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Showing results 26 to 50 of 84
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Posts Made By:
Seik
Forum:
Space Empires: IV & V
June 21st, 2002, 01:00 AM
Replies:
7
Population and combat
Views:
2,032
Posted By
Seik
Re: Population and combat
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, yes - that's fine.
But as far as I know there are no phased-shields for planets or facilities (hard coded).
Seik
Forum:
Space Empires: IV & V
June 20th, 2002, 01:12 AM
Replies:
7
Population and combat
Views:
2,032
Posted By
Seik
Population and combat
Hi,
there is one little thing in SE4 that really bother me:
The population on planets could be killed to easy.
If there is no defense you can kill 4.0M people in one round with only a couple of...
Forum:
Space Empires: IV & V
February 4th, 2002, 06:30 PM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Re: Things I would like to see in the next Version(s)...
ROFL - ...
But it is an idea I can think about.
Maybe encrypting such info could be help in MultiPlayer ...
Forum:
Space Empires: IV & V
February 3rd, 2002, 09:56 PM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Re: Things I would like to see in the next Version(s)...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Grandpakim:
3. Eliminate the need to build storage space on planets for resources (mineral, organic,...
Forum:
Space Empires: IV & V
February 3rd, 2002, 09:46 PM
Replies:
10
PBW is Back!
Views:
2,939
Posted By
Seik
Re: PBW is Back!
GREAT - never thought that I could miss it so much ... *gg*
Thanks for it!
Seik
Forum:
Space Empires: IV & V
February 3rd, 2002, 05:18 PM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Re: Things I would like to see in the next Version(s)...
One thing I really hate is:
when you have explored a system and leave it you forgot all knowledge about enemy planets etc.
I think it will be better to "freeze" the Last seen situation.
Seik
Forum:
Space Empires: IV & V
February 3rd, 2002, 03:01 AM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Re: Things I would like to see in the next Version(s)...
Thanks SJ - but as we can see it is not easy.
And it can be very trespassing when you do it for very big fleets.
But that brings me to some other things:
Range: from one point to another. ...
Forum:
Space Empires: IV & V
February 3rd, 2002, 02:37 AM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Re: Things I would like to see in the next Version(s)...
YEP. I know that.
But a ship with 6 engines uses 60 supply points/sector (normal engines) and a ship with only 3 engines only 30 points.
ex.: a fleet of two ships (1x 6 engines, 1x 3 engines)...
Forum:
Space Empires: IV & V
February 3rd, 2002, 02:05 AM
Replies:
47
Things I would like to see in the next Version(s)...
Views:
9,486
Posted By
Seik
Things I would like to see in the next Version(s)...
I will find it usefull to know the number of sectors my fleet/ship could move (range).
For the moment I know the exact supply points and can calculate the max. range of my unit.
This is an easy...
Forum:
Space Empires: IV & V
January 30th, 2002, 04:17 AM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Re: Ultimate MOD balance
@SJ:
what an idea - we should save for SE5 ;-p
Forum:
Space Empires: IV & V
January 29th, 2002, 03:45 PM
Replies:
4
Inelligence Projects
Views:
1,495
Posted By
Seik
Re: Inelligence Projects
Hehe, yes that s what I ve done.
Let other empires declare war on him was an easy task. ;-)
Seik
Forum:
Space Empires: IV & V
January 29th, 2002, 03:42 PM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Re: Ultimate MOD balance
No problem.
I think we all want the same -> improve this game and MODs more and more.
Making MODs is a hard work and I don t want to blame that guys - only to remedy some things.
Seik
Forum:
Space Empires: IV & V
January 28th, 2002, 07:03 PM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Re: Ultimate MOD balance
No, I don t think so.
Religious Research isn t so slow as you told - I think it is much faster:
Because you have to research on less trees to get the most important things.
What I mean is: you...
