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Posts Made By:
General Hawkwing
Forum:
Space Empires: IV & V
January 16th, 2001, 12:30 AM
Replies:
17
Shield Generators
Views:
4,084
Posted By
General Hawkwing
Re: Shield Generators
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Psitticine:
Yep, if you don't have the tech, you can't make the repairs. I believe that goes for ordinary...
Forum:
Space Empires: IV & V
January 16th, 2001, 12:05 AM
Replies:
6
Evil mod idea about missiles
Views:
2,081
Posted By
General Hawkwing
Re: Evil mod idea about missiles
And this changes would not significantly effect(decrease) game balance? The AI currently fails to research propulsion quick enough and only a few of the races research CSM or PD's. Why not think of...
Forum:
Space Empires: IV & V
January 15th, 2001, 11:58 PM
Replies:
3
Cargo Facilitys and Weapons Platforms
Views:
1,822
Posted By
General Hawkwing
Re: Cargo Facilitys and Weapons Platforms
IIRC a planet with atmosphere you can breath will have more cargo space than a domed planet.
Forum:
Space Empires: IV & V
January 15th, 2001, 06:52 PM
Replies:
6
Help-I need gas!
Views:
1,837
Posted By
General Hawkwing
Re: Help-I need gas!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lerchey:
I would be suprised if it was a lack of engines. Doesn't the ship design section enforce "warnings"...
Forum:
Space Empires: IV & V
January 15th, 2001, 05:52 PM
Replies:
10
Problems with Intel Point Distribution
Views:
3,132
Posted By
General Hawkwing
Re: Problems with Intel Point Distribution
It is possible for the AI to have intel work against you even if you have mega intel points and are running CI3 on all 12 slots, with divide evenly and repeat projects turned on. HOW? There are...
Forum:
Space Empires: IV & V
January 12th, 2001, 07:00 PM
Replies:
1
How about an option to retreat through the opposing end of the tactical area?
Views:
1,341
Posted By
General Hawkwing
Re: How about an option to retreat through the opposing end of the tactical area?
See the post under the dmm's "Simple, reasonable ..." thread. It's dicussed in some detail there.
Forum:
Space Empires: IV & V
January 12th, 2001, 06:57 PM
Replies:
10
Destroying Enemy Shields
Views:
2,895
Posted By
General Hawkwing
Re: Destroying Enemy Shields
Along with shield depleting weapons, place a repair bay on your ship. It will help you recover the space marines and fix any damage on your "new" ship.
Forum:
Space Empires: IV & V
January 12th, 2001, 06:48 PM
Replies:
5
Dumb Question
Views:
1,705
Posted By
General Hawkwing
Re: Dumb Question
If you have MS Word <print screen> alone should do it. If your using different software than I'm not sure what would work.
Forum:
Space Empires: IV & V
January 12th, 2001, 06:44 PM
Replies:
17
Moral issue on "Missle Dance"
Views:
3,939
Posted By
General Hawkwing
Re: Moral issue on \"Missle Dance\"
DirectorTsaarx:
I realize why they have the design, my point is that they should not have it. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Ship construction should not be level 7 while...
Forum:
Space Empires: IV & V
January 12th, 2001, 06:33 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,272
Posted By
General Hawkwing
Re: AI Modding Consortium - Please read
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
BTW: We always could use some testers for our Mod (I always could at least). Someone willing...
Forum:
Space Empires: IV & V
January 12th, 2001, 06:30 PM
Replies:
4
Possilbe upgrade for Solar Collector
Views:
1,730
Posted By
General Hawkwing
Re: Possilbe upgrade for Solar Collector
No, brightness does not influence supply collection. Number of stars does.
Forum:
Space Empires: IV & V
January 12th, 2001, 06:24 PM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
8,884
Posted By
General Hawkwing
Re: Simple, Reasonable Disengage/Retreat Rule
The main problem with the "no borders" idea is that, when you engage an enemy in open space you start at opposite sides of the map. Two forces with matching speed would never engage. This would...
Forum:
Space Empires: IV & V
January 11th, 2001, 10:02 PM
Replies:
17
Moral issue on "Missle Dance"
Views:
3,939
Posted By
General Hawkwing
Re: Moral issue on \"Missle Dance\"
I'm not sure quite how this relates, but I've seen the AI fire missiles and move away from my ships. They will also press their longer range beam advantage if they can. I don't think they...
Forum:
Space Empires: IV & V
January 10th, 2001, 11:53 PM
Replies:
15
Atmospheric conditions - what impact do they have?
