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Showing results 26 to 35 of 35
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Posts Made By:
Dan C.
Forum:
Space Empires: IV & V
November 15th, 2002, 06:18 AM
Replies:
16
Attacking Planets (or trying not to)
Views:
3,265
Posted By
Dan C.
Re: Attacking Planets (or trying not to)
<font size="2" face="Verdana, Helvetica, sans-serif">I just tried that and it didn't work. However I noticed that the secondary move was actually point-blank (not drop troops which it was originally,...
Forum:
Space Empires: IV & V
November 15th, 2002, 02:56 AM
Replies:
16
Attacking Planets (or trying not to)
Views:
3,265
Posted By
Dan C.
Re: Attacking Planets (or trying not to)
<font size="2" face="Verdana, Helvetica, sans-serif">I think that might be it. I have a saved Version of the game at that point, and there are 7 WP with missiles. However the fighters leave behind a...
Forum:
Space Empires: IV & V
November 14th, 2002, 03:53 AM
Replies:
16
Attacking Planets (or trying not to)
Views:
3,265
Posted By
Dan C.
Attacking Planets (or trying not to)
I seem to be having a problem with the game, and I don't know if it is a bug or just me.
I had two fleets, one of 70 fighters and one of several lt. Cruisers. I wanted to destroy the ships guarding...
Forum:
Space Empires: IV & V
November 9th, 2002, 09:16 PM
Replies:
49
Drones
Views:
5,120
Posted By
Dan C.
Re: Drones
This may be another wild comment chase, however the vehiclesize.txt states that Drones may or may not be under player control (depends on components).
Now in tactial combat I can not seem to ever...
Forum:
Space Empires: IV & V
November 7th, 2002, 01:19 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,575
Posted By
Dan C.
Re: Things we\'d like to see in the next patch
<font size="2" face="Verdana, Helvetica, sans-serif">I, of course, have the opposite problem. I would like to rename more. It would be nice if the next patch would allow one to re-name a mothballed...
Forum:
Space Empires: IV & V
November 4th, 2002, 06:56 AM
Replies:
47
New Version of the modlauncher
Views:
6,106
Posted By
Dan C.
Re: New Version of the modlauncher
Yep,
Works fine on Multiple monitors now. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
November 2nd, 2002, 08:05 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,575
Posted By
Dan C.
Re: Things we\'d like to see in the next patch
<font size="2" face="Verdana, Helvetica, sans-serif">Nope, Sorry, Don't follow your statement at all. How does encrypting the map file prevent MP cheating?? Most MP games disable map saving and never...
Forum:
Space Empires: IV & V
November 2nd, 2002, 07:27 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,575
Posted By
Dan C.
Re: Things we\'d like to see in the next patch
I would like to see the map format be unencrypted. The game file, should be certainly, however if you have a map file and want to see it all you have to do is fire up the map editor. It would be nice...
Forum:
Space Empires: IV & V
November 2nd, 2002, 07:18 AM
Replies:
31
Tech Tree Please....
Views:
3,971
Posted By
Dan C.
Re: Tech Tree Please....
As I could not get the java tech tree to work (recieved a 'no class found' for main, even though the classpath was correct, and the SE4 mod wants to replace my system files which it says are out of...
Forum:
Space Empires: IV & V
October 29th, 2002, 02:55 AM
Replies:
14
Unable to get the SEIV Launcher working.
Views:
2,589
Posted By
Dan C.
Re: Unable to get the SEIV Launcher working.
I am having some problems with the Mod launcher v2
It puts all the savegame part of the launcher off the right hand edge of my screen, and there seems to be no way to re-position the launcher. ...
Showing results 26 to 35 of 35
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