.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 155
Search took 0.00 seconds; generated 83 minute(s) ago.
Search: Posts Made By: Yef
Forum: Space Empires: IV & V December 6th, 2005, 12:21 AM
Replies: 27
Views: 5,348
Posted By Yef
SE4 Deluxe

I just got the Deluxe,and I was wondering if I need to instal the SE4 Image ModPack, or if it was already included.

Also, there is a file that says extras with the Proportions version 3.0.4, but...
Forum: Space Empires: IV & V November 24th, 2005, 10:54 PM
Replies: 24
Views: 4,425
Posted By Yef
Forum: Space Empires: IV & V November 24th, 2005, 07:58 PM
Replies: 24
Views: 4,425
Posted By Yef
ETA for SE5?

Does anyone knows when is coming out?
Forum: Space Empires: IV & V February 9th, 2005, 04:43 PM
Replies: 486
Views: 69,765
Posted By Yef
Re: Carrier Battles Mod

The problem with capital ships shooting at fighters, is that the AI always shoot to whatever is closer, so it waste all its shots on fighters that cna rarely be hit because of the size bonuses....
Forum: Space Empires: IV & V February 7th, 2005, 01:13 PM
Replies: 23
Views: 4,835
Posted By Yef
Re: What is \"Mega Evil Empire\" ... ?

That doesn't make sense.
The US today have more than 250% more power than the number 2 on the list, yet I don't see the world ganging up on the US.
I think the oposite is true: the more power you...
Forum: Space Empires: IV & V February 7th, 2005, 12:46 PM
Replies: 34
Views: 6,205
Posted By Yef
Re: Beams v Missiles

My solution, using Proportions, was shorter range for PDCs (3 combat grid, same than fighter's weapons), only PDC can fire on fighters (so the AI don't waste shots on fighters and actually destroy my...
Forum: Space Empires: IV & V February 7th, 2005, 12:21 PM
Replies: 24
Views: 3,986
Posted By Yef
Re: New planets for SEIV! (Ok, you can look now ;)

Some of them are too dark. Can it be made with that black and white color, but with the brightness of the other planets?
Forum: Space Empires: IV & V January 24th, 2005, 03:52 PM
Replies: 12
Views: 3,244
Posted By Yef
Re: Imperios Espaciales IV (Spanish translation mo

I thought in Europe everybody was ok playing in english.

Are there really that many people that doesn't know english as to justify a translation?
Forum: Space Empires: IV & V January 3rd, 2005, 04:53 PM
Replies: 85
Views: 18,912
Posted By Yef
Re: The Terrans

What is this Galaxy of Fire?
SE5 or SE3?
Forum: Space Empires: IV & V January 3rd, 2005, 04:32 PM
Replies: 14
Views: 3,466
Posted By Yef
Re: Senior question

Cut off: At 80% production.
Any planet with 80% or better is worth the investment to mine.
All planets especiallized.
Forum: SEIV January 3rd, 2005, 04:14 PM
Replies: 2,397
Views: 420,489
Posted By Yef
Re: SE5, Tell Aaron what\'s on your Wish List

The ability to chose whether to play with Warp points or with free warping, like in Star wars.
Forum: Space Empires: IV & V December 8th, 2004, 12:11 PM
Replies: 28
Views: 4,755
Posted By Yef
Re: Schlock Mercenary Shipset!

http://forum.shrapnelgames.com/images/smilies/biggrin.gif The pink legions always got firebombed (melted pLastic) http://forum.shrapnelgames.com/images/smilies/evil.gif ...
Forum: Space Empires: IV & V December 8th, 2004, 11:43 AM
Replies: 44
Views: 6,100
Posted By Yef
Re: OT (Poll) - LOVE

Are you calling SE4 a videogame??!!

Heathen. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

We play computer games, strategy games in specific, not "videogames".
Videogames are for...
Forum: Space Empires: IV & V December 8th, 2004, 11:37 AM
Replies: 28
Views: 4,755
Posted By Yef
Re: Schlock Mercenary Shipset!

