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Search: Posts Made By: Aiken
Forum: Space Empires: IV & V September 20th, 2006, 11:32 AM
Replies: 465
Views: 70,055
Posted By Aiken
Re: SE5 Demo Bug Reports

In BitmapEffects_System.txt set
<font class="small">Code:</font><hr /><pre>Frame 1 Texture End X := 0.00
Frame 1 Texture End Y :=...
Forum: Space Empires: IV & V September 17th, 2006, 06:01 PM
Replies: 465
Views: 70,055
Posted By Aiken
Re: SE5 Demo Bug Reports

Is there any way to make a font for planet names in the system view smaller? I just want to see planet names, but don't really need a floating 22 pt-sized letters, which block view in 5-6 hexes.
Forum: Space Empires: IV & V September 17th, 2006, 03:37 AM
Replies: 465
Views: 70,055
Posted By Aiken
Re: SE5 Demo Bug Reports

Bug: Sometimes, computer confuse my empire and an AI driven empire.
During one of the test games, I've got several battle reports, and according to them my ships won several battles against other...
Forum: Space Empires: IV & V September 16th, 2006, 10:18 PM
Replies: 465
Views: 70,055
Posted By Aiken
Re: SE5 Demo Bug Reports

In the "Empires" tab of "Game setup" screen I'm unable to select, edit or remove any empire I've made. I have to click Cancel and then start it all over again.

General annoyances: bulky dialog's...
Forum: Space Empires: IV & V August 17th, 2006, 01:52 AM
Replies: 79
Views: 13,670
Posted By Aiken
Re: SEV shipset instructions?

Dunno, I just remember where was something wrong with tabs. I wouldn't bet on this though.
Still, where are whose "#include", "function" and other scary words came from? Which language, that's is?
Forum: Space Empires: IV & V August 16th, 2006, 12:49 PM
Replies: 79
Views: 13,670
Posted By Aiken
Re: SEV shipset instructions?

First look at data files:
- ***_Main_Script.txt and ***_Setup_Script.txt are written in some sort of prog language (prior to be compiled into .cfs). What is this language? Looks like Delphi to me,...
Forum: Space Empires: IV & V July 22nd, 2006, 06:02 PM
Replies: 52
Views: 9,990
Posted By Aiken
Re: Malfador Website Update...

I second that. These evil betatesters just want to prevent us from pleasure and renown of reporting fresh, just-found, critical bug. They want all fame for themselves!!!!
Forum: Space Empires: IV & V July 22nd, 2006, 05:42 PM
Replies: 8
Views: 3,211
Posted By Aiken
Re: Death Rumors Have Been Over Exaggerated

Congats AT, you've made a great mod even better. STM is certainly one of a most-polished, most-developed and long-living mod of all times.
Forum: Space Empires: IV & V July 22nd, 2006, 05:32 PM
Replies: 19
Views: 5,190
Posted By Aiken
Re: OT: Poll on How Old are You Part II

I'm distessed looking at poll results. Under 18 (which is the main gamer's auditory) is less than 1%.
[senile mode]It seems like modern generation plays only {censored} Nintendo and...
Forum: Space Empires: IV & V June 18th, 2006, 06:16 PM
Replies: 108
Views: 16,302
Posted By Aiken
Re: SE5 release is 6 months away!

Oh, sure, marketing deps and their genious realease strategies. This Christamas-day obsession is getting really annoying.
I'd prefer summer '06 with monthly patches (like HoMM5).

/me dreams about...
Forum: Space Empires: IV & V June 18th, 2006, 05:42 PM
Replies: 15
Views: 5,129
Posted By Aiken
Re: What Mods have the best AI\'s for SE4?

You'd call me conservative, but TDM and its derivatives have best AI I've seen. Hail to a mother of all AI mods!
Forum: Space Empires: IV & V June 9th, 2006, 05:17 PM
Replies: 102
Views: 19,460
Posted By Aiken
Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I only care about freedom of modding in se5. AI scripts is an improvement which I'm waiting for.
The more you can change, the better game's potential.
And I've already abandoned se4, it has nothing...
Forum: Space Empires: IV & V June 9th, 2006, 04:48 PM
Replies: 14
Views: 3,926
Posted By Aiken
Re: Play By Committee 3 starting soon!

