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Search: Posts Made By: MisterBenn
Forum: Space Empires: IV & V January 8th, 2007, 01:46 PM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: Balance Mod Update

Sounds very promising! I'll be trying out at the first opportunity. Once again the effort is appreciated.
Forum: Space Empires: IV & V December 28th, 2006, 02:05 PM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: Balance Mod Available for SE:V

I agree Raapys. The only attacks I've ever received from the AI players have been when I have colonised within their home system, and they attack to remove my new colonies. Neutral races have done...
Forum: Space Empires: IV & V November 24th, 2006, 03:15 PM
Replies: 2
Views: 1,744
Posted By MisterBenn
Re: Custom Display Options

I haven't used the Has Shipyard column, mainly because of the availability of the Status Icons column. There is a shipyard icon there when one is available on a planet, and you'll also have more...
Forum: Space Empires: IV & V November 24th, 2006, 09:18 AM
Replies: 8
Views: 4,130
Posted By MisterBenn
Re: Cultural achievements functional?

Slick: I was following the Balance Mod Tech Chart, which lists Education as leading to "Increased Research Point Gen.". Also, I don't see Mathematics on this chart. Have you seen this in action?...
Forum: Space Empires: IV & V November 23rd, 2006, 11:01 PM
Replies: 8
Views: 4,130
Posted By MisterBenn
Re: Cultural achievements functional?

In my game (started with 1.17 and 0.98) I researched Education 1 quite early. I suspect I did not receive a research bonus, or a tiny one at most. I had just over 11000 before, and less than 11500...
Forum: Space Empires: IV & V November 23rd, 2006, 09:02 AM
Replies: 11
Views: 2,574
Posted By MisterBenn
Re: Killing Cheesy Interface Sounds

Yes - I plugged those silent wavs straight in too! Good work.
Forum: Space Empires: IV & V November 22nd, 2006, 12:23 PM
Replies: 13
Views: 3,311
Posted By MisterBenn
Re: Fleet & Task Force (L)eaders

Yes, this is one area where a UI upgrade would make so much difference.

Another frustration here: the AI players rarely if ever create fleets. So they generally attack with the clump of ships I...
Forum: Space Empires: IV & V November 22nd, 2006, 11:21 AM
Replies: 72
Views: 11,483
Posted By MisterBenn
Re: SE5 - 1.17 Patch Out

I installed 1.17 over 1.13. I was in the middle of a Balance Mod 0.97 game at the time, and when loading up after patching, my saved games were no longer listed. Maybe they were retrievable somewhere...
Forum: Space Empires: IV & V November 22nd, 2006, 09:49 AM
Replies: 13
Views: 3,311
Posted By MisterBenn
Re: Fleet & Task Force (L)eaders

Slick: I have tried to determine the Task Force leader with no luck. Even if you remove all ships from the task force except for the single ship you'd like to be leader, I found when re-added they...
Forum: Space Empires: IV & V November 21st, 2006, 07:35 AM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: Balance Mod Update!

I thought the Balance Mod additional AI logic for treaties was not in yet, and planned for 0.99? That seems to be the stock behaviour.

Can't wait to get underway with a new game using 1.17 and...
Forum: Space Empires: IV & V November 10th, 2006, 01:30 PM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: MainStrings.txt

I thought maybe upgrading was my trouble. It's a good excuse to start a new game!

I'll try 1.13/0.96 from tonight.

Regarding the Strategic Combat changes: in that last game, I could pursue a...
Forum: Space Empires: IV & V November 10th, 2006, 10:21 AM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: Fleet supplies

Yes, thanks for the continuing effort poured into the mod.

I have comments from my current game in progress: it was started with 1.08/0.94 and is now 1.13/0.95 -

1) My Weapon Platforms with L2...
Forum: Space Empires: IV & V November 1st, 2006, 09:25 AM
Replies: 1,561
Views: 339,639
Posted By MisterBenn
Re: Balance Mod Available for SE:V

I have a little feedback too - I am playing with a custom Crystalline race on 0.93/1.08, Hard AI and Low AI Bonus.

I've played enough turns to research Crystallurgy 2, Crystaline weapons 1. I have...
Forum: Space Empires: IV & V October 25th, 2006, 11:37 AM
Replies: 175
Views: 26,113
Posted By MisterBenn
Re: Warp Point issue?

@Yimboli: I'll post the save game tomorrow. It was an autogenerated galaxy, and I didn't touch the warp point options so I imagine the option was "all connected". Also, I started the game without...
Forum: Space Empires: IV & V October 25th, 2006, 09:16 AM
Replies: 175
Views: 26,113
Posted By MisterBenn
Warp Point issue?

Hi all,

I have had what appears to be an issue in the map generation - on the demo, and also in my current game on v1.08 with Balance mod 0.92.

In both cases, I have a warp point in my home...
Showing results 26 to 40 of 40

 
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