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Showing results 26 to 39 of 39
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Search: Posts Made By: Jeb
Forum: Space Empires: IV & V August 22nd, 2000, 05:14 PM
Replies: 14
Views: 6,785
Posted By Jeb
Re: Retreating??

Yeah, a scrolling tac map would make sense. The main trouble that I can foresee is if ships head off in opposite directions, so that the display area can't hold them both no matter where it scrolls....
Forum: Space Empires: IV & V August 22nd, 2000, 03:07 AM
Replies: 14
Views: 6,785
Posted By Jeb
Re: Retreating??

The reason the game includes a strategic view is probably the same as why there's no tactical retreat: PBEM. Since, at least with the current AI, it would be really annoying to have your enemies be...
Forum: Space Empires: IV & V August 22nd, 2000, 01:54 AM
Replies: 8
Views: 3,519
Posted By Jeb
Re: Tech tree

It would be a bit premature to work out a full analysis of all the different techs at this point, because Malfador says they're going to tweak the tech tree for play balance, to make organics and...
Forum: Space Empires: IV & V August 21st, 2000, 06:56 PM
Replies: 1
Views: 5,313
Posted By Jeb
Re: How can we board ships?

To get boarding parties, you have to research Military Science up to level 2, and then at least one level of Ship Capture. Then you just have to move a ship with at least one boarding parties...
Forum: Space Empires: IV & V August 18th, 2000, 05:01 PM
Replies: 16
Views: 9,305
Posted By Jeb
Re: Another Approach to Research

Well, as a matter of fact, I'm playing in a PBEM game where I pretty much do give my captains orders and let them go from there. Silly little buggers are none too smart about it, either. That's...
Forum: Space Empires: IV & V August 17th, 2000, 06:46 PM
Replies: 16
Views: 9,305
Posted By Jeb
Re: Another Approach to Research

I can't figure out how to get the message board software to let me quote the bit where Baron Munchausen says I have "a strange idea of fun" for liking games with "just one more turn" syndrome. ...
Forum: Space Empires: IV & V August 17th, 2000, 06:24 PM
Replies: 2
Views: 5,022
Posted By Jeb
Re: What about andvanced tech on an empty planet?

To get the advanced tech, you need to found a colony on the planet or moon with the "stonehenge" symbol. Were the planets the right kind for your colony ships (i.e. not ice planets for rock colony...
Forum: Space Empires: IV & V August 17th, 2000, 06:18 PM
Replies: 4
Views: 5,664
Posted By Jeb
Re: for a newbie

Just to amplify a bit:

The easiest way to transfer cargo if you're in orbit around the planet in question is to use the transfer button, which looks like a green arrown and a yellow arrow pointing...
Forum: Space Empires: IV & V August 16th, 2000, 09:11 PM
Replies: 16
Views: 9,305
Posted By Jeb
Re: Another Approach to Research

On the other hand, the "delayed effect of efforts" is one of the things that causes "just one more turn" syndrome. First you play another turn so you can research that dandy new tech. Then you play...
Forum: Space Empires: IV & V August 14th, 2000, 03:33 PM
Replies: 3
Views: 2,710
Posted By Jeb
Homeworlds

I think it's grossly unfair that homeworlds are not of uniform size. I just started a game when my homeworld was Tiny! With a smaller population, your shipyard is slower, and of course you start...
Forum: Space Empires: IV & V August 14th, 2000, 12:06 AM
Replies: 4
Views: 5,278
Posted By Jeb
Re: New Demo and New Demo Patch

I started a game with the new demo and noticed that it puts many fewer special worlds. I'm not sure, but it looks like you can only get the special tech now--there are no more free normal tech...
Forum: Space Empires: IV & V August 12th, 2000, 05:38 PM
Replies: 4
Views: 5,278
Posted By Jeb
Re: New Demo and New Demo Patch

So, has anybody noticed any major gameplay changes since installing the demo patch?
Forum: Space Empires: IV & V August 8th, 2000, 02:15 AM
Replies: 20
Views: 5,555
Posted By Jeb
Re: New Player

Actually, you don't need the supply storage component. Any ships grouped together in a fleet will share supplies with one another.
Forum: Space Empires: IV & V August 7th, 2000, 04:37 PM
Replies: 1
Views: 5,213
Posted By Jeb
Surefire early game combat tactics

It's no secret that the AI in the demo is currently pretty weak, so there's no particular difficulty in beating up on it. I think the tactics I'm describing, however, flow from the basic structure...
Showing results 26 to 39 of 39

 
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