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Showing results 26 to 50 of 68
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Posts Made By:
dHay
Forum:
Space Empires: IV & V
January 20th, 2004, 02:49 AM
Replies:
41
Maps, theory discussion
Views:
4,201
Posted By
dHay
Re: Maps, theory discussion
You could try for HyperCubes, which are one of the models minimizing the connectivity between multiprocessor systems. Ones with LOTS of processors. ...
Forum:
Space Empires: IV & V
January 19th, 2004, 04:28 PM
Replies:
41
Maps, theory discussion
Views:
4,201
Posted By
dHay
Re: Maps, theory discussion
Wrap around the top and sides makes a donut shape.
Donut is a very good shape for limited choke points.
http://www.wolfpackempire.com/ plays a donut world.
The number of sectors in your...
Forum:
Space Empires: Starfury
January 15th, 2004, 04:14 AM
Replies:
3
Demo Difficulty
Views:
3,417
Posted By
dHay
Re: Demo Difficulty
Well, one COULD do the obvious thing, and try the easiest level for a bit... http://forum.shrapnelgames.com/images/icons/icon10.gif
You need to get some money, and upgrade the ship a bit. ...
Forum:
Space Empires: Starfury
January 8th, 2004, 03:20 AM
Replies:
7
Printing
Views:
3,592
Posted By
dHay
Re: Printing
<font size="2" face="sans-serif, arial, verdana">Now, now. You DO like bridges that don't fall down, don't you. http://forum.shrapnelgames.com/images/icons/icon7.gif
(Gotta defend my kind,...
Forum:
Space Empires: IV & V
December 30th, 2003, 08:08 PM
Replies:
89
Why game is so easy?
Views:
8,300
Posted By
dHay
Re: Why game is so easy?
Also, make sure you don't have neutral computer empires in the game. They definitely screw up the other computer players because they block expansion.
[ December 30, 2003, 18:09: Message edited...
Forum:
Space Empires: IV & V
December 22nd, 2003, 08:34 PM
Replies:
33
The AI... when will ìt earn its "I"?
Views:
5,293
Posted By
dHay
Re: The AI... when will ìt earn its "I"?
<font size="2" face="sans-serif, arial, verdana">Figured it out. Data fixes only. Sigh. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
December 22nd, 2003, 08:16 PM
Replies:
33
The AI... when will ìt earn its "I"?
Views:
5,293
Posted By
dHay
Re: The AI... when will ìt earn its "I"?
Moo3 was trying to hype eXperience. Which you got from Moo3. The experience of a poorly coded game. There were beginner programmer bugs in that code. Sigh.
Anyway, having actually put more...
Forum:
Space Empires: Starfury
December 18th, 2003, 07:48 PM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
dHay
Re: Starfury : Lacking a lot?
I just want a plug in for the AI. I don't want to write the whole game, but I would really like to improve the computer players... http://forum.shrapnelgames.com/images/icons/icon7.gif
So if...
Forum:
Space Empires: Starfury
December 17th, 2003, 03:21 AM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
dHay
Re: Starfury : Lacking a lot?
<font size="2" face="sans-serif, arial, verdana">There is your starting project. You have all the info you need to create it. Start small, then grow. ...
Forum:
Space Empires: Starfury
December 15th, 2003, 10:36 PM
Replies:
3
Enquiring minds want to know
Views:
2,912
Posted By
dHay
Re: Enquiring minds want to know
Ahh. I was afraid of that. The mission is really to kill off all the attackers, with the poor sucker surviving.
I had one protectee that had maybe 1 percent of his hull left by the time I got...
Forum:
Space Empires: Starfury
December 15th, 2003, 10:33 PM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
dHay
Re: Starfury : Lacking a lot?
<font size="2" face="sans-serif, arial, verdana">.
[/b]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Your suggestion of hiring another programmer is expensive. It is...
Forum:
Space Empires: Starfury
December 15th, 2003, 06:09 PM
Replies:
1
Thrusters and Afterburners
Views:
2,701
Posted By
dHay
Thrusters and Afterburners
The enemy ships have a low (20%) chance of having Afterburners, and a 0% chance of having Maneouvering Thrusters.
I suspect that this is one of the reasons why the enemies get easier as the levels...
Forum:
Space Empires: Starfury
December 15th, 2003, 06:01 PM
Replies:
3
Enquiring minds want to know
Views:
2,912
Posted By
dHay
Enquiring minds want to know
I've definitely been a programmer for too long.
Idea: On a "protect" mission, can you wait outside the target system until just before the end of the time limit, then jump into the system, and...
