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Showing results 26 to 50 of 60
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Posts Made By:
Zereth
Forum:
Space Empires: IV & V
April 16th, 2005, 09:56 PM
Replies:
87
Suggestions for Space Empires V
Views:
17,455
Posted By
Zereth
Re: Suggestions for Space Empires V
Ah, but it would be pretty nice to be able to do that sort of thing in sequential movement as well. Some option to have things _not_ execute orders until you tell them to or you end the turn, say.
Forum:
Space Empires: IV & V
April 16th, 2005, 08:26 PM
Replies:
87
Suggestions for Space Empires V
Views:
17,455
Posted By
Zereth
Re: Suggestions for Space Empires V
That only works in Simultaneous movement. If you're in turn-by-turn, that just makes the planet launch some satellites right now.
Forum:
Space Empires: IV & V
April 10th, 2005, 01:14 PM
Replies:
18
Let's be friends (Getting AI to make peace)
Views:
3,265
Posted By
Zereth
Re: Let\'s be friends (Getting AI to make peace)
Actually, that's probalby what Non-Intercourse treaties are for. It's not _war_, but it's not friendly either.
Forum:
Space Empires: IV & V
April 8th, 2005, 06:55 PM
Replies:
8
Star Destroying Tips
Views:
1,751
Posted By
Zereth
Re: Star Destroying Tips
Note that you only need to be in the system you want to destroy, not actually on the star. However, actually using this will probably be considered exploiting a bug if you try it against other human...
Forum:
Space Empires: IV & V
April 5th, 2005, 02:47 PM
Replies:
18
Looking for a mod...
Views:
4,242
Posted By
Zereth
Re: Looking for a mod...
Can you adjust how _much_ remote mining decreases value?
Forum:
Space Empires: IV & V
March 31st, 2005, 08:39 PM
Replies:
28
Questions on Designnames and Subjegation(sp)
Views:
5,092
Posted By
Zereth
Re: Questions on Desgnnames and Subjegation(sp)
I don't think this works. If don't think you can repair things you couldn't build, and the component you anaylze has to be intact.
Forum:
Space Empires: IV & V
March 30th, 2005, 06:01 PM
Replies:
26
Master of Orion 2 returns (soon)
Views:
6,768
Posted By
Zereth
Re: Master of Orion 2 returns (soon)
There was a breif period where Amazon was selling it for something like $-5.00 after rebates. Even people who got _paid_ to take it felt ripped off.
Forum:
Space Empires: IV & V
March 30th, 2005, 05:58 PM
Replies:
28
Questions on Designnames and Subjegation(sp)
Views:
5,092
Posted By
Zereth
Re: Questions on Desgnnames and Subjegation(sp)
Do note that the Stealth and Scattering armors make it harder for your ships to be hit at all, and they stack, so you should take some of those, unless you're fighting a Religous race.
Forum:
Space Empires: IV & V
March 29th, 2005, 05:06 PM
Replies:
23
Ship Design Advice for Crystal
Views:
3,691
Posted By
Zereth
Re: Ship Design Advice for Crystal
Wow, Stealth and Scattering armor stack? I didn't know that. Better go revise my usual ship designs then.
Forum:
Space Empires: IV & V
March 25th, 2005, 02:24 PM
Replies:
9
Monster needed for Invasion!
Views:
1,735
Posted By
Zereth
Re: Monster needed for Invasion!
Wait, another monster player told me (through email) that I should make a non-agression treaty with him. Should I _not_ do this?
Forum:
Space Empires: IV & V
March 23rd, 2005, 07:55 PM
Replies:
11
Propulsion problems: help???
Views:
2,743
Posted By
Zereth
Re: Propulsion problems: help???
Not to mention that it seems to be a measure of volume, not weight. (which raises the question of how a 20kt cargo bay module can hold 150kt of stuff...)
Forum:
Space Empires: IV & V
March 22nd, 2005, 04:09 PM
Replies:
9
Monster needed for Invasion!
Views:
1,735
Posted By
Zereth
Re: Monster needed for Invasion!
Anything in particular I need to know?
Forum:
Space Empires: IV & V
March 22nd, 2005, 03:52 PM
Replies:
9
Monster needed for Invasion!
Views:
1,735
Posted By
Zereth
Re: Monster needed for Invasion!