Forum:
Space Empires: IV & V
January 28th, 2002, 03:10 AM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Re: Ultimate MOD balance
Wow - did nt know that...
There were 90 small mines with Lvl.3 warhead
(90x(2x300)=54k damage points).
Only one ship with Shield of Eath.III (diecast)enters that field....
Thanks
Forum:
Space Empires: IV & V
January 28th, 2002, 02:44 AM
Replies:
4
Inelligence Projects
Views:
1,495
Posted By
Seik
Re: Inelligence Projects
Thanks SJ.
I think I ve to try harder to take his CI down.
Seik
Forum:
Space Empires: IV & V
January 28th, 2002, 02:41 AM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Re: Ultimate MOD balance
One more thing that happened - I think it is a little bug?!
Ships that use diecast mount components can sweep minefields without the risk to take damage!
If a ship with such a mount enters a...
Forum:
Space Empires: IV & V
January 28th, 2002, 01:10 AM
Replies:
12
Ultimate MOD balance
Views:
2,954
Posted By
Seik
Ultimate MOD balance
Do you really think that all racial advantages are balanced in the UM?
IMO the "Deeply Religious" is much to strong ... they get some very nice components without any disadvantage!
For example:...
Forum:
Space Empires: IV & V
January 27th, 2002, 03:03 AM
Replies:
4
Inelligence Projects
Views:
1,495
Posted By
Seik
Inelligence Projects
I know you have talked about it more than one time but I still don t understand it.
I m playing a PBEM game with a friend. I m producing ~110k IP/turn and he ~25k/turn.
He has Intelligence...
Forum:
Space Empires: IV & V
November 22nd, 2001, 01:02 AM
Replies:
5
OT - Thanksgiving time for thankfulness
Views:
1,582
Posted By
Seik
Re: OT - Thanksgiving time for thankfulness
That's a nice idea.
THANKS FOR THE BEST STRATEGY GAME !
Seik
Forum:
Space Empires: IV & V
November 17th, 2001, 02:09 AM
Replies:
10
Neural Combat Net
Views:
1,921
Posted By
Seik
Re: Neural Combat Net
I think you should not do so.
Because there are Racial Boni you can t steal (ex. Propulsion Experts etc.).
If you can steal Org./Crystl. there has to be an option to steal all other boni as...
Forum:
Space Empires: IV & V
November 17th, 2001, 02:05 AM
Replies:
1
Q: Mines
Views:
1,310
Posted By
Seik
Q: Mines
One more question about mines:
If I mine another players planet in peacetime and then go to war.
What happens to his ships around this planet?
Will they trigger the mines or only ships which...
Forum:
Space Empires: IV & V
October 5th, 2001, 01:40 AM
Replies:
21
LAN helper
Views:
4,738
Posted By
Seik
Re: LAN helper
@Aub:
I ve made a copy of the fonts now - but I see no big difference.
But the main point is that the tool is running very well ... now. ...
Forum:
Space Empires: IV & V
October 4th, 2001, 01:21 AM
Replies:
21
LAN helper
Views:
4,738
Posted By
Seik
Re: LAN helper
Call me crazy, stupid or whatever you want - it did not function!!!
I believe that it works - but what the hell I m doing wrong?
For a test I started a new game (only 1 human player / and only...
Forum:
Space Empires: IV & V
October 4th, 2001, 12:29 AM
Replies:
21
LAN helper
Views:
4,738
Posted By
Seik
Re: LAN helper
@Aub: np http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Thanks for the hint - I ll try this way.
Is it possible to be HOST and PLAYER on the same machine? <- two copies of your tool...
Forum:
Space Empires: IV & V
October 3rd, 2001, 03:05 AM
Replies:
21
LAN helper
Views:
4,738
Posted By
Seik
Re: LAN helper
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Aub:
Sequential turns? Oh, I see - it makes total sense now!
Frankly I just never considered seq. turns as...
Showing results 26 to 50 of 84
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