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Showing results 26 to 50 of 369
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Posts Made By:
henk brouwer
Forum:
Space Empires: IV & V
November 14th, 2006, 02:15 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
341,241
Posted By
henk brouwer
Re: Colony Types
Maybe migration between empires should depend on population loyalty, or does it work like that already?
Or happines could be a factor, with people migrating towards places with higher happines.
...
Forum:
Space Empires: IV & V
November 4th, 2006, 07:26 AM
Replies:
7
Just bought SEV and got starfury for free
Views:
1,767
Posted By
henk brouwer
Just bought SEV and got starfury for free
I'm just posting this because some other people might be interested. Strategy first has an offer where if you buy SEV you get starfury for free (as a download)
I had seen offers for SEV with a free...
Forum:
Space Empires: IV & V
October 14th, 2006, 07:30 PM
Replies:
25
Intelligent Design
Views:
6,286
Posted By
henk brouwer
Re: Intelligent Design
The crab design, or some simillar design (spiders with crab claws) would work on land too.
The gathering of the main sensors and processing core is a valid point though, some variation might be...
Forum:
Space Empires: IV & V
October 14th, 2006, 06:49 PM
Replies:
25
Intelligent Design
Views:
6,286
Posted By
henk brouwer
Re: Intelligent Design
I think it's very unlikely to expect all aliens to be humanoids, there are plenty of viable alternatives, and a few billion years of evolution on earth has produced a few nice examples.
Take the...
Forum:
Space Empires: IV & V
October 7th, 2006, 03:48 AM
Replies:
165
SEV Beta History starting V1.0
Views:
24,986
Posted By
henk brouwer
Re: SEV Beta History starting V1.0
Very glad to see these changes. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
September 22nd, 2006, 12:41 PM
Replies:
10
Some SE V Models
Views:
2,718
Posted By
henk brouwer
Re: Some SE V Models
Yes texturing can be a huge pain.
Here's a link to a tutorial that I found very usefull, it's written for photoshop and max3d, both of which are way too expensive for me, but luckily most of it can...
Forum:
Space Empires: IV & V
September 8th, 2006, 02:03 PM
Replies:
4
Speech pack....?
Views:
1,649
Posted By
henk brouwer
Re: Speech pack....?
Sorry about that. I made the corrections to the readme and the downloadable file.
Forum:
Space Empires: IV & V
September 8th, 2006, 01:04 PM
Replies:
4
Speech pack....?
Views:
1,649
Posted By
henk brouwer
Re: Speech pack....?
Is this it?
Forum:
Space Empires: IV & V
August 30th, 2006, 12:49 PM
Replies:
25
SE:V Shipset Questions
Views:
4,540
Posted By
henk brouwer
Re: SE:V Shipset Questions
Very nice and interesting ship design http://forum.shrapnelgames.com/images/smilies/happy.gif
I'm afraid I can't help with the errors.. I'm using blender myself which does not seem to have all...
Forum:
Space Empires: IV & V
August 28th, 2006, 07:15 PM
Replies:
11
Pondering SE:V performance
Views:
3,243
Posted By
henk brouwer
Re: Pondering SE:V performance
Thats good to know. Are fighters always drawn as flat objects in spacecombat, or do they use the 3d models when you zoom in? I seem to recall some screenshots (of groundcombat) with what seems like...
Forum:
Space Empires: IV & V
August 27th, 2006, 06:31 PM
Replies:
25
SE:V Shipset Questions
Views:
4,540
Posted By
henk brouwer
Re: SE:V Shipset Questions
Does starfury give you an error, or does the ship model simply not show up? If that's the case you might just have made the scale of your ship too small (by a factor of 1000 or so) Quite a few...
Forum:
Space Empires: IV & V
August 19th, 2006, 04:50 AM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
Work on my shipset is progressing slowly, I've got 6 models finished and UV-mapped, still need to texture them and get all the renders and slot layouts done.
Anyhow I've got another question. The...
