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Showing results 26 to 50 of 60
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Posts Made By:
Codo
Forum:
Space Empires: IV & V
March 8th, 2001, 03:48 PM
Replies:
7
shields and phased sheilds?
Views:
2,810
Posted By
Codo
Re: shields and phased sheilds?
There is a 'planetary gravitational shield' that you can research. It's only effect seems to be anti-bomb defense.
Forum:
Space Empires: IV & V
March 8th, 2001, 03:46 PM
Replies:
46
Sound Mod 1.01 Posted
Views:
9,045
Posted By
Codo
Re: Sound Mod 1.01 Posted
Sorry. To me, the warhead seemed like a better sound to have an explosion instead of a ker-chunk (At least, that's what it sound like to me...)
But seriously, thanks for the sounds. They are...
Forum:
Space Empires: IV & V
March 8th, 2001, 01:04 AM
Replies:
3
What is the use of the 'Custom Group' field?
Views:
1,922
Posted By
Codo
Re: What is the use of the \'Custom Group\' field?
*Sigh* I take this to mean then that nobody knows?
Forum:
Space Empires: IV & V
March 8th, 2001, 12:57 AM
Replies:
2
Zeno - AI Tech Modder Question
Views:
2,179
Posted By
Codo
Re: Zeno - AI Tech Modder Question
OK, I sent the files....
Also, (and maybe anybody can answer this one...) Is there a good place to get (read) and education on how the AI Research Files work?
Thanks.
Codo
Forum:
Space Empires: IV & V
March 7th, 2001, 03:59 PM
Replies:
2
Zeno - AI Tech Modder Question
Views:
2,179
Posted By
Codo
Zeno - AI Tech Modder Question
I had a question. I've loaded a couple of AI Research Queues, and for some reason, it always tells me (after an Analyze Prerequisites) WEAPONS PLATFORMS 1 REQUIRES ASTROPHYSICS 1.
I thought...
Forum:
Space Empires: IV & V
March 7th, 2001, 03:05 PM
Replies:
3
What is the use of the 'Custom Group' field?
Views:
1,922
Posted By
Codo
What is the use of the \'Custom Group\' field?
Does anybody know what the use of the 'Custom Group' field is in Components.txt? It also referenced in the comments section of vehiclesize.txt.
Forum:
Space Empires: IV & V
March 7th, 2001, 02:44 AM
Replies:
2
More mod'ing help requested! (Pretty please?)
Views:
1,908
Posted By
Codo
Re: More mod\'ing help requested! (Pretty please?)
It would seem to me though, that there should be a way to add your own requirement types. The comments section under Reuirement X Type states something about custom Groups. Now, in the components...
Forum:
Space Empires: IV & V
March 7th, 2001, 02:26 AM
Replies:
3
Component Modding Issues
Views:
3,028
Posted By
Codo
Re: Component Modding Issues
Close...No 'r'
http://www.shrapnelgames.com/ubb/images/icons/tongue.gif
-Codo
Forum:
Space Empires: IV & V
March 7th, 2001, 01:21 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,467
Posted By
Codo
Re: New Features You Would Like to See That Would Have to Be Hard Coded
I like the idea of expanded ground combat. Until I read the message Boards around here, I didn't realize how little people utilize ground combat (And I always did wonder why planets I hit with an...
Forum:
Space Empires: IV & V
March 7th, 2001, 01:16 AM
Replies:
2
More mod'ing help requested! (Pretty please?)
Views:
1,908
Posted By
Codo
More mod\'ing help requested! (Pretty please?)
OK, I have a real neat idea I'd like to add to the game. Thing is, I want to restrict how many of this particular component is installed on each size of ship (Fer example... None on an escort, 1 on...
Forum:
Space Empires: IV & V
March 7th, 2001, 12:42 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,467
Posted By
Codo
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Well, working on one of my earlier Posts... If there's no way to do it now, I'd LOVE for there to be a way for a fighter (possibly a larger one) to be warp capable.
Forum:
Space Empires: IV & V
March 6th, 2001, 03:42 PM
Replies:
3
Question about VehicleSizes.txt
Views:
1,649
Posted By
Codo
Re: Question about VehicleSizes.txt
Well the only problem I have with trying to jury-rig my idea as a ship is that I want the ability to be launched from a ship...as in Star Fleet Battles PF's. An SFB Super Space Control Ship is an...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:41 AM
Replies:
3
Question about VehicleSizes.txt
Views:
1,649
Posted By
Codo
Question about VehicleSizes.txt
I was looking through the comments area of the VehicleSizes.txt and found the following blurb:
Fighter:
Stored in Fighter Bays or on a planet.
