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Showing results 26 to 42 of 42
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Posts Made By:
LostCommander
Forum:
Space Empires: IV & V
December 22nd, 2002, 08:48 PM
Replies:
34
Anybody here play Traveller?
Views:
5,520
Posted By
LostCommander
Re: Anybody here play Traveller?
I never played the original, but I have most of the GURPS Traveller books by SJ Games and they are very nice. LOTS of depth and detail for whatever the group might want to do, and since it is in the...
Forum:
Space Empires: IV & V
December 21st, 2002, 02:29 AM
Replies:
17
Season's Greetings
Views:
2,970
Posted By
LostCommander
Re: Season\'s Greetings
I concur your excellency! Everyone remember to wear saftey glasses when installing the new 1000MW Christmas light setup http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
December 21st, 2002, 01:14 AM
Replies:
14
MODding Problem - Please Help
Views:
2,618
Posted By
LostCommander
Re: MODding Problem - Please Help
PERFECT!!
Forum:
Space Empires: IV & V
December 21st, 2002, 12:48 AM
Replies:
15
Many questions...
Views:
3,260
Posted By
LostCommander
Re: Many questions...
Thank you very much for answered questions. A few more though...
How / Can weapon mounts be given technological prerequisites?
What I wanted to do with the colony stuff was make Oxygen Gas...
Forum:
Space Empires: IV & V
December 21st, 2002, 12:03 AM
Replies:
123
"Gamey" tactics like "Rock, none" races
Views:
13,733
Posted By
LostCommander
Re: "Gamey" tactics like "Rock, none" races
I agree with the "almost a disadvantage" PoV. The games I play are always with "Can only colonize atmosphere type." option in the game setup (which obviously affects my PoV). This means that there...
Forum:
Space Empires: IV & V
December 20th, 2002, 11:50 PM
Replies:
8
Mines, Satellites and Fighters oh my!
Views:
2,271
Posted By
LostCommander
Re: Mines, Satellites and Fighters oh my!
I hope you find this helpful. http://forum.shrapnelgames.com/images/icons/icon7.gif First off, I have only played against AIs, no humans, so check out someone else's suggestions for multiplayer...
Forum:
Space Empires: IV & V
December 20th, 2002, 02:50 AM
Replies:
15
Many questions...
Views:
3,260
Posted By
LostCommander
Re: Many questions...
Much useful information here. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks.
A few additions:
1: I meant "What exactly do all the values in the AI files (especially design...
Forum:
Space Empires: IV & V
December 19th, 2002, 09:48 PM
Replies:
15
Many questions...
Views:
3,260
Posted By
LostCommander
Re: Many questions...
7: What are the weapon and component family fields for?
8: What (or where can I find out which) abilities can be used with what items (component, vehicle size, facility)?
9: What happens if an...
Forum:
Space Empires: IV & V
December 19th, 2002, 09:34 PM
Replies:
15
Many questions...
Views:
3,260
Posted By
LostCommander
Many questions...
1: How does one MOD the AI files?
2: How do ministers work and how can they be utilized well?
3: Is it possible to MOD colony modules to only colonize specific atmospheres?
4: Can Argon be...
Forum:
Space Empires: IV & V
December 19th, 2002, 07:59 PM
Replies:
14
MODding Problem - Please Help
Views:
2,618
Posted By
LostCommander
Re: MODding Problem - Please Help
Well, now that I know what is wrong, how do the AI design creation files work? http://forum.shrapnelgames.com/images/icons/confused.gif I did not see any weapon family choices in the files...
Forum:
Space Empires: IV & V
December 19th, 2002, 07:25 PM
Replies:
12
What to do when asteroids are exhausted?
Views:
3,002
Posted By
LostCommander
Re: What to do when asteroids are exhausted?
Is it possible to set the game to not reduce the value of the remotely mined space object?
Forum:
Space Empires: IV & V
December 19th, 2002, 06:58 PM
Replies:
14
MODding Problem - Please Help
Views:
2,618
Posted By
LostCommander
Re: MODding Problem - Please Help
Hi. I hope this is the right thread for my short question. I was wondering why, after I added some components, facilities, and vehicle types, the AI is fielding vessels that do not follow the design...
Forum:
Space Empires: IV & V
December 19th, 2002, 07:19 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
149,114
Posted By
LostCommander
Re: OT: The House of 1001+ Avatars
Hello. How does one use custom avatar pics? I have it uploaded to http://henson.kzoo.edu/~k01sr02/pfolio/LC_Avatar.bmp, but my profile keeps un-uploading it. ...
Forum:
Space Empires: IV & V
December 14th, 2002, 08:54 AM
Replies:
55
Orbital Colonies
Views:
6,863
Posted By
LostCommander
Re: Orbital Colonies
Gee... This is a lot more complicated than I thought it would / could be... I think I am going to stick to resource stations with cargo space...
Forum:
Space Empires: IV & V
December 13th, 2002, 05:48 AM
Replies:
55
Orbital Colonies
Views:
6,863
Posted By
LostCommander
Re: Orbital Colonies
1: So, will matter gravity spheres condense any asteroid field size into its level of planet making ability?
2: Another idea for asteroid colonies -> Could one make Gas Giant / None planets with...
Forum:
Space Empires: IV & V
December 13th, 2002, 05:25 AM
Replies:
55
Orbital Colonies
Views:
6,863
Posted By
LostCommander
Re: Orbital Colonies
Very cool ideas guys. I am going to see if I can throw some more ideas/comments out there that might be useful:
I was primarily thinking space colonies NOT in asteroids, but I like the asteroids...
Forum:
Space Empires: IV & V
December 12th, 2002, 07:01 AM
Replies:
55
Orbital Colonies
Views:
6,863
Posted By
LostCommander
Orbital Colonies
Does anyone know how to mod an orbital colony (I am thinking the ISS, Gundam Wing, ect.) well? Specifically, I am trying to make it be able to produce something (shipyard, solar generators, ect.),...
Showing results 26 to 42 of 42
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