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Search: Posts Made By: atul
Forum: Multiplayer and AARs September 9th, 2009, 11:42 AM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. *Accepting nation lists

Do we get to see the map file before game? If not, is it possible to know which sites will be presearched in overlord lands beforehand? I'm mostly interested in knowing the initial gem income, as it...
Forum: Dominions 3: The Awakening September 9th, 2009, 09:19 AM
Replies: 11
Views: 4,633
Posted By atul
Re: Quick immortal question

Respawn inside castle, assuming friendly dominion.
Forum: Dominions 3: The Awakening September 8th, 2009, 07:37 AM
Replies: 41
Views: 10,361
Posted By atul
Re: The Virtue

Every bad event can happen on early turns. There was a wish to disable worst events for early turns, but I don't think it was ever granted.
Forum: Multiplayer and AARs September 7th, 2009, 10:04 AM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. *Accepting nation lists

Laziest in late game? Bah, I'm competing in that series too.

Yet Another Tidbit: Gate Stone does no good to immobile pretenders. Gah, one more bad idea down the drain.
Forum: Multiplayer and AARs September 4th, 2009, 03:16 PM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 18 of 24 players, last day to sign up

Well my problem was when capital was considered no more as a capital (when not in possession of original owner, when original owner is dead, for the whole game). Since people usually talk about X's...
Forum: Multiplayer and AARs September 4th, 2009, 02:32 PM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 18 of 24 players, last day to sign up

I believe the current suggestion is that any capital under Normal rule is vulnerable to Overlord attack only if there's Overlord dominion on the province.
Forum: Multiplayer and AARs September 4th, 2009, 01:55 PM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 18 of 24 players, last day to sign up

Nope, attacking capitals was explicitly banned.
Forum: Multiplayer and AARs September 4th, 2009, 01:17 PM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 18 of 24 players, last day to sign up

Yeah, that was what I was asking, whether taking those neutral-conquered capitals is kosher. And apparently as rules currently stand, it isn't allowed either. If I understood rdonj's answer correctly.
Forum: Multiplayer and AARs September 4th, 2009, 11:26 AM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 16 of 24 max players

So, in other words, achieving the alternative winning condition (other than being last one standing, i.e. 10 capitals for 3 turns) for overlords would require either domkilling or harvesting winning...
Forum: Multiplayer and AARs September 4th, 2009, 10:30 AM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. 16 of 24 max players

I pretty much agree with Jarkko on NAPs. I too feel they are detrimental to the game in general, but since they're a industry standard there's a little to do.

Just a few questions about the game,...
Forum: Multiplayer and AARs September 2nd, 2009, 12:43 PM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. Sign up phase

Good to be on board. If you feel that you need overlords I can do that, won't have problem the other way either. I'm easy.
Forum: Multiplayer and AARs September 2nd, 2009, 07:34 AM
Replies: 486
Views: 94,581
Posted By atul
Re: Overlords - Game Thread. Sign up phase

Seeing I'm fast gravitating towards zero ongoing games I'd like to sign up if there's still room.
Forum: Multiplayer and AARs September 2nd, 2009, 03:01 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Game over. Noobs Triumph!

Yup. Very well done Sept, congrats and thanks for seeing it through!
Forum: Multiplayer and AARs September 2nd, 2009, 01:46 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Yup, thanks for the game.

Agree with most that TheDemon said. I like the concept really, but settings this time was really weird in parts.
Forum: Multiplayer and AARs September 1st, 2009, 03:41 PM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

I don't think the order is in question, just the end result.

First all magic phase movement happens, then contested provinces have their battles.

Then all normal phase movement happens, then...
Forum: Multiplayer and AARs August 29th, 2009, 09:07 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

I've sent in my turn, thanks for the patience.

Usually it seems many people don't send in their turns before getting that reminder from Llamaserver. Very human of them.
Forum: Multiplayer and AARs August 23rd, 2009, 01:07 AM
Replies: 174
Views: 29,609
Posted By atul
Re: Sentient Machines - [Game on]

I'm off to Norway today (Sunday), coming back on Thursday. My current turn is in, QM said he'd either find me a sub or sub himself. It might've been a jest to get me sub a turn in Forge, but if...
Forum: Multiplayer and AARs August 23rd, 2009, 01:05 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Well in that case, sorry for the delay and thanks for your patience. Airport calls in few hours, my current turn is in but next one will be after Thursday.
Forum: Multiplayer and AARs August 22nd, 2009, 10:52 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Actually, wouldn't be that sure. Most units droppings to date have been playing Marverni, check some strat thread about them and see people complaining about the behaviour.

Scouting is a real...
Forum: Multiplayer and AARs August 22nd, 2009, 04:34 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

The troops get dropped at the end of the host so if you pay attention you can see that they don't have a leader. But guess I wasn't paying attention.

As to Ulm being unable to stop my closest...
Forum: Multiplayer and AARs August 22nd, 2009, 01:48 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Oh, there's this bug that makes commanders drop their troops. Happens every now and then and it's been plaquing me for some time. That's the reason for current mishap.

Previously, those scouting...
Forum: Multiplayer and AARs August 21st, 2009, 12:42 PM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Okay, reading what I wrote the following comes off as too negative, that's not meant so badly. I'm just not able to rephrase. A game nice to have, and as the situation currently stand noobs can...
Forum: Multiplayer and AARs August 18th, 2009, 03:14 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

I'll be away from early sunday morning (23th) to late thursday evening (27th), dunno the exact time I'll be able to do my turn as on friday it's back to work.
Forum: Multiplayer and AARs August 17th, 2009, 02:39 PM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Movement doesn't care that much about province alliance.

And, if you feel like running around my mostly worthless provinces with that kind of armies, just feel free. :)
Forum: Multiplayer and AARs August 16th, 2009, 11:42 AM
Replies: 890
Views: 155,205
Posted By atul
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Hm, delay still not granted. Any game admins awake?
Showing results 26 to 50 of 500

 
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