.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 40 of 40
Search took 0.00 seconds; generated 19 minute(s) ago.
Search: Posts Made By: openair
Forum: Space Empires: IV & V July 1st, 2003, 10:23 PM
Replies: 673
Views: 94,683
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

is there anyway to use a component on a ship (ie HyperDrive) that is in a fleet without pulling the ship out of the fleet?

its really pissing me off having to pull my fleets apart everytime i...
Forum: Space Empires: IV & V June 30th, 2003, 07:39 AM
Replies: 673
Views: 94,683
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

found the problem... some hulls too small for a mininium speed of 3... was running out of room b4 the supply generation solar got on... and just filled up rest with engines... mininium speed needs...
Forum: Space Empires: IV & V June 30th, 2003, 12:40 AM
Replies: 673
Views: 94,683
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

well... im not too experienced, but i have started modding them for myself...

if someone could point me to a tutorial, i could probably do it...
Forum: Space Empires: IV & V June 29th, 2003, 10:42 PM
Replies: 673
Views: 94,683
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

hmmm.. it isn't the scaling mounts that are screwing the AI.. its the reactors... doesn't use em.. therefor no supply... and their ships go nowhere.... at least their colony/cargo ships dont......
Forum: Space Empires: IV & V June 29th, 2003, 08:29 PM
Replies: 673
Views: 94,683
Posted By openair
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

about the scaling mountss:

i like the idea, but the AI doesn't use them at all... puts quite a crimp on the AI when they can't even colonize...

is there anyway to get the AI to use these kind...
Forum: Space Empires: IV & V June 27th, 2003, 10:27 PM
Replies: 2,841
Views: 328,658
Posted By openair
Re: STM "Final v1.7.5" Discussion

<font size="2" face="Verdana, Helvetica, sans-serif">did i say automatically? i siad in a one on one fight... and how about ask iraq after the gulf war... not a single a1m2 abrhams was lost to...
Forum: Space Empires: IV & V June 27th, 2003, 04:46 AM
Replies: 2,841
Views: 328,658
Posted By openair
Re: STM "Final v1.7.5" Discussion

who said anything about gadgets, i hardly call a personal forced field for example a gadget...

and quotes that only barely relate make for great debate! ...
Forum: Space Empires: IV & V June 27th, 2003, 03:20 AM
Replies: 2,841
Views: 328,658
Posted By openair
Re: STM "Final v1.7.5" Discussion

when have we seen them slaughtered? against overwelming odds.. yes...

but one fed to one klink, the klinks gonna go down
not at close range, but in a normal battle sittuation, 1on1, klinks going...
Forum: Space Empires: IV & V June 27th, 2003, 01:03 AM
Replies: 2,841
Views: 328,658
Posted By openair
Re: STM "Final v1.7.5" Discussion

personally, 1on1, fed troops should be stronger, but WAY more expensive...

think personal shield generators, phaser rifles, photon genernades, ect...

vs some armor, bat'leth, and a disruptor,...
Forum: Space Empires: IV & V May 28th, 2003, 12:45 AM
Replies: 14
Views: 2,804
Posted By openair
Re: (OT sort of) Question

<font size="2" face="Verdana, Helvetica, sans-serif">the patch? cause the patch doesn't check the net at all, just searchs the hard drive for the game files... and the drive letter will not matter...
Forum: Space Empires: IV & V May 27th, 2003, 11:09 PM
Replies: 174
Views: 28,337
Posted By openair
Re: Moo3 is a shareware now

<font size="2" face="Verdana, Helvetica, sans-serif">the list of fixes for the patch is like 2 pages long... they've fix like all of the major problems, and tuned up the UI a lot too.. check the...
Forum: Space Empires: IV & V May 27th, 2003, 11:02 PM
Replies: 14
Views: 2,804
Posted By openair
Re: (OT sort of) Question

it should work fine... i KNOW SE4 does not require any reg files to run... dont know if there are any, but i know it doesnt REQUIRE them...

the patch doesn't even check the registery, so there...
Forum: Space Empires: IV & V May 21st, 2003, 03:09 AM
Replies: 26
Views: 4,114
Posted By openair
Forum: Space Empires: IV & V May 12th, 2003, 07:55 PM
Replies: 26
Views: 4,114
Posted By openair
Re: New PBW Game: Star Trek Universe with AST Mod

im very interested... ill take 8472...
Forum: Space Empires: IV & V May 12th, 2003, 05:36 PM
Replies: 880
Views: 77,951
Posted By openair
Re: *** Star Trek Mod Discussion ***

Hey... I just found this mod, after waiting for a Star Trek mod for SE4 since it came out... can't wait till its released, and would very much like to join in on the PBW game... i'd like the borg...
Showing results 26 to 40 of 40

 
Forum Jump

All times are GMT -4. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.