It doesn't match with the style of the other shipsets.


I guess you were one of those kids that played with missmatching pLastic soldiers. ...
Forum: Space Empires: IV & V December 8th, 2004, 11:35 AM
Replies: 28
Views: 4,755
Posted By Yef
Re: Schlock Mercenary Shipset!

Whoa, hold on a minute.
What's up with the small pic for fighters?
Are those 3 fighters in there?

That's genious!
Does it mean that in tactical battles or in strategy movement you see 3...
Forum: Space Empires: IV & V December 8th, 2004, 11:29 AM
Replies: 28
Views: 4,755
Posted By Yef
Re: Schlock Mercenary Shipset!

Hiliarious. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I doubt anyone will use it in a game, but it was definitively worth the look.
Forum: Space Empires: IV & V December 8th, 2004, 10:50 AM
Replies: 78
Views: 10,696
Posted By Yef
Re: Your Views on a world Government

The world today resembles classical Greece's city-states, on a diferent scale.
They never managed to create a single Greek state. They had quite a few leagues, some very succesful, but unification...
Forum: Space Empires: IV & V December 7th, 2004, 06:08 PM
Replies: 78
Views: 10,696
Posted By Yef
Re: Your Views on a world Government

I definitively no want to live in unified world.
Unless I'm the unifier.
Forum: Space Empires: IV & V September 22nd, 2004, 01:22 PM
Replies: 4
Views: 2,415
Posted By Yef
Re: [OT] Laser weaponry development

More:


"TEL AVIV, Israel - A joint U.S.-Israeli laser cannon can knock down rockets in flight, but it will not be ready for battlefield use until at least 2007, an official with the company...
Forum: Space Empires: IV & V September 22nd, 2004, 01:14 PM
Replies: 4
Views: 2,415
Posted By Yef
[OT] Laser weaponry development

I don't know if you guys have seen this one. It's kind of old:


"Sunday, October 19, 2003 - DOWN THIS tiled corridor, light does muscular, noisy work. Lasers dig dirt and weld metal. They pound...
Forum: Space Empires: IV & V September 22nd, 2004, 11:52 AM
Replies: 19
Views: 2,637
Posted By Yef
Re: Manpower as a resource

The key word here is "could".
An overcrowded world could also be a very advanced developed society, which would mean a huge internal market, and huge profits from taxation.

Examples:
- The US...
Forum: Space Empires: IV & V September 22nd, 2004, 11:29 AM
Replies: 12
Views: 2,679
Posted By Yef
Re: How to manage a large empire toward end game?

The best way to manage large empires, is to not have large empires, at least when playing against the AI.

- Only colonize homeworld type planets. (rock) (and it looks cooler than having an entire...
Forum: Shrapnel General September 22nd, 2004, 10:21 AM
Replies: 33
Views: 7,184
Posted By Yef
Re: OT: Civil Liberities During Crisis

I disagree in a number of levels.

1- Does it include massacring civilians? How about suicide bombing an school bus, or an school for that matter?
Ghandi didn't do any of the above, and got the...
Forum: Space Empires: IV & V September 14th, 2004, 04:43 PM
Replies: 6
Views: 1,684
Posted By Yef
Re: AI fleets

Appearenly the thing is to tell the AI to use only 3 fleets, with 80% ships in the fleets, and to attack only every 10 turns, so the AI can pool its ships.

I got it right, right?...
Forum: Space Empires: IV & V September 14th, 2004, 04:40 PM
Replies: 5
Views: 1,741
Posted By Yef
Modifiying Proportions\' graphics.

I saw that graphic pack at spaceempires.net, and I wanted to know how can I use that with Proportions without breaking the game.
The thing is, that some of the graphics used in Proportions are not...
Showing results 26 to 50 of 155

 
Forum Jump

All times are GMT -4. The time now is 08:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.