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Search: Posts Made By: MKSheppard
Forum: Space Empires: IV & V December 3rd, 2001, 07:19 PM
Replies: 3
Views: 1,238
Posted By MKSheppard
Is Shrapnel still making patches for SE IV?

If so, can you add a new AI subroutine that
picks weapon mounts solely by FIREPOWER?

I ask this because I had this kickass mod
set up on my old computer that had a naval
bent, with twin normal...
Forum: Space Empires: IV & V August 8th, 2001, 04:30 PM
Replies: 4
Views: 1,595
Posted By MKSheppard
Re: What do you imagine the races in SE IV are like?

I meant, what do you THINK the races play like, and behave like from reading their
Malfador-supplied background information?
Forum: Space Empires: IV & V August 8th, 2001, 07:04 AM
Replies: 4
Views: 1,595
Posted By MKSheppard
Re: What do you imagine the races in SE IV are like?

To give an example:

Scharnhorst and her sister ships
were designed to fight French battlecruisers,
and they found themselves ill-matched in
the kinds of positions wartime forced themselves...
Forum: Space Empires: IV & V August 8th, 2001, 07:00 AM
Replies: 4
Views: 1,595
Posted By MKSheppard
What do you imagine the races in SE IV are like?

As I work more and more on my SE IV mod, I find that I want to individualize each race
"just right"...for example, have one race
prefer slow, heavily armored ships in their
design lists, while...
Forum: Space Empires: IV & V August 7th, 2001, 06:33 AM
Replies: 7
Views: 2,694
Posted By MKSheppard
Re: Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV?

Right now, with my mod making you have to
plonk down 16,000 minerals to get the base
Dreadnought hull, the major naval powers
only have 60-70 ships, while medium powers
have 20-30, and tiny...
Forum: Space Empires: IV & V August 7th, 2001, 06:24 AM
Replies: 7
Views: 2,694
Posted By MKSheppard
Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV?

Right now, with the 50% limit, I find I can
take a Mark I Battlecruiser...say...Hood,
and refit it into a Mark IV Battlecruiser
with 3x the firepower and 3x sensors quite
easily...

If it was...
Forum: Space Empires: IV & V August 1st, 2001, 03:38 AM
Replies: 3
Views: 1,325
Posted By MKSheppard
Playtesting my mod now....looks like I succeeded in Navalizing it...

I removed the limit on engines, boosting it
to max of 50 engines per hull type, but also
implementing engines per move...so...

It takes 27 Contra Terrene III engines (each weighing 5kt) to move...
Forum: Space Empires: IV & V July 30th, 2001, 03:34 PM
Replies: 11
Views: 4,086
Posted By MKSheppard
Re: What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)

http://www.spanamwar.com/olympiatourbunker.htm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
The coal that was needed to power OLYMPIA
was stored in coal bunkers. Coal...
Forum: Space Empires: IV & V July 30th, 2001, 12:05 AM
Replies: 11
Views: 4,086
Posted By MKSheppard
Re: What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I'm putting external cargo and supply storage in my mod as well, and since all races will start out with armor as a tech at level...
Forum: Space Empires: IV & V July 29th, 2001, 05:29 PM
Replies: 11
Views: 4,086
Posted By MKSheppard
Re: What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)

:Grins:

I added Infantry as a starting tech, along with Power Armor as an intermediate tech
you get with Small Troops (cheap alternative
and all that).

I've also added:

HOLODECKS:...
Forum: Space Empires: IV & V July 29th, 2001, 02:28 PM
Replies: 11
Views: 4,086
Posted By MKSheppard
What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)

If you look at Comp_119.bmp in your components
picture directory, you see something that
looks like a lifepod...

Lifepods were in MOO2 under a different name
, as escape vehicles allowing your...
Forum: Space Empires: IV & V July 28th, 2001, 04:14 PM
Replies: 5
Views: 1,812
Posted By MKSheppard
Making SE IV more...naval...

I'm working out the concepts for several
new component enhancements, intended to
boost the firepower of ships...whacha think?

(NOTE: Twin/Triple/Quad refers to the number
of guns per turret -...
Forum: Space Empires: IV & V July 25th, 2001, 03:51 PM
Replies: 15
Views: 4,047
Posted By MKSheppard
Fleet Naming Strategies

I'm bringing my new Terror-class
Super Dreadnoughts (1,250kt) Online, in
limited rate production.

Even my new Inflexible-class
Battleships(800kt), outgun them. The
Terrors are mainly command...
Forum: Space Empires: IV & V April 10th, 2001, 07:18 AM
Replies: 43
Views: 10,090
Posted By MKSheppard
Re: Umm, have to bring up the new \"look\"

Instar Said:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>(Who said that the .270 was twice
as big as the AR-15? I thought the AR-15
was .223, which isn't close to 1/2...
Forum: Space Empires: IV & V April 3rd, 2001, 03:11 PM
Replies: 43
Views: 10,090
Posted By MKSheppard
Re: Umm, have to bring up the new \"look\"

Will sez:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I believe in most of the arguements listed above. However, all the arguements above are the arguements of hunters,...
Showing results 26 to 40 of 40

 
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