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Showing results 26 to 50 of 93
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Posts Made By:
derb
Forum:
Space Empires: IV & V
March 22nd, 2002, 11:24 AM
Replies:
8
"Quick Gold game for newbies"
Views:
2,854
Posted By
derb
"Quick Gold game for newbies"
I have just started a game at http://seiv.pbw.cc/ with this title - with four players on a small map starting with 3 planets each, things should start happening quickly. I am particularly keen to get...
Forum:
Space Empires: IV & V
March 22nd, 2002, 02:32 AM
Replies:
2
Getting PD ships to engage fighters
Views:
1,641
Posted By
derb
Getting PD ships to engage fighters
In one game I designed a ship without any weapons except PD to get rid of a threatening cloud of fighters. They did attack my planet in the end but my PD carrier ran off into a corner instead of...
Forum:
Space Empires: IV & V
March 22nd, 2002, 02:29 AM
Replies:
1
Playing vs AI with > 2000 race points
Views:
1,460
Posted By
derb
Playing vs AI with > 2000 race points
If I bump up the number of race points available, will the default AI races change accordingly? IE is there a 2000, 3000, and 5000 point Version of each? Or would I end up with an unfair advantage?
Forum:
Space Empires: IV & V
March 22nd, 2002, 02:26 AM
Replies:
1
Star Wars mod - when is it going to be Gold-compatible?
Views:
1,568
Posted By
derb
Star Wars mod - when is it going to be Gold-compatible?
I keep getting error Messages about the AI when I try to play against the rebels.
Forum:
Space Empires: IV & V
March 22nd, 2002, 02:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
derb
Re: Babylon 5 Mod
Can B5 be played with conventional weapons and AI (just keeping pics and attitudes) or is it tuned so you have to use the whole mod (which I presume changes weapons etc)?
Forum:
Space Empires: IV & V
March 17th, 2002, 01:27 AM
Replies:
5
migrating from Gold Demo to Gold
Views:
1,529
Posted By
derb
Re: migrating from Gold Demo to Gold
It's a two player simeultaneous move (with Geoschmo)
Forum:
Space Empires: IV & V
March 16th, 2002, 03:48 PM
Replies:
3
Before I buy Gold... ...
Views:
1,774
Posted By
derb
Re: Before I buy Gold... ...
Well, I just got gold so you've got at least one opponent! (Can one join existing SE IV games with Gold?)
Forum:
Space Empires: IV & V
March 16th, 2002, 03:46 PM
Replies:
5
migrating from Gold Demo to Gold
Views:
1,529
Posted By
derb
migrating from Gold Demo to Gold
I have a game going in demo which I would like to switch to Gold now that my copy has arrived. Unfortunately, when I try to load the game files I copied across I get a message roughly saying "the...
Forum:
Space Empires: IV & V
March 14th, 2002, 12:00 PM
Replies:
11
SE IV Gold Demo - any opponents out there?
Views:
2,293
Posted By
derb
Re: SE IV Gold Demo - any opponents out there?
Now that PBW supports the SE IV demo (and I can attest that it does work and makes the process of playing a game a lot easier) does anyone want a game, already? I thought there were lots of SE IV...
Forum:
Space Empires: IV & V
March 12th, 2002, 04:11 PM
Replies:
16
What does "optimum range" mean?
Views:
2,738
Posted By
derb
Re: What does "optimum range" mean?
So if you want to close to the closest range you can get while being outside the enemy's range, can you do that? If so, how? And how is optimum range calculated?
Forum:
Space Empires: IV & V
March 12th, 2002, 01:34 AM
Replies:
16
What does "optimum range" mean?
Views:
2,738
Posted By
derb
What does "optimum range" mean?
Do direct fire weapons get more accurate the closer you are? If so, my ideal range for a DF ship would be just outside the enemy's range if possible. If I couldn't out-range him then ideal range...
Forum:
Space Empires: IV & V
February 27th, 2002, 02:24 AM
Replies:
0
Simeultaneous move - join ships
Views:
1,153
Posted By
derb
Simeultaneous move - join ships
Has anyone figured out an easy way to have two fleets join each other and use their movement points well (short of figuring out where they need to be at the end and both going there?) I think a...
Forum:
Space Empires: IV & V
February 26th, 2002, 06:31 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
Re: bug found in gold?
Correction - they are angry now but still sticking to the treaty.