Forum:
Space Empires: IV & V
August 17th, 2006, 05:31 PM
Replies:
55
OT: The solar system has 12 planets
Views:
12,709
Posted By
henk brouwer
Re: OT: The solar system has 12 planets
Hmm the barycentre is indeed defined by the *average* distance between the two objects. Still, if they are in eleptical orbits the distance to the barycentre can change, if I understand correctly,...
Forum:
Space Empires: IV & V
August 17th, 2006, 04:20 PM
Replies:
55
OT: The solar system has 12 planets
Views:
12,709
Posted By
henk brouwer
Re: OT: The solar system has 12 planets
Very true http://forum.shrapnelgames.com/images/smilies/happy.gif
It's still an akward definition for a planet though, what if Charon had been in an eleptical orbit, so the barycenter would...
Forum:
Space Empires: IV & V
August 17th, 2006, 02:43 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
I think the firing arcs are a graphical thing only: If your ship is firing at an enemy behind it the laserbeam will originate at the point specified by the corresponding firing arc somewhere at the...
Forum:
Space Empires: IV & V
August 17th, 2006, 01:31 PM
Replies:
55
OT: The solar system has 12 planets
Views:
12,709
Posted By
henk brouwer
Re: OT: The solar system has 12 planets
That's quite a messy definition... If I recall correctly the barycenter is influenced by the distance between the two objects, not just their mass. By this definition Charon wouldn't have been a...
Forum:
Space Empires: IV & V
August 11th, 2006, 03:10 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
Thanks kwok! That's very usefull information.
I'm going to worry about the rendered images and slot placement later, but it would be nice to know the dimensions of the race portrait, I have an...
Forum:
Space Empires: IV & V
August 10th, 2006, 05:46 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
Hmm. No news yet.
Or maybe there is: I visited the good old universal shipyards earlier today and found this amazing shipset preview by John Beech:
http://mkv25.net/USy/se5.php
Not only is this a...
Forum:
Space Empires: IV & V
August 2nd, 2006, 06:05 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
http://forum.shrapnelgames.com/images/smilies/happy.gif I could claim it's a shipset for a race of intelligent bacteria, that would explain the size difference..
Thanks for the comments, I'll...
Forum:
Space Empires: IV & V
August 1st, 2006, 05:07 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
I don't know yet http://forum.shrapnelgames.com/images/smilies/happy.gif, suggestions?
Forum:
Space Empires: IV & V
August 1st, 2006, 04:32 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
Re: SEV shipset instructions?
Ah, good news.
Also after some headbanging and frustration I finally got a working shipmodel into the starfury demo. (I thought I had everything set up the way I should, but no ship showed up when...
Forum:
Space Empires: IV & V
July 30th, 2006, 04:31 PM
Replies:
79
SEV shipset instructions?
Views:
14,128
Posted By
henk brouwer
SEV shipset instructions?
The SEV release date is almost upon us, and this brings back memories from the days just before the release of it's predecessor SEIV.
Back then, several months before the release of SEIV, malfador...
Forum:
Space Empires: IV & V
June 19th, 2006, 02:13 AM
Replies:
13
New Races For Use With CBmod
Views:
3,497
Posted By
henk brouwer
Re: New Races For Use With CBmod
I just downloaded the shipsets and started my first CB-Mod game. The shipsets are excellent. If you're going to have a large carrier battle, you have to have a starwars shipset...
Forum:
Space Empires: IV & V
June 15th, 2006, 01:59 PM
Replies:
83
SE:V Screenshots at the SE Depot
Views:
15,471
Posted By
henk brouwer
Re: SE:V Screenshots at the SE Depot
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.
On the other hand, I don't really like the square shape of the...
Forum:
Space Empires: IV & V
April 25th, 2006, 03:28 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
72,278
Posted By
henk brouwer
Re: New version: 1.80
Hi David, good to see you around too, are you still working on art for Malfador?
Well in that case it might be usefull to tell a bit more about the dramatic downfall of the Jitwick Empire in...
Showing results 26 to 50 of 369
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