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Showing results 26 to 50 of 215
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Posts Made By:
Rosollia
Forum:
WinSPMBT
December 14th, 2012, 07:31 AM
Replies:
33
Sticky:
Question:
winSPMBT in Windows8
Views:
79,922
Posted By
Rosollia
Re: winSPMBT in Windows8
A user by the name "Zap" posted on the Matrix Games forum info on running SPWAW on Windows 8 machine. In it he says there is no longer color distortion and he did not need to use the fixes.
This...
Forum:
WinSPWW2
December 11th, 2012, 10:08 PM
Replies:
0
AI deploys bunkers on thick ice hexes.
Views:
2,037
Posted By
Rosollia
AI deploys bunkers on thick ice hexes.
As the title says I noticed that the AI can sometimes deploy bunkers on thick ice(e.g. frozen lakes). It is not a huge problem really but it does look funny. :)
Forum:
Mods
December 9th, 2012, 11:16 AM
Replies:
27
WinSPMBT Infantry Icons Mod
Views:
23,775
Posted By
Rosollia
Re: WinSPMBT Infantry Icons Mod
Winter infantry camo for WinSPMT
Usage:
First backup your original infantry icon files so you can restore them for summer camo!
By default the winter icons are for German/grey uniform forces...
Forum:
Mods
December 9th, 2012, 10:07 AM
Replies:
12
WinSPWW2 Infantry Icons Mod - Cross Infantry 1.0
Views:
41,335
Posted By
Rosollia
Re: WinSPWW2 Infantry Icons Mod - Cross Infantry 1.0
For winter battles we have nice winter camo for vehicles but infantry still uses the summer camo.
So I thought I'd try to rectify this deficiency. Here are winter icons for the infantry. These are...
Forum:
Mods
November 25th, 2012, 10:12 AM
Replies:
12
WinSPWW2 Infantry Icons Mod - Cross Infantry 1.0
Views:
41,335
Posted By
Rosollia
Re: WinSPWW2 Infantry Icons Mod - Cross Infantry 1.0
I thought I´d finaly share with all of you the version of Cross infantry icons mod that I use for WinSPWW2.
This version has a one pixel wide black border added to all the graphics to make them...
Forum:
Mods
November 23rd, 2012, 03:14 PM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Ok here is the "final" version of the rail road bridges. These have the new damage graphics and fixes to positioning. Also had to manualy correct some of the rail road graphics in higher zoom levels....
Forum:
Mods
November 20th, 2012, 11:46 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Roger that I shall wait.
Forum:
Mods
November 20th, 2012, 08:48 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
When I made the damaged bridges I just copy pasted the damage graphics from the original bridge graphics and did a little tweaking to make them fit. So I did not put so much effort into them but they...
Forum:
Mods
November 19th, 2012, 09:31 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
I think No.3 is the way to go after all. No.4 does look pretty but it stands out too much from the general look of the game and the other bridges.
Forum:
WinSPWW2
November 19th, 2012, 09:24 AM
Replies:
12
Smoke overrated?
Views:
6,230
Posted By
Rosollia
Re: Smoke overrated?
You should agree to limit the ammount of artillery with your opponent. If you have enough artillery to provide an effective smoke screen AND shoot high explosives to suppress all the defenders then...
Forum:
Mods
November 18th, 2012, 01:13 PM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Technicaly yes, but I think the graphics are made with WW2 in mind.
Forum:
Mods
November 18th, 2012, 09:14 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Under what circumstances ? They show just fine in my game.
Don[/QUOTE]
Sorry my bad. :o I had made the wooden bridges by laying two stone rail road bridges ontop of eachother. Instead I should...
Forum:
Mods
November 18th, 2012, 05:54 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Ok, I went ahead and created a set of SHP files based on No.3 and No.4 bridges so they can be tested ingame. (I made the damaged bridges myself so they might not look so good.)
The No.3 bridge set...
Forum:
Mods
November 18th, 2012, 03:25 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
No.4 is definitely my favorite. :up:
It looks like this:
http://www.historicbridges.org/truss/monroecn/MonroeWayne488.JPG
Forum:
Mods
November 17th, 2012, 09:09 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
I look forward to seeing those.
If you want I can compile the shp files for you? I have a fast routine for doing that so it should not take more than a few hours. And I currently have the free...
Forum:
WinSPWW2
November 17th, 2012, 05:28 AM
Replies:
26
what is the next step for winspww2?
Views:
15,803
Posted By
Rosollia
Re: what is the next step for winspww2?
Spledge, you do know that SPWAW has an online play feature?
I used to play that game alot online with a friend. The gameplay in SPWAW is much faster and more "arcade". There is also that op-fire...
Forum:
Mods
November 17th, 2012, 04:25 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Well vehicles look silly ontop any bridge in the game so I would not worry much about it. It is abstracted anyway.
That experiment version looks very good! It probably won´t look too bad even...
Forum:
Mods
November 16th, 2012, 01:19 PM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
I like the wooden bridge especialy.
The stone or iron bridge looks a little bit too similar to the wooden one in my oppinion.
I played around with the graphics abit and came up with a truss...
Forum:
Mods
November 11th, 2012, 08:30 PM
Replies:
8
WinSPWW2 v5.0 GUI mod
Views:
8,810
Posted By
Rosollia
Re: WinSPWW2 v5.0 GUI mod
I have updated the first post. Important information in RED.
Forum:
WinSPMBT
November 11th, 2012, 07:52 PM
Replies:
6
Save Game issue
Views:
2,929
Posted By
Rosollia
Re: Save Game issue
trawler10 I think I understand what you mean.
In the Saved Games\ -folder there are the save files. For example SpSv023.cmt and SpSv023.dat. The .cmt file contains the name of the scenario. So you...
Forum:
Mods
November 10th, 2012, 01:42 PM
Replies:
8
WinSPWW2 v5.0 GUI mod
Views:
8,810
Posted By
Rosollia
Re: WinSPWW2 v5.0 GUI mod
I am interested in hearing from anyone who has tried this mod as to how it works for them? We have been troubleshooting this mod with Cross. On hes computer the game crashes when he uses this mod. We...
Forum:
Mods
November 9th, 2012, 10:52 AM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Cross Bridges Mod 1.0
Adding some water and then a vertical wooden bridge in the map editor. Applied damage to it and the bridge gets destroyed but a graphic of an intact bridge remains.
Just for fun tested SP2 and the...
Forum:
Mods
November 8th, 2012, 04:36 PM
Replies:
8
WinSPWW2 v5.0 GUI mod
Views:
8,810
Posted By
Rosollia
WinSPWW2 v5.0 GUI mod
This mod is meant to be used only with version 5.0 of WinSPWW2. It should not be used with any other versions of the game.
This mod changes the graphical user interface (GUI) to have a more Steel...
Forum:
Mods
November 7th, 2012, 03:59 PM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Bridge Mod
Another thing to note is that SP1/SP2 TER files only go up to TER34. However WinSPWW2/SPMBT have more TER files. So how do you create zoom levels for TER70z4? Well You simply rename it to TER00Z4 and...
Forum:
Mods
November 7th, 2012, 03:43 PM
Replies:
44
Cross Bridges Mod 2.0
Views:
38,685
Posted By
Rosollia
Re: Bridge Mod
Actualy my testing shows that it does not matter if the new TER file has more icons in it. Take TER29 as an example. It has 46 icons for single hex houses in SP1 & SP2 but in SPWW2 it has 100. I...
Showing results 26 to 50 of 215
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