Sounds cool, I'll give it a shot.
Forum:
Space Empires: IV & V
March 7th, 2005, 03:31 PM
Replies:
12
How does ground combat work, exactly?
Views:
6,690
Posted By
Zereth
Re: How does ground combat work, exactly?
No reload? That's handy. I knew they fought at range one, but not that they ignored the rate of the weapons.
Hm. Does shield or armor regeneration happen in ground combat?
Forum:
Space Empires: IV & V
March 7th, 2005, 01:53 AM
Replies:
12
How does ground combat work, exactly?
Views:
6,690
Posted By
Zereth
Re: How does ground combat work, exactly?
Oh, I was planning on it. My anaylisis wasn't going to be "Normal troop vs Fanatic Drop Pods", it was going to be "Fanatic Drop Pods vs Fanatic Piloted Troops".
Forum:
Space Empires: IV & V
March 6th, 2005, 11:30 PM
Replies:
12
How does ground combat work, exactly?
Views:
6,690
Posted By
Zereth
Re: How does ground combat work, exactly?
Yeah, but do the numbers favor using 2000 bio-engineered fanatics, or a lot of troopsusing fanatics as cockpits? (Although the huge pile of fanatics in drop pods backed up by one with ECM sounds like...
Forum:
Space Empires: IV & V
March 6th, 2005, 10:14 PM
Replies:
12
How does ground combat work, exactly?
Views:
6,690
Posted By
Zereth
Re: How does ground combat work, exactly?
Well, in the stock, it looks like... a Small Emiessive Armor is "Prevents damage 3 or less", one unit of Militar does 10 damage, and Ground Combat Modifier Damage Percent is 30, so Small Emissive...
Forum:
Space Empires: IV & V
March 6th, 2005, 09:06 PM
Replies:
12
How does ground combat work, exactly?
Views:
6,690
Posted By
Zereth
How does ground combat work, exactly?
What does the Ground Combat racial trait do, exaclty? Is the Ground Combat Damage Modifier Percent added to damage from ground combat weaposn, or subtracted, or is that the percent of the weapon's...
Forum:
Space Empires: IV & V
March 2nd, 2005, 09:37 PM
Replies:
18
specific questions
Views:
4,320
Posted By
Zereth
Re: specific questions
However, couldn't you get rid of some lesser-used item which has an "Only X" damage type for it, and add that as a dummy ability to start destorying components, then change the description on the...
Forum:
Space Empires: IV & V
February 24th, 2005, 03:04 AM
Replies:
11
Devnull tech question
Views:
3,748
Posted By
Zereth
Re: Devnull tech question
Yeah, and there's external mount missiles, and Monolith facilities are in their own branch rather than Stellar Manipulation, and Emissive Armor's special ability is set high enough that it's acutally...
Forum:
Space Empires: IV & V
February 24th, 2005, 12:50 AM
Replies:
11
Devnull tech question
Views:
3,748
Posted By
Zereth
Devnull tech question
Can somebody give me a rundown on what the various racial techs and racial crossover techs are like in Devnull, as well as the basics on the standard tech branches?
Forum:
Space Empires: IV & V
February 17th, 2005, 12:16 AM
Replies:
54
hello and help
Views:
8,677
Posted By
Zereth
Re: hello and help
MOO2 is also available on Amazon new for $9.99.
Forum:
Space Empires: IV & V
February 16th, 2005, 06:13 PM
Replies:
9
Gifting ships bug, or am I just crazy?
Views:
1,891
Posted By
Zereth
Re: Gifting ships bug, or am I just crazy?
... Oh.
Forum:
Space Empires: IV & V
February 16th, 2005, 03:42 PM
Replies:
9
Gifting ships bug, or am I just crazy?
Views:
1,891
Posted By
Zereth
Re: Gifting ships bug, or am I just crazy?
Infamous message bug?
Forum:
Space Empires: IV & V
February 13th, 2005, 06:33 PM
Replies:
15
Retrofit Rant
Views:
2,857
Posted By
Zereth
Re: Retrofit Rant
I never thought it made much sense that you pay extra for the component you're putting in, _and_ pay part of the cost of the component you're taking _out_. Shouldn't you get something _Back_ from the...
Showing results 26 to 50 of 60
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