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Search: Posts Made By: ace joh
Forum: Space Empires: IV & V October 2nd, 2004, 09:12 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

LOL yeah, making it increase happiness so it increases production, in a way it works alright http://forum.shrapnelgames.com/images/smilies/biggrin.gif

How does that modify maintenance cost work?...
Forum: Space Empires: IV & V October 2nd, 2004, 09:04 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Heh, that's what I wanted too. Ok, so like I feared, another no http://forum.shrapnelgames.com/images/smilies/frown.gif
Why does it seem like every thing I would like to try turns out impossible?...
Forum: Space Empires: IV & V October 2nd, 2004, 08:49 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

You mean: just making it a complete space yard, right?
I could do that but then you only need one building, instead of two like I had in mind.
(a space yard + a building that increases the space...
Forum: Space Empires: IV & V October 2nd, 2004, 08:40 AM
Replies: 36
Views: 6,033
Posted By ace joh
Re: Modding Question?

Well, it's been a long time now since my Last question (didn't have time to work on it any further), but now I have some time again and here's another question: I wanted to add a Space Elevator...
Forum: Dungeon Odyssey September 29th, 2004, 09:36 AM
Replies: 17
Views: 20,540
Posted By ace joh
Re: LOTR update

I get such errors once in a while too, for various reasons, mostly because I tried to do something that was not allowed, or was not yet implemented, can't really give a fix, you'll have to figure it...
Forum: Dungeon Odyssey September 14th, 2004, 01:09 PM
Replies: 3
Views: 12,548
Posted By ace joh
Re: Some new NPC graphics

Hey, I especially like the knights. Great job!
Hmmm, wonder what happened to David Gervais http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dungeon Odyssey September 11th, 2004, 09:53 AM
Replies: 17
Views: 20,540
Posted By ace joh
Re: LOTR update

great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the...
Forum: Dungeon Odyssey September 2nd, 2004, 04:03 PM
Replies: 1
Views: 11,746
Posted By ace joh
Re: Negative Values?

Well, the effects I tried so far did not accept negative values, I tried to make an engine, that would speed up that character, but couldn't get it to work...
Forum: Dungeon Odyssey September 1st, 2004, 03:34 PM
Replies: 1
Views: 11,780
Posted By ace joh
Re: Patch Requests !!

http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=218428&page=1&view=collapsed&sb=5&o=&fpart=1
http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes, enabling the events,...
Forum: Dungeon Odyssey August 26th, 2004, 10:18 AM
Replies: 4
Views: 11,649
Posted By ace joh
Re: DO\'s First Poll

Well, still working on DO WW2, main problem is map making, perhaps someone knows a good map of russia in WW2 I could base it on? http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dungeon Odyssey August 26th, 2004, 10:12 AM
Replies: 3
Views: 11,538
Posted By ace joh
Re: Q\'s about events

if you look at the events.txt, you'll see this :
<font class="small">Code:</font><hr /><pre>Trigger X Type:
Item Given To Monster
Monster Killed
Monster Talked To About Topic
Quest...
Forum: Space Empires: Starfury August 18th, 2004, 11:18 AM
Replies: 4
Views: 1,867
Posted By ace joh
Re: Newbie questions... I swear I searched first :)

also, if you assign your side/aft firing weapons to a different weapon slot, you can see if it can fire or not and thus you know if it is on your side or not...
Forum: Dungeon Odyssey August 18th, 2004, 07:32 AM
Replies: 17
Views: 20,540
Posted By ace joh
Re: LOTR update

take your time, patience is something DO fans really need anyway http://forum.shrapnelgames.com/images/smilies/happy.gif . Hmm, I envision DO WW2 to have a playable demo a few years from now or...
Forum: Dungeon Odyssey August 12th, 2004, 07:48 AM
Replies: 8
Views: 13,336
Posted By ace joh
Re: textconv+questions

thanks, glad to see you have a use for it!

I'll have to do some more testing with the damage reduction, 0-60 was quite high ofcourse, but I'd think at least once in a while it would get a low...
Forum: Dungeon Odyssey August 12th, 2004, 07:41 AM
Replies: 6
Views: 13,089
Posted By ace joh
Re: Return of the LOTR Mod

Well, I can't help you with the gfx (I'm not into pixel art http://forum.shrapnelgames.com/images/smilies/happy.gif ), but you might try graphics from civ2 mods, there are a few lotr mods, and they...
Forum: Dungeon Odyssey August 11th, 2004, 07:55 PM
Replies: 8
Views: 13,336
Posted By ace joh
textconv+questions

Thougt I'd create a new thread, instead of using editpad pro all the time http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, after using classfilegenerator a bit to create a new...
Forum: Dungeon Odyssey August 4th, 2004, 09:43 AM
Replies: 6
Views: 13,089
Posted By ace joh
Re: Return of the LOTR Mod

great to hear that the forum is still alive! Looking forward to the mod http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: Starfury July 23rd, 2004, 12:05 PM
Replies: 39
Views: 10,436
Posted By ace joh
Re: Patch Wishlist

A little bug I noticed : if you pick up an item in the spacedock (cursor changes into that item) and then just press 'close', the cursor will still have that item.

edit : using latest Version 1.15...
Forum: Space Empires: IV & V May 13th, 2004, 08:33 PM
Replies: 12
Views: 3,108
Posted By ace joh
Re: WANTED : weapon branched for my mod !

Anti-matter weapons
Particle Weapons
Ion Weapons
Mass Driver Weapons
Rail Weapons


Gauss, Sonic, Laser and Plasma... hmm, reminds me a lot of XCom and XCom2 ...
Forum: Space Empires: IV & V May 11th, 2004, 12:52 AM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

Ok, here's the heavy destroyer (http://Users.skynet.be/fa220383/se4shipset/heavydestroyertest.jpg) too http://Users.skynet.be/fa220383/se4shipset/heavydestroyertestsmall.jpg
Forum: Space Empires: IV & V May 11th, 2004, 12:26 AM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

Hmmm... where to begin? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

...
Forum: Space Empires: IV & V May 10th, 2004, 08:35 AM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

What!? It so IS a toy under a spotlight http://forum.shrapnelgames.com/images/icons/icon10.gif

I know about that, I'm still using the same lighting used for the scout because I don't feel like...
Forum: Space Empires: IV & V May 10th, 2004, 12:01 AM
Replies: 39
Views: 5,797
Posted By ace joh
Re: Designing New

I like these Last ones, they almost have a modern navy battleship and carrier to them, but translated to space http://forum.shrapnelgames.com/images/icons/icon7.gif

btw, what prog are YOU using?...
Forum: Space Empires: IV & V May 9th, 2004, 11:53 PM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

Frigate (http://Users.skynet.be/fa220383/se4shipset/frigatetest.jpg) http://Users.skynet.be/fa220383/se4shipset/frigatetestsmall.jpg
Forum: Space Empires: IV & V May 9th, 2004, 03:05 PM
Replies: 14
Views: 3,453
Posted By ace joh
Re: (possible) shipset

What, no comments? http://forum.shrapnelgames.com/images/icons/tongue.gif

Guess I'll be making it as a Neo-set, here's the Corvette...
Showing results 26 to 50 of 93

 
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