Can be launched into space and moves/refuels...
Forum:
Space Empires: IV & V
March 6th, 2001, 05:12 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,249
Posted By
Codo
Re: Another SE4 Comp Modder Update
Well my main concern was that when I started a brand-new clean game with my mod'ed comp.txt file, the game kept locking up on the second turn until I moved my changes to the end. I don't *think* I...
Forum:
Space Empires: IV & V
March 6th, 2001, 03:27 AM
Replies:
10
Another SE4 Comp Modder Update
Views:
4,249
Posted By
Codo
Re: Another SE4 Comp Modder Update
> When adding a component the new component
>is now inserted in front of the current
>selection rather than placed at the end of
>the file.
I was just wondering... Is this such a good idea? I...
Forum:
Space Empires: IV & V
March 5th, 2001, 04:50 AM
Replies:
6
Bug with Satellites?
Views:
1,974
Posted By
Codo
Re: Bug with Satellites?
Picket warp points with mines.... They catch even a cloaked ship nicely.... http://www.shrapnelgames.com/ubb/images/icons/tongue.gif
Forum:
Space Empires: IV & V
March 4th, 2001, 08:35 PM
Replies:
2
Need a little help with mod'ing a file...
Views:
1,785
Posted By
Codo
Re: Need a little help with mod\'ing a file...
GRUMBLE GRUMBLE GRUMBLE...
*Sigh*
I coulda sworn I checked, checked, and checked again for missing/extra lines. *Sigh*
Actually, I found two lines extra when I went back through my...
Forum:
Space Empires: IV & V
March 4th, 2001, 07:18 PM
Replies:
2
Need a little help with mod'ing a file...
Views:
1,785
Posted By
Codo
Need a little help with mod\'ing a file...
OK, I took my first crack at modifying a file... I chose CompEnhancements.txt since it seemed to me to be a file that did not get much attention in many mods. I'll attach it here....
So anyways, I...
Forum:
Space Empires: IV & V
March 4th, 2001, 04:49 AM
Replies:
9
Tactical Combat, Better Than I Expected...but
Views:
2,705
Posted By
Codo
Re: Tactical Combat, Better Than I Expected...but
Well on mines, for my case in point, due to my not being able to spend more than I'm bringing in (Yes, I do plan on building to some ship yards to correct that problem.) and the time I had, it was...
Forum:
Space Empires: IV & V
March 3rd, 2001, 08:10 PM
Replies:
9
Tactical Combat, Better Than I Expected...but
Views:
2,705
Posted By
Codo
Re: Tactical Combat, Better Than I Expected...but
They work great. But you'll hate the first time you see something like:
Minefield Triggerd! The Sergetti have lost one ship to the mines. They have swept 50 mines.
OW!!!!!!
Do you know...
Forum:
Space Empires: IV & V
March 3rd, 2001, 08:02 PM
Replies:
9
Confusion now that I have 2 races....
Views:
2,310
Posted By
Codo
Re: Confusion now that I have 2 races....
The green and red starts that denote colonization ability apply ONLY to your own original race. The game does not take into account the fact that you have an additional race to work with. This means...
Forum:
Space Empires: IV & V
March 3rd, 2001, 07:55 PM
Replies:
9
Tactical Combat, Better Than I Expected...but
Views:
2,705
Posted By
Codo
Re: Tactical Combat, Better Than I Expected...but
Yeah, well I'm none too happy about tactical combat with the 1.60 Mod http://www.shrapnelgames.com/ubb/images/icons/tongue.gif
I had this glorious fleet and managed to make my neighboring empire...
Forum:
Space Empires: IV & V
March 3rd, 2001, 04:54 PM
Replies:
19
Mephisto! Tiny bug in your mod...
Views:
3,768
Posted By
Codo
Mephisto! Tiny bug in your mod...
I'm playing your TDM_ModPack_1.60 and saw a small bug... I was playing as the Earth Alliance, and sent a diplomatic message to someone, and at the bottom of the diplomatic Messages screen it said:
...
Forum:
Space Empires: IV & V
March 1st, 2001, 12:14 AM
Replies:
6
The SE4 Dance Project
Views:
2,538
Posted By
Codo
Re: The SE4 Dance Project
Maybe I'm just tired right now, but that is DAMN funny stuff! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
February 28th, 2001, 05:59 PM
Replies:
21
Ringworld/Sphere World
Views:
7,084
Posted By
Codo
Re: Ringworld/Sphere World
But it is a waste of time to send 11 shipyards to build a ringworld. (I don't know about the sphereworld, I would *assume* it is similar) You are better off sending Six shipyards. Why? Simply that a...
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