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Showing results 26 to 50 of 79
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Posts Made By:
Geryon
Forum:
Space Empires: IV & V
May 18th, 2003, 12:35 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
PF on the demeanors/cultures don't really bother with that unless you really want to. I was merely making an observation and pointing out how it's kinda ironic that I had made the Dilgar as psychos...
Forum:
Space Empires: IV & V
May 17th, 2003, 07:22 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
PF I was playing a game and got a missing bmp error when looking at the weapons of an enemy ship (I can't remember what race). It was components/comp_855...
Is this a bmp that was mistakenly...
Forum:
Space Empires: IV & V
May 14th, 2003, 02:15 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Since I offered/requested some of these changes/additions to the sets I hope I haven't gotten you in trouble there PF. http://forum.shrapnelgames.com/images/icons/confused.gif
Forum:
Space Empires: IV & V
May 11th, 2003, 11:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Strangely enough the files you sent me fixed the problem so there you go, I guess you grasped the right straws http://forum.shrapnelgames.com/images/icons/icon12.gif
Been playing now for a bit...
Forum:
Space Empires: IV & V
May 11th, 2003, 04:15 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Actually I placed the Light Frigate between Frigate and Corvette. I'll give it a run and see if the problem persists, still there shouldn't be any conflict with the Light Frigate and the error named...
Forum:
Space Empires: IV & V
May 11th, 2003, 12:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
That's odd, I compared the scout portion in the desingcreation in the file you just handed to me and my old one and the settings are identical. I'm not sure what could be causing this problem but I...
Forum:
Space Empires: IV & V
May 11th, 2003, 12:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Double post sorry!
[ May 10, 2003, 23:41: Message edited by: Geryon ]
Forum:
Space Empires: IV & V
May 11th, 2003, 12:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
The race that occurs with is the Minbari. I'm unsure if any other race has this problem so far that has been the only one but that might be because none of the others have engaged in combat yet.
...
Forum:
Space Empires: IV & V
May 10th, 2003, 08:46 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
I see what you mean Jimbob. Still the Omega Destroyer is larger than the Imperator SD (not to mention Sharlins, Warlocks and Poseidons), I think they need to rebalance their B5 techs at some point as...
Forum:
Space Empires: IV & V
May 10th, 2003, 06:26 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Thanks for the info. Damn, you mean to tell me I'll be stuck in some battles which Last an hour due to fighters, planetary assaults, etc. Hmm, that's something they should have had an alternative to...
Forum:
Space Empires: IV & V
May 9th, 2003, 10:26 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
PF: I'm glad to hear you like the Tethys and found a place for it. I find myself not being able to play because of constantly making Last minute additions, I want to have as many different designs as...
Forum:
Space Empires: IV & V
May 9th, 2003, 05:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Ok, I think I'll just add those to my vehiclesize.txt so that I can have those ingame then. http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm also thinking of adding a scout because...
Forum:
Space Empires: IV & V
May 9th, 2003, 01:27 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Hi Nomor, I received the zip you sent me.
To answer your first question, my Cotton Tender bmp is different because mine shows the ship in a kinda sideways a little front angle where you can see...
Forum:
Space Empires: IV & V
May 8th, 2003, 10:05 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Ok, so are we going to use those to be added designs? Or is there a particular reason they aren't ingame yet? Because if they can be used ingame, I'm thinking of adding them to the vehiclesize.txt so...
Forum:
Space Empires: IV & V
May 8th, 2003, 06:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Thanks for the info. I'll experiment with my JG constructions and see if I can deploy my troops out there http://forum.shrapnelgames.com/images/icons/icon7.gif
What would the generic race do...
Forum:
Space Empires: IV & V
May 7th, 2003, 10:15 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
No I wouldn't mind. What did you have in mind for a replacement?
Also is there a way to build a Jump Gate? I've been able to develop Jump Engines up to 50 Light years, but when trying to move...
Forum:
Space Empires: IV & V
May 5th, 2003, 06:01 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Thanks so much for the updated vehiclesize.txt Pathfinder. I've almost finished those Minbari Transports but I haven't found a decent Blue Star picture for the main portrait, I should have them done...
Forum:
Space Empires: IV & V
May 4th, 2003, 02:42 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Ok so it's pretty much as I thought, thanks. I'll be refitting it accordingly to match what you described. Hey what do you think of using the Tonka Construction Fury as the small repair tug?
Will...
Forum:
Space Empires: IV & V
May 4th, 2003, 04:49 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Hey Pathfinder sounds like a real good setup. Since the Boards had apperently taken a nosedive recently I tried to use your advise and Imperator Fyron's modding tutorial to get those darn Repair...
Forum:
Space Empires: IV & V
May 1st, 2003, 05:08 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Ok thanks for the info. I'll leave both normal and neutral Versions installed for now.
Have you decided the positions of the Brakiri and the other EA ships I sent you?
Halik as the Corvette...
Forum:
Space Empires: IV & V
May 1st, 2003, 04:54 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Ok then. In the E-mail I sent with the Lastest zip I briefly mentioned the classes of both the Brakiri and all of the EA ships I sent you. If you need any further info such as weapons or actual sizes...
Forum:
Space Empires: IV & V
May 1st, 2003, 04:22 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
I have repair ships for other races but they are completely non-canon and were developed for the Armada 2 B5 mod. I'm not sure if you're interested in those but that's the best I can offer at the...
Forum:
Space Empires: IV & V
May 1st, 2003, 01:50 AM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Great, they're on their way. If you can get these and the other 3 EA ships I sent you; Artemis, Tethys, and Saggitarius I'd really appreciate it. If not then I'll manage to get them in eventually. ...
Forum:
Space Empires: IV & V
April 30th, 2003, 11:55 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
Gotcha. Are you interested in using these additional ships though. I already made the EA Repair and Supply ships and can look for other things as needed.
Additionally, the Brakiri aren't as bad as...
Forum:
Space Empires: IV & V
April 30th, 2003, 10:56 PM
Replies:
5,004
Babylon 5 Mod
Views:
605,753
Posted By
Geryon
Re: Babylon 5 Mod
PF: Lol, ok I have the bag prepared and lots of Pepto Bismol...I also have a psychiatrist on speed dial in case this will cause permanent psychological damage. ...
Showing results 26 to 50 of 79
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