I beg my pardon, but I'll no participate this game (as I've promised earlier). Good luck dudes.
Forum: Space Empires: IV & V June 2nd, 2006, 06:13 PM
Replies: 21
Views: 3,474
Posted By Aiken
Re: The new PBW

What about SF?
They could offer professional progrmmers to make new pbw server. If we'll ask them of course. I think a hundred of signs will be quite enough. What do you think?
Forum: Space Empires: IV & V June 2nd, 2006, 05:44 PM
Replies: 7
Views: 1,602
Posted By Aiken
[OT] Greetings out of a grave :)

Well, I'm back and fortunately I'm alive http://forum.shrapnelgames.com/images/smilies/happy.gif
To those who have played pbw with me - I'm very sorry that I'd dropped my games, but I hadn't had a...
Forum: Space Empires: IV & V June 19th, 2005, 09:45 PM
Replies: 14
Views: 3,169
Posted By Aiken
Re: 64 bit SEV?

I guess many pieces of se4's code were reused in se5. Not to mention SF 3d engine, which is written in Delphi.

Borland produces CPP Builder. Not too popular today.
Forum: Space Empires: IV & V June 19th, 2005, 08:23 AM
Replies: 14
Views: 3,169
Posted By Aiken
Re: 64 bit SEV?

There's no Delphi 64-bit compiler yet, afaik.
Forum: SEIV May 29th, 2005, 02:57 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: ...

&gt;&gt; Why do cargo bays provide 51 cargo space? Why not 50?

AI workaround.
Forum: Space Empires: IV & V May 28th, 2005, 04:29 PM
Replies: 56
Views: 11,223
Posted By Aiken
Re: New Screenshots are *sick!!!*

True, bearclaw. It also means that QNP mods will be quite difficult to implement, if there will be no possibilty for size dependant engine's mounts.
Though, I hope that upper, middle and lower decks...
Forum: Space Empires: IV & V May 28th, 2005, 10:06 AM
Replies: 56
Views: 11,223
Posted By Aiken
Re: New Screenshots are *sick!!!*

Public beta to begin with http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum: Space Empires: IV & V May 27th, 2005, 05:47 PM
Replies: 56
Views: 11,223
Posted By Aiken
Re: New Screenshots are *sick!!!*

Implication # N of the Murphy law: Since after SEV release forum will be filled with "How to launch it in Linux???" topics, there will be no linuxoids amongst SEV batatesters.
Forum: Space Empires: IV & V May 27th, 2005, 05:36 PM
Replies: 16
Views: 4,038
Posted By Aiken
Re: interview with Aaron Hall

Allows AI to effectively use incomplete information about its enviroment to make decisions in uncertain situations with many possible outcomes. Good for long term planning.
Drawbacks are serious...
Forum: Space Empires: IV & V May 27th, 2005, 01:12 PM
Replies: 16
Views: 4,038
Posted By Aiken
Re: interview with Aaron Hall

Superb code Ed http://forum.shrapnelgames.com/images/smilies/laugh.gif

Though, if-elif-else's are nice for simple finite state machines, they're not sufficient to write something decent. I...
Forum: Space Empires: IV & V May 19th, 2005, 04:28 PM
Replies: 11
Views: 2,701
Posted By Aiken
Re: are the SEV 3rd partyers ready?

I hope SEV merchandizing will be paid in galactic currency (platinum!), but not in useless papers from godforsaken planet "Dearth"??
Forum: Space Empires: IV & V May 13th, 2005, 12:44 PM
Replies: 9
Poll: AMD vs Intel
Views: 2,369
Posted By Aiken
Re: AMD vs Intel

Ship/construction queue list with &gt;500 items takes about a minute to load on my p2-350. Annoying.
Showing results 26 to 50 of 500

 
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