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Search: Posts Made By: Nerfix
Forum: Scenarios, Maps and Mods November 13th, 2006, 07:32 PM
Replies: 36
Views: 19,190
Posted By Nerfix
Re: New Nation: Sanguinia

I'd love to see Chaos. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Scenarios, Maps and Mods November 13th, 2006, 07:03 PM
Replies: 36
Views: 19,190
Posted By Nerfix
Re: New Nation: Sanguinia

Were cool nation, I think it's very unique in a way that it has a pile of disadvantages coupled with advantages...hmmm, EA Agartha is also like that and I also like them a lot......
Forum: Scenarios, Maps and Mods November 13th, 2006, 05:57 PM
Replies: 19
Views: 3,869
Posted By Nerfix
Re: Seven Nation Army (combined mod proposal)

You're free to put Sar Elad in.
Forum: Scenarios, Maps and Mods November 13th, 2006, 09:58 AM
Replies: 21
Views: 4,591
Posted By Nerfix
Re: Ideas needed for worthy heroes mod

Hmm, you're correct, they would be kind of dull. Maybe gigantic Giboleths or something? o.o;
Forum: Scenarios, Maps and Mods November 12th, 2006, 06:50 PM
Replies: 21
Views: 4,591
Posted By Nerfix
Re: Ideas needed for worthy heroes mod

Early Atlantis has a hero?

EA R'lyeh: Great Polypal Mother as multihero? Or perhaps some Venerable Mindlord or somesuch.
Forum: Scenarios, Maps and Mods November 12th, 2006, 06:14 PM
Replies: 21
Views: 8,333
Posted By Nerfix
Re: Finally: Sar Elad, testers needed

Whoa, nice post DrPraetorius, good post. Thanks, I'll look into your suggestions.

Also, I have yet to implement the heroes at all, so they don't show up, or in case I forgot to disable them for...
Forum: Scenarios, Maps and Mods November 12th, 2006, 04:07 PM
Replies: 21
Views: 8,333
Posted By Nerfix
Re: Finally: Sar Elad, testers needed

Thanks for comments, I'll look into the scythe issue.

Patrol bonus can't be modded. so yeah, they're supposed to have it but they don't. =/

I was actually afraid that easily massable sacred...
Forum: Scenarios, Maps and Mods November 12th, 2006, 10:56 AM
Replies: 21
Views: 8,333
Posted By Nerfix
Finally: Sar Elad, testers needed

Greetings

After such a long time the Sar Elad mod has reached a point where the mod can be played.

So what is this Sar Elad thing?

It's a nation based on biblical Israel with sling-armed...
Forum: Dominions 3: The Awakening November 12th, 2006, 08:00 AM
Replies: 9
Views: 2,774
Posted By Nerfix
Re: See the signs in the sky?

It's one of the insanity commanders, like "Ftaghn" and "Hear my Dreams of R'lyeh". At least it wasn't "Heretic Preaching". Or maybe that was even worse....
Forum: Dominions 3: The Awakening November 10th, 2006, 01:06 PM
Replies: 35
Views: 5,519
Posted By Nerfix
Re: I love Bogus

And Greenstone Armor, definitively the phattest lewt.
Forum: Dominions 3: The Awakening November 10th, 2006, 12:56 PM
Replies: 30
Views: 7,293
Posted By Nerfix
Re: What do you listen to while playing Dom3?

Hmm, I've listened to the game soundtrack which is excelent, Okami soundtrack which is fitting for Jomon and such and Laibach which is...well, it doesn't quite fit the era in most of the cases....
Forum: Dominions 3: The Awakening November 9th, 2006, 03:11 PM
Replies: 47
Views: 7,455
Posted By Nerfix
Re: Best - worse magic paths

Blood, Death, Astral, Nature. Sorcery rules the world.

Weakest ones...Fire and Water.
Forum: Scenarios, Maps and Mods November 8th, 2006, 05:54 PM
Replies: 6
Views: 3,083
Posted By Nerfix
Forum: Dominions 3: The Awakening November 8th, 2006, 03:23 PM
Replies: 10
Views: 2,612
Posted By Nerfix
Re: They came from the SEA?!

I thought that only the exceedingly rare magic site Crater allows you to get them? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Scenarios, Maps and Mods November 8th, 2006, 02:39 PM
Replies: 6
Views: 3,083
Posted By Nerfix
Re: Why bad startsite error?

I did it with "".
Forum: Scenarios, Maps and Mods November 8th, 2006, 11:56 AM
Replies: 6
Views: 3,083
Posted By Nerfix
Re: Why bad startsite error?

I tried that and it still complains. http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Scenarios, Maps and Mods November 8th, 2006, 09:59 AM
Replies: 6
Views: 3,083
Posted By Nerfix
Why bad startsite error?

-- The new magic sites --

#newsite 988
#name "The Great Temple"
#path 8
#level 0
#rarity 5
#gems 4 4
#homemon 2989
#loc 16384
Forum: Scenarios, Maps and Mods November 8th, 2006, 07:47 AM
Replies: 24
Views: 7,343
Posted By Nerfix
Re: New Nation: Teutanion

Nice mod. http://forum.shrapnelgames.com/images/smilies/happy.gif I like everything from the concept to the graphics.
Forum: Dominions 3: The Awakening November 8th, 2006, 04:27 AM
Replies: 92
Views: 14,877
Posted By Nerfix
Re: Thug/SC/Assasin builds thread

Shroud doesn't work on pretenders.
Forum: Dominions 3: The Awakening November 8th, 2006, 03:42 AM
Replies: 59
Views: 10,850
Posted By Nerfix
Re: Strange horror behaviour (likely bug)

The patch didn't mention of the spells being fixed. Did it work? O_o
Forum: Scenarios, Maps and Mods November 7th, 2006, 06:59 PM
Replies: 52
Views: 8,875
Posted By Nerfix
Re: Conceptual Balance Mod 0.9

Already? That's swift work.
Forum: Scenarios, Maps and Mods November 7th, 2006, 03:23 PM
Replies: 52
Views: 8,875
Posted By Nerfix
Re: Conceptual Balance Mod 0.9

Well, Bladewind is back to normal so I'm happy with it.
Forum: Dominions 3: The Awakening November 7th, 2006, 01:00 PM
Replies: 21
Views: 3,937
Posted By Nerfix
Re: What if Trampling units used their weapons...

Not really a no-brainer, good, yes, but few things are no-brainers. Diving into a mass of enemies can present some nasty drawbacks, and there are other nice boots such as Brimstone Boots, Boots of...
Forum: Dominions 3: The Awakening November 7th, 2006, 12:05 PM
Replies: 21
Views: 3,937
Posted By Nerfix
Forum: Dominions 3: The Awakening November 7th, 2006, 04:11 AM
Replies: 6
Views: 1,804
Posted By Nerfix
Re: Quick Question

Some units, notably Tien's Warriors of Five Elements and Red Guards are stronger on spring. Seasonal Spirits are stronger in their corresponding seasons.

Winters are colder. IIRC. Not sure...
Showing results 26 to 50 of 500

 
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