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Showing results 26 to 50 of 97
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Posts Made By:
HreDaak
Forum:
Space Empires: IV & V
May 9th, 2001, 10:04 PM
Replies:
18
v1.35 bug/feature (concerns fighters mostly)
Views:
3,961
Posted By
HreDaak
Re: v1.35 bug/feature (concerns fighters mostly)
I have reported these bugs/features to se4@malfador.com.
Forum:
Space Empires: IV & V
May 9th, 2001, 09:48 AM
Replies:
18
v1.35 bug/feature (concerns fighters mostly)
Views:
3,961
Posted By
HreDaak
Re: v1.35 bug/feature (concerns fighters mostly)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
The PD Weapons have 70% bonus to hit and that bonus is specified in the components.txt file. Now that...
Forum:
Space Empires: IV & V
May 8th, 2001, 11:14 PM
Replies:
18
v1.35 bug/feature (concerns fighters mostly)
Views:
3,961
Posted By
HreDaak
Re: v1.35 bug/feature (concerns fighters mostly)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
But it doesn't explain why point-defense still works. Don't PDC operate under the same rules...
Forum:
Space Empires: IV & V
May 8th, 2001, 10:41 PM
Replies:
18
v1.35 bug/feature (concerns fighters mostly)
Views:
3,961
Posted By
HreDaak
v1.35 bug/feature (concerns fighters mostly)
It seems that the Combat To Hit Offense/Defense Plus abilities in VehicleSize.txt file are cumulative. When you have just 1 fighter in a group it gains 2 times the bonuses from these abilities. When...
Forum:
Space Empires: IV & V
March 15th, 2001, 03:25 PM
Replies:
18
State of the game: experience reports (long)
Views:
4,824
Posted By
HreDaak
Re: State of the game: experience reports (long)
A very good post, it shows almost all of the AI's current weaknesses in a very compact form.
Just one more question...
Did the AI mix cloaking and non-cloaking ships in its fleets?
Forum:
Space Empires: IV & V
March 7th, 2001, 05:26 PM
Replies:
6
Help from modders
Views:
1,855
Posted By
HreDaak
Re: Help from modders
Here is how i 'think' it works:
SPACE divided by the AMOUNT set on the spaces per line and always rounded down to next integer is the amount of components the design has.
For example:
Base...
Forum:
Space Empires: IV & V
March 2nd, 2001, 03:04 PM
Replies:
1
Is there a way...
Views:
1,415
Posted By
HreDaak
Re: Is there a way...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DaveMan:
I'm trying to make a racial trait that gives you access to technology from the trait but none of the...
Forum:
Space Empires: IV & V
February 23rd, 2001, 03:01 PM
Replies:
21
Trouble loading the new, new patch
Views:
5,639
Posted By
HreDaak
Re: Trouble loading the new, new patch
Thats strange, i had no problems downloading that b patch from shrapnel site. Have you checked your history file in SEIV main folder? It should have 4 entries in v1.27.
[This message has been...
Forum:
Space Empires: IV & V
February 22nd, 2001, 01:00 PM
Replies:
3
Engine - Movement Point Bug?
Views:
1,731
Posted By
HreDaak
Re: Engine - Movement Point Bug?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by hades:
When using a new engine design - Upgrading a ship design from the Ion Engine III (1 MV point/engine) to...
Forum:
Space Empires: IV & V
February 20th, 2001, 12:01 AM
Replies:
34
New Patch Info Thread
Views:
7,303
Posted By
HreDaak
Re: New Patch Info Thread
Excellent... excellent!
Forum:
Space Empires: IV & V
February 9th, 2001, 07:04 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
I have not reported it, dunno if someone else has. Made some more tests on this subject and it is true, the AI indeed has more resources in its use when it has AI bonus on (low/med/high). I think...
Forum:
Space Empires: IV & V
February 9th, 2001, 12:58 AM
Replies:
17
Question for Beta Testers on the new AI
Views:
3,895
Posted By
HreDaak
Re: Question for Beta Testers on the new AI
I am not a beta tester, but i have played the game after that defense base bug was discovered (removed it). I can only say that the AI is much more active now that it's building is not limited. In...
Forum:
Space Empires: IV & V
February 9th, 2001, 12:47 AM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
I don't think you are right there. The AI doesn't get any resource bonus with the computer bonus...
Forum:
Space Empires: IV & V
February 8th, 2001, 03:26 PM
Replies:
21
Null-Space superior to Phased??
Views:
4,928
Posted By
HreDaak
Re: Null-Space superior to Phased??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
the PPB's max range of six. And to get from Energy Streaming Weapons 11 to 12 with high research 720,000 points!!! Going all the...
Forum:
Space Empires: IV & V
February 8th, 2001, 01:19 PM
Replies:
25
AI colony ship design
Views:
4,514
Posted By
HreDaak
Re: AI colony ship design
Did some testing how to eliminate AI derelict colony ship problems in Huge galaxies (254 systems). Following changes were enough that the AI never had colony ships that run out of supply.
1. Added...
Forum:
Space Empires: IV & V
February 7th, 2001, 11:39 PM
Replies:
21
Null-Space superior to Phased??
Views:
4,928
Posted By
HreDaak
Re: Null-Space superior to Phased??
I agree.. PPB's are way too easy to research now. PPB V costs only 150k+137.5k=287.5k http://www.shrapnelgames.com/ubb/images/icons/icon9.gif.
And it's one of the best beam weapons in the game,...
Forum:
Space Empires: IV & V
February 7th, 2001, 10:57 PM
Replies:
6
Pop Bonus Problem
Views:
1,738
Posted By
HreDaak
Re: Pop Bonus Problem
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hota:
I copied and pasted it from a post on this board so I'm assuming that it worked past 20 for them. ...
Forum:
Space Empires: IV & V
February 7th, 2001, 10:19 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
Excellent.. excellent http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Uh.. only one thing concerns me now. How the hell am i supposed to beat the AI after the next patch?!? ...
Forum:
Space Empires: IV & V
February 6th, 2001, 11:06 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
Great news Mephisto http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
Just to bring a small update on how the test game is progressing. Its turn 206 and here are some stats: 1st Cue Cappa...
Forum:
Space Empires: IV & V
February 6th, 2001, 05:19 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Ah, a very interesting topic!
HreDaak, I can confirm both of your observations regarding the...
Forum:
Space Empires: IV & V
February 6th, 2001, 09:45 AM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tenryu:
HreDaak,
Thanks for the information. I went into my AI files tonight and removed the Defense Base call...
Forum:
Space Empires: IV & V
February 6th, 2001, 03:29 AM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Daynarr:
You should forward these findings and savegames to MM before the patch comes out.<HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
February 6th, 2001, 02:26 AM
Replies:
11
Empire wide facilities
Views:
3,424
Posted By
HreDaak
Re: Empire wide facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
Like almost every other idea posted here, we've already thought of this in the beta forums. ...
Forum:
Space Empires: IV & V
February 6th, 2001, 02:12 AM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
[QUOTE]Originally posted by Baron Munchausen:
I've known for a long time that the AI doesn't check if a planet has cargo space for what it is building. This results in loads of satellites being...
Forum:
Space Empires: IV & V
February 5th, 2001, 10:59 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,610
Posted By
HreDaak
Re: AI construction queue problems (ship construction)
Ok guys, just modify your vehicle construction files and watch the AI kick some major butt http://www.shrapnelgames.com/ubb/images/icons/icon12.gif.
1. Do not let the AI build defense bases!!! I...
Showing results 26 to 50 of 97
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