The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 39 of 39
Search took
0.00
seconds; generated 20 minute(s) ago.
Search:
Posts Made By:
Jeb
Forum:
Space Empires: IV & V
August 22nd, 2000, 05:14 PM
Replies:
14
Retreating??
Views:
6,785
Posted By
Jeb
Re: Retreating??
Yeah, a scrolling tac map would make sense. The main trouble that I can foresee is if ships head off in opposite directions, so that the display area can't hold them both no matter where it scrolls....
Forum:
Space Empires: IV & V
August 22nd, 2000, 03:07 AM
Replies:
14
Retreating??
Views:
6,785
Posted By
Jeb
Re: Retreating??
The reason the game includes a strategic view is probably the same as why there's no tactical retreat: PBEM. Since, at least with the current AI, it would be really annoying to have your enemies be...
Forum:
Space Empires: IV & V
August 22nd, 2000, 01:54 AM
Replies:
8
Tech tree
Views:
3,519
Posted By
Jeb
Re: Tech tree
It would be a bit premature to work out a full analysis of all the different techs at this point, because Malfador says they're going to tweak the tech tree for play balance, to make organics and...
Forum:
Space Empires: IV & V
August 21st, 2000, 06:56 PM
Replies:
1
How can we board ships?
Views:
5,313
Posted By
Jeb
Re: How can we board ships?
To get boarding parties, you have to research Military Science up to level 2, and then at least one level of Ship Capture. Then you just have to move a ship with at least one boarding parties...
Forum:
Space Empires: IV & V
August 18th, 2000, 05:01 PM
Replies:
16
Another Approach to Research
Views:
9,305
Posted By
Jeb
Re: Another Approach to Research
Well, as a matter of fact, I'm playing in a PBEM game where I pretty much do give my captains orders and let them go from there. Silly little buggers are none too smart about it, either. That's...
Forum:
Space Empires: IV & V
August 17th, 2000, 06:46 PM
Replies:
16
Another Approach to Research
Views:
9,305
Posted By
Jeb
Re: Another Approach to Research
I can't figure out how to get the message board software to let me quote the bit where Baron Munchausen says I have "a strange idea of fun" for liking games with "just one more turn" syndrome. ...
Forum:
Space Empires: IV & V
August 17th, 2000, 06:24 PM
Replies:
2
What about andvanced tech on an empty planet?
Views:
5,022
Posted By
Jeb
Re: What about andvanced tech on an empty planet?
To get the advanced tech, you need to found a colony on the planet or moon with the "stonehenge" symbol. Were the planets the right kind for your colony ships (i.e. not ice planets for rock colony...
Forum:
Space Empires: IV & V
August 17th, 2000, 06:18 PM
Replies:
4
for a newbie
Views:
5,664
Posted By
Jeb
Re: for a newbie
Just to amplify a bit:
The easiest way to transfer cargo if you're in orbit around the planet in question is to use the transfer button, which looks like a green arrown and a yellow arrow pointing...
Forum:
Space Empires: IV & V
August 16th, 2000, 09:11 PM
Replies:
16
Another Approach to Research
Views:
9,305
Posted By
Jeb
Re: Another Approach to Research
On the other hand, the "delayed effect of efforts" is one of the things that causes "just one more turn" syndrome. First you play another turn so you can research that dandy new tech. Then you play...
Forum:
Space Empires: IV & V
August 14th, 2000, 03:33 PM
Replies:
3
Homeworlds
Views:
2,710
Posted By
Jeb
Homeworlds
I think it's grossly unfair that homeworlds are not of uniform size. I just started a game when my homeworld was Tiny! With a smaller population, your shipyard is slower, and of course you start...
Forum:
Space Empires: IV & V
August 14th, 2000, 12:06 AM
Replies:
4
New Demo and New Demo Patch
Views:
5,278
Posted By
Jeb
Re: New Demo and New Demo Patch
I started a game with the new demo and noticed that it puts many fewer special worlds. I'm not sure, but it looks like you can only get the special tech now--there are no more free normal tech...
Forum:
Space Empires: IV & V
August 12th, 2000, 05:38 PM
Replies:
4
New Demo and New Demo Patch
Views:
5,278
Posted By
Jeb
Re: New Demo and New Demo Patch
So, has anybody noticed any major gameplay changes since installing the demo patch?
Forum:
Space Empires: IV & V
August 8th, 2000, 02:15 AM
Replies:
20
New Player
Views:
5,555
Posted By
Jeb
Re: New Player
Actually, you don't need the supply storage component. Any ships grouped together in a fleet will share supplies with one another.
Forum:
Space Empires: IV & V
August 7th, 2000, 04:37 PM
Replies:
1
Surefire early game combat tactics
Views:
5,213
Posted By
Jeb
Surefire early game combat tactics
It's no secret that the AI in the demo is currently pretty weak, so there's no particular difficulty in beating up on it. I think the tactics I'm describing, however, flow from the basic structure...
Showing results 26 to 39 of 39
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:48 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.