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Search: Posts Made By: Gandalf_greypilgrim
Forum: Space Empires: Starfury February 24th, 2005, 11:48 AM
Replies: 20
Views: 8,713
Re: Any luck with wine?

Euh, just to clarify, I don't know much, he didn't go into details or anything, I just know that he wrote it in Delphi 4, using dx8 , the rest of the information comes from my own euh, knowledge... ...
Forum: Space Empires: Starfury February 24th, 2005, 11:33 AM
Replies: 20
Views: 8,713
Re: Any luck with wine?

Just to address the issue with the error you are getting Ed, Gamma Ramp is a function used to set the intensity levels of r/g/b . Looking at the source files, in wine this is handled via...
Forum: Space Empires: Starfury February 24th, 2005, 11:05 AM
Replies: 20
Views: 8,713
Re: Any luck with wine?

I play SEIV Gold all the time with wine, works like a dream! Some font issues, but as long as you use 1.91 it works a-ok. Older versions of wine had a problem with drawing ships, but that has been...
Forum: Space Empires: Starfury February 23rd, 2005, 01:54 PM
Replies: 20
Views: 8,713
Re: Any luck with wine?

I am the starfury maintainer over at the wine appdb, and I have been working trying to get this game to run for a very long time, with very little luck at all. Wine should be sufficient to run it, as...
Forum: Space Empires: Starfury February 19th, 2005, 11:24 PM
Replies: 9
Views: 3,245
Re: Invisible ships and stations in demo

If you go to nvidia's driver download section, the older drivers are available by a link on the left side of the page, something like "Windows XP/2000 driver archive", assuming, of course, that you...
Forum: Space Empires: Starfury February 19th, 2005, 01:52 PM
Replies: 9
Views: 3,245
Re: Invisible ships and stations in demo

While these anomalies are almost always somewhere in the game for me, with my GeForce 440MX I find that it works best with older drivers. With the latest drivers the invisible ships and even problems...
Forum: Space Empires: Starfury January 11th, 2005, 11:41 PM
Replies: 12
Views: 3,189
Re: The Peoples Mod 0.2.0 request thread

The People's Mod is available for download at my site, http://www.nemesys.ca/phpBB2/dload.php?action=Category&cat_id=2&sid=38bfb60d2ffe3b0b8afbe9c8b7a8ccf0
You can download the latest release,...
Forum: Space Empires: Starfury September 28th, 2004, 10:28 PM
Replies: 12
Views: 3,189
Re: The Peoples Mod 0.2.0 request thread

Sure, you need all three files:

http://greypilgrim.yourowndisaster.net/request.php?3
http://greypilgrim.yourowndisaster.net/request.php?2
http://greypilgrim.yourowndisaster.net/request.php?1
...
Forum: Space Empires: Starfury September 28th, 2004, 09:50 PM
Replies: 12
Views: 3,189
Re: The Peoples Mod 0.2.0 request thread

The latest team release is available at the projectxstudios.com, or at my site, greypilgrim.yourowndisaster.net.
Forum: Space Empires: Starfury September 11th, 2004, 02:17 PM
Replies: 5
Views: 1,865
Re: Mods

There is of course The People's Mod, still under major construction, but turning out quite cool. Visit www.projectxstudios.com (http://www.projectxstudios.com) for the latest news, or my site...
Forum: Space Empires: Starfury August 6th, 2004, 11:50 PM
Replies: 3
Views: 1,330
Re: Demo Weapons

Ahhhhh, no worries.
Forum: Space Empires: Starfury August 6th, 2004, 04:46 AM
Replies: 3
Views: 1,330
Re: Demo Weapons

First, this is a common question, check the faqs. You have to assign weapons to a bank in order to use the other banks, to do this, hold your mouse over the weapon you wish to assign, and press the...
Forum: Space Empires: Starfury July 28th, 2004, 03:04 AM
Replies: 0
Views: 1,301
PXS Starfury: TPM - 0.1.0 features plan

Well, TPM is all about the people, so, the team needs suggestions on what you would like to see in the game. Be sure to check the changelogs in the previous Versions to make sure that it hasn't...
Forum: Space Empires: Starfury July 23rd, 2004, 02:39 PM
Replies: 2
Views: 1,334
Re: Starfury on Linux: Be prepared for SE5!

I was able to get it to work on cedega 4.0, but if I remember correctly I had to set my video setting to "safe", and of course I had to have my glx working properly.
Forum: Space Empires: Starfury July 22nd, 2004, 04:11 PM
Replies: 39
Views: 9,301
Re: Patch Wishlist

Hmmmm.....don't add it, I think I may look in to doing something along those lines.
Forum: Space Empires: Starfury July 22nd, 2004, 02:51 PM
Replies: 39
Views: 9,301
Re: Patch Wishlist

It did the same thing to me, campaign 1 I could leave, campaign 3 with the sithrak starbase if I left and returned later it wouldn't count.
Forum: Space Empires: Starfury July 21st, 2004, 01:04 AM
Replies: 39
Views: 9,301
Re: Patch Wishlist

As I said, scratch that.
Forum: Space Empires: Starfury July 20th, 2004, 11:06 PM
Replies: 39
Views: 9,301
Re: Patch Wishlist

Scratch out the jobs site bug, turns out that it does work.
Forum: Space Empires: Starfury July 20th, 2004, 02:00 AM
Replies: 39
Views: 9,301
Re: Patch Wishlist

Okay, starfury does not allow for multiple jobs at the same spot. What I mean is, if I create two jobs in Main_Jobs.txt, and set them both to show up at the Commerce Guild, starfury will only parse...
Forum: Space Empires: Starfury May 31st, 2004, 09:29 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

Announcing the Space Empires: Starfury: Freespace mod

This mod will be a near entire rewrite of the entire game, set in the Freespace 2 world, featuring:

-New campaigns
-New ships
-New user...
Forum: Space Empires: Starfury May 27th, 2004, 08:28 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

I'm buying a 80 gig w.d. for $104 cdn next week, and a lg 52x32x52x16 burner w dvd-rom for $88. As soon as I get those work will begin, I will begin working on a freespace mod as part of the people's...
Forum: Space Empires: Starfury May 26th, 2004, 10:49 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

<font size="2" face="sans-serif, arial, verdana">The physical size of the ships is too large. It just wouldn't like right, as deadzone said too, the movement system just doesn't look right. So, it's...
Forum: Space Empires: Starfury May 26th, 2004, 07:59 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

True, well, I'll start with the freespace mod and I'll look into the possibility of a star trek mod later down the road.
Forum: Space Empires: Starfury May 26th, 2004, 07:34 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

<font size="2" face="sans-serif, arial, verdana">The physical size of the ships is too large. It just wouldn't like right, as deadzone said too, the movement system just doesn't look right. So, it's...
Forum: Space Empires: Starfury May 25th, 2004, 10:34 PM
Replies: 22
Views: 5,799
Re: Announcing: Freespace mod, a branch of the People\'s Mod

Well, I also tend to agree that a freespace mod is more fitting, the star trek ships are just too large. I'm leaning more towards a freespace mod, although if I get enough support then I may...
Showing results 26 to 50 of 61

 
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