Views:
2,895
Posted By
General Hawkwing
Re: Atmospheric conditions - what impact do they have?
Managed to build my planet creator ship and created 2 planets with it. One was unpleasant, other was optimal! Did not see supplies drop by required amount. This bug needs to be addressed.
Anyone...
Forum:
Space Empires: IV & V
January 10th, 2001, 10:18 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
13,834
Posted By
General Hawkwing
Re: Compiled Questions/Bug List/Wish List
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Grognard:
Change the "Retrofit" button into a "Refit" button.
Retro- means backward, so retrofit would be a...
Forum:
Space Empires: IV & V
January 9th, 2001, 07:26 PM
Replies:
15
Atmospheric conditions - what impact do they have?
Views:
2,895
Posted By
General Hawkwing
Re: Atmospheric conditions - what impact do they have?
I also was wondering about the supply (or lack thereof) usage. I'm about 2 turns away from finishing my first planet creating ship but I do have storm creating/destroying ships and they don't appear...
Forum:
Space Empires: IV & V
January 9th, 2001, 12:36 AM
Replies:
19
Starbase tactics
Views:
4,085
Posted By
General Hawkwing
Re: Starbase tactics
SE4 is a currently a game about ships and planets. Planets provide materials for ships and ships do the rest. Bases (at least currently) are good for very few things. Check out an old post for...
Forum:
Space Empires: IV & V
January 9th, 2001, 12:16 AM
Replies:
28
Oh this is just sick and wrong
Views:
4,453
Posted By
General Hawkwing
Re: Oh this is just sick and wrong
Tomgs, I thought this was how it worked but that could have been in ver 1.10. I also noticed that a planet will not always riot when taken by troops, so maybe that was the example I was recalling. ...
Forum:
Space Empires: IV & V
January 8th, 2001, 07:35 PM
Replies:
8
invasion 101 ???
Views:
2,540
Posted By
General Hawkwing
Re: invasion 101 ???
Or you can use transports to move the 'slaves'/new citizens to your worlds that have the same atmosphere of the conquered race. Note, leave some space (1M) in the transport incase the planet is full...
Forum:
Space Empires: IV & V
January 8th, 2001, 07:27 PM
Replies:
27
Solar Sail???????
Views:
5,611
Posted By
General Hawkwing
Re: Solar Sail???????
IMHO solar sails should be viewed as a device that uses stellar forces to give a ship extra movement. The exact form or way of working is not necessary. Should they work in a nebulae? yes, a black...
Forum:
Space Empires: IV & V
January 8th, 2001, 06:52 PM
Replies:
28
Oh this is just sick and wrong
Views:
4,453
Posted By
General Hawkwing
Re: Oh this is just sick and wrong
Fellow 'would-be-rulers-of-the-universe',
you are missing a simple way to deal with rioting conquered planets. At least until a change like dmm mentioned "The unbelievable thing is that billions of...
Forum:
Space Empires: IV & V
January 8th, 2001, 05:31 PM
Replies:
15
Atmospheric conditions - what impact do they have?
Views:
2,895
Posted By
General Hawkwing
Re: Atmospheric conditions - what impact do they have?
While not sure about changing the atmosphere and its affect on reproduction rate (not size limit), I do know that converting the climate will increase the reproduction rate on the planet.
To enter...
Forum:
Space Empires: IV & V
January 8th, 2001, 04:36 PM
Replies:
19
Starbase tactics
Views:
4,085
Posted By
General Hawkwing
Re: Starbase tactics
The easy way: covert opps.
The hard way: you need to research defensive comps along with offensive ones. Then create balanced ships and build fleets. More work and time but more rewarding.
Forum:
Space Empires: IV & V
January 5th, 2001, 11:52 PM
Replies:
21
It's freezing here ad I must play with mittens :)
Views:
5,803
Posted By
General Hawkwing
Re: It\'s freezing here ad I must play with mittens :)
2 cents...
"location, location, location"
My 2 story, 1800 sq home on 5 acres is $460 monthly (including property taxes.) And no it is not a dump, in fact has hardwood floors, walk in closets,...
Forum:
Space Empires: IV & V
January 5th, 2001, 11:37 PM
Replies:
10
Trading
Views:
3,524
Posted By
General Hawkwing
Re: Trading
As a rule, I tend not to trade with the AI. It makes the game too easy. The AI doesn't understand the values of a trade and will not realize when it has been taken advantage of (like in trading...
Showing results 26 to 50 of 164
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