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Showing results 26 to 46 of 46
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Posts Made By:
The Canuck
Forum:
Space Empires: IV & V
December 23rd, 2002, 08:42 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
nevermind about that password stuff, finally checked my email, but now i have a new problem my files dont match up with the games. i used the fullinstall that timstone posted for v.33, and i dont...
Forum:
Space Empires: IV & V
December 23rd, 2002, 08:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
So when you guys restart the game, how will i know my password? will you guys change it then send it to me or should i reload my empire file?
and sorry timstone... please dont hurt me... NO NO NOT...
Forum:
Space Empires: IV & V
December 22nd, 2002, 10:03 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
i just d/l the game file and well... uhhhhh... i cant remember my password for my race, i thought i knew it but it didnt work. well then... ummmm HELP!!!
Forum:
Space Empires: IV & V
December 19th, 2002, 06:15 PM
Replies:
47
SEIV dying?
Views:
5,598
Posted By
The Canuck
Re: SEIV dying?
SEIV will not die for a long time comin, just for one reason, moddablility. every decent to amazing game that is moddable ALWAYS live for a long time. and even when a sequel to that game comes, the...
Forum:
Space Empires: IV & V
December 8th, 2002, 04:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
HEY HEY everyone! havent been around for awhile and was wonder if u guys could give me an update well on two things one how long till v .33 and hows the raider ship pics and tech going?
also ive...
Forum:
Space Empires: IV & V
October 31st, 2002, 12:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
one thing about raiders is that they never really had a "homeworld". they had bases and bought ships and such from the blackmarket and from real empires. so i think to make it fair make the raider...
Forum:
Space Empires: IV & V
October 11th, 2002, 08:19 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
cool beans with all the updates...but, since i am going to be the raiders in the PBW game, are there going to be any additions to their shipset before the game starts cause they have basically...
Forum:
Space Empires: IV & V
September 30th, 2002, 12:15 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
my nick name is... get ready for it... The Canuck ... http://forum.shrapnelgames.com/images/icons/shock.gif what a surprise http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
September 29th, 2002, 10:13 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
hey imperator, r there any spots left in the B5 PBW game? if so could i play, i dont care who i am and guesting that most of the races are taken could i be the raiders if there open?
Forum:
Space Empires: IV & V
September 13th, 2002, 12:06 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
ive downloaded the B5 core file and the sound files but where do i get the data file for GOld? the only one i can find is the one for the old SEIV.
Forum:
Space Empires: IV & V
September 12th, 2002, 12:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,983
Posted By
The Canuck
Re: Babylon 5 Mod
hey Val from what ive seen of the mod u need help with the ship sets (if not ignore this post) i may be able to help, i know some people who have alot high poly models of B5, canon and non-canon, and...
Forum:
Space Empires: IV & V
September 11th, 2002, 11:42 PM
Replies:
13
Tech Trading - newbie question
Views:
2,724
Posted By
The Canuck
Re: Tech Trading - newbie question
is there any way to make it so you can get Racial techs with out having selecting it by modding the game somehow?
Forum:
Space Empires: IV & V
September 10th, 2002, 01:22 AM
Replies:
8
A question to the expert modders of SEIV
Views:
2,148
Posted By
The Canuck
Re: A question to the expert modders of SEIV
no, for two reasons, one i dont own that game and im cheap, 2 i would really like to use SEIV for the production capabilties and combat (ive seen WAR engine screen and didnt think the mod im thinking...
Forum:
Space Empires: IV & V
September 9th, 2002, 05:06 AM
Replies:
8
A question to the expert modders of SEIV
Views:
2,148
Posted By
The Canuck
Re: A question to the expert modders of SEIV
i dont think i can have ships cause what i was thinkin was to have space be land and asteriods be hills/mountains, etc. unless there is someway to make it so that battleships and transport ships are...
Forum:
Space Empires: IV & V
September 9th, 2002, 03:05 AM
Replies:
140
Best Scifi Series ever, canceled! (OT)
Views:
25,930
Posted By
The Canuck
Re: Best Scifi Series ever, canceled! (OT)
This really F***in sucks. B5 and farscape are or should i say WERE my favorite Sci-fi series ever. and both have gone down in flames... sort of. i really really hope another station picks up FS if...
Forum:
Space Empires: IV & V
September 9th, 2002, 02:08 AM
Replies:
8
A question to the expert modders of SEIV
Views:
2,148
Posted By
The Canuck
Re: A question to the expert modders of SEIV
damn didnt think about that, then fighters and bombers may have to be units if they need to be loaded onto something like and airport. but tanks can still be ships cause they dont get loaded onto...
Forum:
Space Empires: IV & V
September 9th, 2002, 01:33 AM
Replies:
8
A question to the expert modders of SEIV
Views:
2,148
Posted By
The Canuck
Re: A question to the expert modders of SEIV
that could work, ill give u more info on my idea to so that i can get the exact answer i need.
Tanks/armoured vehicles(ship): consists of an engine, cockpit(gunners, driver, navigator) gun(cannon,...
Forum:
Space Empires: IV & V
September 9th, 2002, 12:11 AM
Replies:
8
A question to the expert modders of SEIV
Views:
2,148
Posted By
The Canuck
A question to the expert modders of SEIV
i was thinking of making a WW2 mod for SEIV. but to make it work i would have to almost completely rework most of the rules in the game. what i need to know is if it is possible to make a new class...
Forum:
Space Empires: IV & V
September 7th, 2002, 06:51 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,040
Posted By
The Canuck
Re: *** Star Trek Mod Discussion ***
hey Cpt, i have some friends that have highpoly models of all the TNG/DS9 era ships and a few non-canon ones as well. if u want i could ask them to take some screenshot of them to help out with the...
Forum:
Space Empires: IV & V
September 4th, 2002, 04:22 AM
Replies:
12
Farscape
Views:
2,743
Posted By
The Canuck
Re: Farscape
probably the best thing to do for a Farscape mod would be to have a scenario, that way you dont have to have every single race with all the standard ships. well thats just my 2 cents
Forum:
Space Empires: IV & V
July 6th, 2002, 06:06 AM
Replies:
22
Call for Artists
Views:
4,439
Posted By
The Canuck
Re: Call for Artists
hey ive got some basic 3d modelling know how, but i am a pretty good artist if i do say so my self... if that helps at all.
[ July 06, 2002, 05:09: Message edited by: The Canuck ]
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