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Search: Posts Made By: couslee
Forum: Space Empires: IV & V February 15th, 2003, 12:14 AM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

same game, came across another "only mine cargo" planet. ran two quick single tests.
first one I dropped 93 troop (way more than enough) and all 20 mines in storage were destroyed. Total troops...
Forum: Space Empires: IV & V February 15th, 2003, 12:01 AM
Replies: 15
Views: 4,262
Posted By couslee
Re: Another kind of tech grid

Sounds cool. but wouldn't that also require a but-load of picture files? Being able to make so many different weapon mixes would require a seperate bitmap. Lot of work there to do that. in my noob...
Forum: Space Empires: IV & V February 14th, 2003, 06:31 PM
Replies: 17
Views: 4,073
Posted By couslee
Re: Possible bug (major effect in the game!)?

There is another option other than scrap fleet, and it does not require a space yard. The "fire on ship" command. Why this option might have been chosen I have no idea. But it is another...
Forum: Space Empires: IV & V February 13th, 2003, 12:21 PM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

In my "test", I was using minimal troops, mainly because the system I am attacking in the game has all low pop worlds. I don't know if the mines that did survive were because of that small amount. ...
Forum: Space Empires: IV & V February 13th, 2003, 01:23 AM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

(took a nap)
when I went back to the game, I decided to run the test a few more time, only using strategic combat instead of tactical. it took having to do the extra steps of pulling the battle...
Forum: Space Empires: IV & V February 12th, 2003, 10:44 PM
Replies: 8
Views: 2,265
Posted By couslee
Re: Windows XP?

No problem with mine either. And I don't have to use the compatibility modes either. (SEIV Gold 1.84)
Forum: Space Empires: IV & V February 12th, 2003, 10:40 PM
Replies: 33
Views: 5,996
Posted By couslee
Re: Repair Priorities

It fixes the oldest ship first? lol

Polish that turd, we may want to **** it again. http://forum.shrapnelgames.com/images/icons/shock.gif
Forum: Space Empires: IV & V February 12th, 2003, 10:31 PM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

just had the chance to give it a try. Using 1.84, turn based tactical. The attack took two waves. Only thing in planet cargo were mines (no WP or Sats). Which were 22 Sm mines, with level 1...
Forum: Space Empires: IV & V February 12th, 2003, 09:39 PM
Replies: 60
Views: 9,976
Posted By couslee
Re: What new abilities would you like to see?

hmm, A racial ability, or advanced ability that gives terraforming to the race type, so no special facilities are needed to improve conditions or change the atmosphere. Could even be staged tech for...
Forum: Space Empires: IV & V February 12th, 2003, 09:21 PM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

That would be shame if cargo related combat results were different with turn based and simultaneous modes.
Forum: Space Empires: IV & V February 12th, 2003, 01:00 PM
Replies: 117
Views: 24,283
Posted By couslee
Re: [OT] Cr*ppy Belgium

rant
OIC, so if the USA intervenes in the issues, they they are wrong for violating the soverntry of another nation and accused of trying to "conquer the world" so they can have oily rubbers. And...
Forum: Space Empires: IV & V February 12th, 2003, 11:02 AM
Replies: 1
Views: 1,278
Posted By couslee
Build or wait, a matter of research

How do you handle building the more mineral intensive facilities. Do you build the level one, the upgrade to level two, then upgrade to level 3 as you get each tech? Or do you concentrate on that...
Forum: Space Empires: IV & V February 12th, 2003, 10:46 AM
Replies: 14
Views: 2,918
Posted By couslee
Re: Average number of turns

Dice, was that 66 turn game low tech cost? And what was the starting tech level? If you don't remember, not biggie, was just curious.

Settings play a big part in game length. Low starting tech,...
Forum: Space Empires: IV & V February 12th, 2003, 10:30 AM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

at first glance I also thougt I had captured planets before with the cargo unaffected, but then i got to thinking, that those may have been surrendered planets, and not troop-taken planets. Not 100%...
Forum: Space Empires: IV & V February 12th, 2003, 05:29 AM
Replies: 39
Views: 6,311
Posted By couslee
Re: Yet another planet capture problem

That may be true, but what I read was that there was no bombardment, only troop drop. And the mines and sats vanished from cargo. I would want to know why also.

<font size="2" face="Verdana,...
Forum: Space Empires: IV & V February 12th, 2003, 05:15 AM
Replies: 14
Views: 2,918
Posted By couslee
Re: Average number of turns

50 turns?.... In my Sp games, I have always played cluster/large and as many AIs as it cares to generate. 50 turns and your games are over? 50 turns in mine and the game is barely starting to get...
Forum: Space Empires: IV & V February 12th, 2003, 04:58 AM
Replies: 117
Views: 24,283
Posted By couslee
Re: [OT] Cr*ppy Belgium

<font size="2" face="Verdana, Helvetica, sans-serif">I certainly hope they have a better reason than the childish reason of "they told us no thanks" for failing to provide defensive measures for...
Forum: Space Empires: IV & V February 11th, 2003, 02:46 AM
Replies: 12
Views: 2,993
Posted By couslee
Re: Help-newbie-Mining remotely

<font size="2" face="Verdana, Helvetica, sans-serif">And if it runs out of supplies?? Who cares, it keeps on mining. http://forum.shrapnelgames.com/images/icons/icon7.gif (At least that is...
Forum: Space Empires: IV & V February 11th, 2003, 02:43 AM
Replies: 31
Views: 5,366
Posted By couslee
Re: Capturing planets, a question of practicality.

are both tests done, using an "end turn" in the middle of it? I noticed that it was not mentioned. Was just curious if the test that showed it didn't work, was run in the same manner as the test...
Forum: Space Empires: IV & V February 11th, 2003, 01:46 AM
Replies: 21
Views: 3,845
Posted By couslee
Re: My problems with simultaneous

Not to be mean, but I already hate simultaneous turns, glad that happened to you and not me. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V February 11th, 2003, 01:43 AM
Replies: 4
Views: 1,474
Posted By couslee
Re: systems?

And the cross-post results are in!

the envelope please......

The best explaination award goes to ......"Suicide Junkie" for a straight forward, yet slightly long winded detail of the answer. ...
Forum: Space Empires: IV & V February 11th, 2003, 01:36 AM
Replies: 12
Views: 2,993
Posted By couslee
Re: Help-newbie-Mining remotely

And what pray tell do you do with the expensive stations once the field is strip-mined? Do you take a spaceyard ship and recycle it? Personally, I tried the base mining once, and found it to be...
Forum: Space Empires: IV & V February 11th, 2003, 01:18 AM
Replies: 31
Views: 5,375
Posted By couslee
Re: drag in space

Yes, but now we have the new "conceptual math". The answer can be wrong, but the question gets marked as correct if the student shows he "has the concept"

...
Forum: Space Empires: IV & V February 11th, 2003, 01:12 AM
Replies: 31
Views: 5,366
Posted By couslee
Re: Capturing planets, a question of practicality.

<font size="2" face="Verdana, Helvetica, sans-serif">When you remove the population, do you have to leave the planet empty for one turn before reclaiming it.

What I was wondering was, if that is...
Forum: Space Empires: IV & V February 10th, 2003, 02:55 AM
Replies: 31
Views: 5,375
Posted By couslee
Re: drag in space

<font size="2" face="Verdana, Helvetica, sans-serif">Might make a funny ship-set. Have your ships so repulsive, that everyone feels the need to eradicate you just on the basis of aesthetics. And...
Showing results 26 to 50 of 390

 
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