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Search: Posts Made By: Mysterial
Forum: Space Empires: IV & V April 7th, 2002, 11:53 PM
Replies: 50
Views: 10,292
Posted By Mysterial
Re: OT: Our Economy (US)

George Washington warned, in his farewell address, not to have political parties. A pity we didn't listen.
Forum: Space Empires: IV & V April 7th, 2002, 03:37 PM
Replies: 3
Views: 2,127
Posted By Mysterial
Re: ESockError

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
No, you don't need to re-install WIn98. Just dial-up networking (even if you don't use it). Control...
Forum: Space Empires: IV & V April 6th, 2002, 10:39 PM
Replies: 3
Views: 2,127
Posted By Mysterial
ESockError

When I try to start SE4 Gold, I keep getting an error like "Exception ESockError. Initialization of windows sockets failed"

I suspect this is because I used 98lite to install Win98 and therefore...
Forum: Space Empires: IV & V December 14th, 2001, 10:17 PM
Replies: 56
Views: 9,053
Posted By Mysterial
Re: Up to date History file from SE:IV Gold Beta

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:


The only problem is, they don't lose anything if they run out of supplies WHILE in...
Forum: Space Empires: IV & V December 8th, 2001, 10:44 PM
Replies: 8
Views: 1,381
Posted By Mysterial
Re: Special weapons effect on units

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Q:
I made some strange observations in the combat simulator when using special damage type weapons against...
Forum: Space Empires: IV & V December 8th, 2001, 10:41 PM
Replies: 32
Views: 6,039
Posted By Mysterial
Re: Stealth Armor: Unbalanced

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by MegaTrain:
I think in the Gold release they've fixed it so when a cloaked minesweeper enters a mine field, it...
Forum: Space Empires: IV & V December 4th, 2001, 01:46 PM
Replies: 3
Views: 1,553
Posted By Mysterial
Multiple colony components in one ship

Is there any advantage to putting two colony components on one ship? I saw the Shadows Alliance from the TDM-Modpack v2 do this, and it seems to be nothing more than a really expensive way to get...
Forum: Space Empires: IV & V November 30th, 2001, 10:13 PM
Replies: 0
Views: 1,158
Posted By Mysterial
Bug when you get two chances to move

If you attack someone that is on a sector that already has ships of yours on it, you get two chances to move your ships in combat: once before the ships you are attacking and one after. This seems to...
Forum: Space Empires: IV & V November 28th, 2001, 09:58 PM
Replies: 16
Views: 4,236
Posted By Mysterial
Re: more stuff we need

You are correct. Sorry about that. I'll have to read more carefully next time http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V November 27th, 2001, 01:42 PM
Replies: 16
Views: 4,236
Posted By Mysterial
Re: more stuff we need

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by apache:
4) Mines. Make them less pointless to design. I suggest adding some sort of sensor package (say it...
Forum: Space Empires: IV & V November 16th, 2001, 09:35 PM
Replies: 16
Views: 2,512
Posted By Mysterial
Re: Never seen before - Bug-?

This happened to me once in 1.41

There used to be a 2-way warp point going between two systems, then for some unknown reason one side vanished and it became one-way (no log message or anything). I...
Forum: Space Empires: IV & V November 10th, 2001, 11:14 AM
Replies: 11
Views: 2,321
Posted By Mysterial
Re: Has the AI improved yet?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Have the AI files been changed, or just the EXE?

I'm wondering whether I need to repatch all...
Showing results 26 to 37 of 37

 
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