Forum:
Space Empires: Starfury
December 15th, 2003, 05:13 PM
Replies:
17
Starfury : Lacking a lot?
Views:
6,197
Posted By
dHay
Re: Starfury : Lacking a lot?
<font size="2" face="sans-serif, arial, verdana">Hmm, lets see. At approx $40 retail, say Malfador gets $20 per game. (Probably high.)
Low end programmer salary, $60,000, plus overhead, might...
Forum:
Space Empires: Starfury
December 15th, 2003, 05:04 PM
Replies:
10
Bug in Campaign 3
Views:
5,741
Posted By
dHay
Re: Bug in Campaign 3
Try
`triggerevent Event Commander Bensen 6 Finish C`
The ` is important, both at the start and end.
Although you may have to figure out which key it is on your keyboard if you are not QWERTY...
Forum:
Space Empires: Starfury
December 9th, 2003, 09:26 PM
Replies:
30
Having problem with Campaign 1 first mission
Views:
10,334
Posted By
dHay
Re: Having problem with Campaign 1 first mission
<font size="2" face="sans-serif, arial, verdana">Long Range Scan.
Add the LRS component to your ship, then a little "LRS" button appears above the status of the enemy ship.
Press the button, and...
Forum:
Space Empires: IV & V
December 5th, 2003, 10:15 PM
Replies:
38
Old File
Views:
7,447
Posted By
dHay
Re: Old File
<font size="2" face="sans-serif, arial, verdana">Seems to be dead. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: Starfury
December 4th, 2003, 07:39 PM
Replies:
31
Does anyone know who to disable the auto-difficulty
Views:
9,969
Posted By
dHay
Re: Does anyone know who to disable the auto-difficulty
<font size="2" face="sans-serif, arial, verdana">Yeah, but the silly things only have 200 crew, same as a Cruiser. Battleships have 400. They die too easily to toxic stuff.
Forum:
Space Empires: Starfury
December 3rd, 2003, 08:32 PM
Replies:
31
Does anyone know who to disable the auto-difficulty
Views:
9,969
Posted By
dHay
Re: Does anyone know who to disable the auto-difficulty
<font size="2" face="sans-serif, arial, verdana">Couldn't have been TOO bad, as you got to level 30 somehow... http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: Starfury
December 3rd, 2003, 08:25 PM
Replies:
30
Having problem with Campaign 1 first mission
Views:
10,334
Posted By
dHay
Re: Having problem with Campaign 1 first mission
Or, it reloads if you quit the game completely, and restart.
It will keep the same components, even if you reload the game.
Which can transport components back in time if you sell some stuff,...
Forum:
Space Empires: Starfury
November 27th, 2003, 05:27 PM
Replies:
3
You must travel 5 systems & return 5 mins ago
Views:
2,313
Posted By
dHay
Re: You must travel 5 systems & return 5 mins ago
I'm assuming the mission in Campaign 2 reads like the following:
The TCN has agreed to supply our forces with weaponry, covertly. Go to the TCN starbase in the Oloron system and pick up a cargo...
Forum:
Space Empires: Starfury
November 27th, 2003, 05:24 PM
Replies:
3
You must travel 5 systems & return 5 mins ago
Views:
2,313
Posted By
dHay
Re: You must travel 5 systems & return 5 mins ago
You are (at least) the second person to complain of this. I've not seen it, but...
It sounds like some sort of bug with the time calculation. Do you have any save files from before the mission? ...
Forum:
Space Empires: Starfury
November 26th, 2003, 07:07 PM
Replies:
3
Invisible Asteroids
Views:
2,500
Posted By
dHay
Re: Invisible Asteroids
I get this bug where the occasional object, be it planet, ship or star base, is invisible. Sometimes reloading the game clears it, sometimes not.
I have to assume that asteroids can be invisible...
Forum:
Space Empires: Starfury
November 26th, 2003, 03:58 AM
Replies:
3
Invisible Asteroids
Views:
2,500
Posted By
dHay
Invisible Asteroids
So, I assume we are all experiencing the random invisible object.
(I suspect a problem with loading the .x files.)
While discussing this with a colleague, the possiblity of an invisible asteroid...
Forum:
Space Empires: Starfury
November 25th, 2003, 06:52 AM
Replies:
3
Modding and ship tonnage
Views:
1,895
Posted By
dHay
Re: Modding and ship tonnage
Just add 4 toxic injectors to your ship.
Takes out cruisers in one hit... http://forum.shrapnelgames.com/images/icons/shock.gif
The current balance on missile weapons is a little broken. ...
Showing results 26 to 50 of 68
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