Forum:
Space Empires: IV & V
February 26th, 2002, 06:25 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
Re: bug found in gold?
It is happening again... I have a non-intercourse treaty with the Cluck Ruk. They remain "warm" towards me and have kept the treaty even though I have troop captured two planets, destroyed a bunch of...
Forum:
Space Empires: IV & V
February 26th, 2002, 03:51 PM
Replies:
5
Avoiding "glassing" a planet
Views:
1,982
Posted By
derb
Avoiding "glassing" a planet
I have a carrier group with "strip planet" orders. My intention was to kill off any weapons platforms and satellites before my troop ship arrived. The custom strategy was
"Damage percent (for...
Forum:
Space Empires: IV & V
February 26th, 2002, 01:51 PM
Replies:
3
Handling fighters in simeultaneous move
Views:
1,373
Posted By
derb
Handling fighters in simeultaneous move
I have some fighters "in orbit" around a planet, some on a planet and a CV that just arrived. When I tried to move the fighters around I found I could only get the fighters on the planet into the CV....
Forum:
Space Empires: IV & V
February 26th, 2002, 01:40 PM
Replies:
13
Making notes on a map - suggestion
Views:
3,160
Posted By
derb
Re: Making notes on a map - suggestion
I know about border view but it doesn't give enough info. Is the system just colonised with a tiny colony or is it full of heavily defended systems?
Forum:
Space Empires: IV & V
February 26th, 2002, 12:20 PM
Replies:
1
Feature request: edit orders
Views:
1,440
Posted By
derb
Feature request: edit orders
If a ship has a set of three or four orders, I sometimes find that one of them is wrong. At present I have to cancel all of the orders then re-enter them all correctly. It would be good if the "View...
Forum:
Space Empires: IV & V
February 26th, 2002, 12:13 PM
Replies:
4
Making simeultaneous moves easier
Views:
1,478
Posted By
derb
Re: Making simeultaneous moves easier
The halting isn't the problem - the problem is that if a system is unexplored you don't know what to send your ships to. They can see what is in a system halfway through a turn but can't act on it...
Forum:
Space Empires: IV & V
February 26th, 2002, 10:53 AM
Replies:
13
Making notes on a map - suggestion
Views:
3,160
Posted By
derb
Re: Making notes on a map - suggestion
Not only that - it also doesn't let you make notes on the tactical map at all. So if you know where his homeworld is you have to remind yourself on the strat map that it is Utekra X or whatever then...
Forum:
Space Empires: IV & V
February 25th, 2002, 10:02 PM
Replies:
13
Making notes on a map - suggestion
Views:
3,160
Posted By
derb
Making notes on a map - suggestion
It would be nice if one could leave notes to one's self on the "strategic" map and on the "tactical" map - reminding you of exactly where the enemy's main planets are, for example, so you don't have...
Forum:
Space Empires: IV & V
February 25th, 2002, 08:05 PM
Replies:
4
Making simeultaneous moves easier
Views:
1,478
Posted By
derb
Making simeultaneous moves easier
There should be a "auto colonize breathable worlds in newly explored sectors" command so exploring colony ships don't halt each time they go through a warp point. Similarly you could have an...
Forum:
Space Empires: IV & V
February 25th, 2002, 08:04 PM
Replies:
0
Making transfers and colonization easier
Views:
1,227
Posted By
derb
Making transfers and colonization easier
1) If a unit is a "population transport" design, the popup asking what you want to load and unload should default to "population" (same with minelayers, CVs and so on)
2) You should be able to ask...
Forum:
Space Empires: IV & V
February 23rd, 2002, 09:12 PM
Replies:
6
Strategic combat - stupid evasion
Views:
1,580
Posted By
derb
Strategic combat - stupid evasion
I have capital ship missile ships that are as fast as or faster than shorter ranged projectile weapon ships but keep losing them in combat because instead of running away during the two turn waiting...
Forum:
Space Empires: IV & V
February 22nd, 2002, 08:41 PM
Replies:
5
Simeultaneous move - multiple combat in same sector?
Views:
1,941
Posted By
derb
Simeultaneous move - multiple combat in same sector?
I flew a frigate through a wormhole only to run into some satellites. I was unable to harm them (I was armed with capital ship missiles) but they were able to harm me slightly. Unfortunately instead...
Showing results 26 to 50 of 93
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