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Search: Posts Made By: SunDevil
Forum: Space Empires: IV & V May 6th, 2003, 08:06 AM
Replies: 9
Views: 2,610
Posted By SunDevil
Forum: Space Empires: IV & V May 6th, 2003, 07:23 AM
Replies: 9
Views: 2,610
Posted By SunDevil
Re: Need Help - Components.bmp & Facility.bmp file

Taz,

Let me be more clear. Here is an example.

comp_410.bmp
comp_411.bmp
comp_412.bmp

Do I need to include these three new images in any components.bmp file?
Could I just leave them...
Forum: Space Empires: IV & V May 6th, 2003, 06:42 AM
Replies: 9
Views: 2,610
Posted By SunDevil
Need Help - Components.bmp & Facility.bmp file

Can anyone help me by letting me know if that I add some component images to my mod, but don't revise the general components.bmp file, will that new image still work even though it is not included in...
Forum: Interstellar Trader 2 May 6th, 2003, 04:50 AM
Replies: 22
Views: 28,041
Posted By SunDevil
Re: Questions, comments, compliments welcome!

"Have a way to determine the economy of a planet WITHOUT having to land on the planet. Also, news info sent to players giving hints about where to buy,what to buy and where to sell would be great."
...
Forum: Space Empires: IV & V May 5th, 2003, 05:58 PM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

"What will be the new Premise or Concepts of your new MOD; that you will be using AIC as a Base for?"

-I am putting together a mod that increases the size of the planets, adding more facilities to...
Forum: Space Empires: IV & V May 5th, 2003, 01:48 AM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

JLS,

Three things:

1. You have put together a great mod, it is a shame that I spent the Last four days on putting together my personal mod, and now after already including and implementing four...
Forum: Space Empires: IV & V May 3rd, 2003, 11:24 PM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

A couple of questions

1. Fighter Tactical module is still in beta???

- I have noticed the word module in your description of additions and changes made to this new Version of the mod was just...
Forum: Space Empires: IV & V May 3rd, 2003, 11:12 PM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

I just finished downloading the new update. I am using download accelerator. Are you using any kind of program to help you download that might support the resume or pause option?
Forum: Space Empires: IV & V May 2nd, 2003, 02:52 AM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

JLS,

Thanks for the feedback, I am currently trying to put together about six of the top mods together into one for my personal use. I plan on playing around with your mod, but I must say you did...
Forum: Space Empires: IV & V May 2nd, 2003, 02:46 AM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

Thanks for the response.
Forum: Space Empires: IV & V May 1st, 2003, 09:47 AM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

Thanks,

That makes sense now.
Forum: Space Empires: IV & V May 1st, 2003, 09:31 AM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

PvK,

Another Question,

Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Forum: Space Empires: IV & V May 1st, 2003, 08:01 AM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

PvK,

Another question for you.

Name := Emergency Propulsion I

Tech Area Req 2 := Inaccessible Technology
Tech Level Req 2 := 8

Is this setting to keep the computer from using this...
Forum: Space Empires: IV & V April 30th, 2003, 08:58 PM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

PvK,

Name := Efficient Jacketed - Photon Engine II

Ability 4 Type := Warp Point - Turbulence
Ability 4 Descr :=
Ability 4 Val 1 := 0
Ability 4 Val 2 ...
Forum: Space Empires: IV & V April 30th, 2003, 06:47 AM
Replies: 31
Views: 4,291
Posted By SunDevil
Re: Proportions fix list

Quick Observation,

Components.txt File
Crew Quarters

Ability 2 Type := Boarding Defense
Ability 2 Descr := Crew resists boarding attempts with the strength of 20 marines....
Forum: Space Empires: IV & V April 29th, 2003, 08:30 PM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

JLS,

I go the numbers backwards.

Remove Ships from System := ?

(You described this race that only focuses on weak races. If you do set this to 100, if you look farther down this file,...
Forum: Space Empires: IV & V April 29th, 2003, 03:55 AM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

JLS,

Thanks for answering my questions, I understand your points I guess I have to play with your mod a little more.

Anyway, off the top of my head with the Xiati, I would look into the...
Forum: Space Empires: IV & V April 28th, 2003, 11:28 PM
Replies: 1,581
Views: 133,561
Posted By SunDevil
Re: AI Campaign => For a Challenging AI opponent

JLS,

I have looked over your files, and I must say you have done a great job fixing the AI. I was just wondering what your progress has been on the individual races in regards to these files:...
Forum: Space Empires: IV & V June 13th, 2001, 01:45 AM
Replies: 5
Views: 1,521
Posted By SunDevil
Re: Check this out - a DesignCreation file that disrupts AI state

Name := Mine Sweeper
Design Type := Mine Sweeper
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability...
Forum: Space Empires: IV & V June 7th, 2001, 07:33 PM
Replies: 6
Views: 1,518
Posted By SunDevil
Re: Found a bug

It is in the process of firing the weapons. The first two shots work fine but around the fourth or fifth shot the game just freezes. And I've rebooted and ran the same simulation and keeps on...
Forum: Space Empires: IV & V June 7th, 2001, 07:12 PM
Replies: 6
Views: 1,518
Posted By SunDevil
Found a bug

When either in the simulator or in actual battle if I have too many weapons selected the game freezes on me. For example I made the death star in this game. It is a moveable base of 3. It has...
Forum: Space Empires: IV & V June 6th, 2001, 12:16 AM
Replies: 25
Views: 3,930
Posted By SunDevil
Technology Research Suggestions

I am putting together a new tech list for races to research. It will have all the old techs plus some more realistic technology paths. If anyone has suggestions to add please feel free as well...
Forum: Space Empires: IV & V June 1st, 2001, 12:01 AM
Replies: 110
Views: 17,612
Posted By SunDevil
Re: Devnullmod

No need to apologize, just get your mod's next Version out to the waiting public. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V May 31st, 2001, 10:51 PM
Replies: 110
Views: 17,612
Posted By SunDevil
Re: Devnullmod

I didn't find a readme file in the zipped Version of your mod. Went back to the download section and saw it. I would of liked an email or post on the board at least telling me my mod would be...
Forum: Space Empires: IV & V May 31st, 2001, 07:17 PM
Replies: 12
Views: 3,057
Posted By SunDevil
Re: VechicleSize.txt idea...

I've already have done this and it works quite well. I have run into minor problems with adding additional racial traits to a particular races general.txt file though.
Showing results 26 to 50 of 247

 
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