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Showing results 26 to 50 of 92
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Posts Made By:
apache
Forum:
Space Empires: IV & V
February 24th, 2001, 01:54 AM
Replies:
49
SE4 and the Navy
Views:
9,835
Posted By
apache
Re: SE4 and the Navy
I do believe that there would have to be an entirely new branch of the armed services for space warfare. No earth based branch has any experince flying spaceships, not the Navy, Airforce, Army, or...
Forum:
Space Empires: IV & V
February 24th, 2001, 01:44 AM
Replies:
11
Massive Space Yards
Views:
3,157
Posted By
apache
Re: Massive Space Yards
I like the idea of bigger space yards, but making them as big as suggested would make temporal space yards useless.
Forum:
Space Empires: IV & V
February 22nd, 2001, 09:27 PM
Replies:
1
repair
Views:
1,530
Posted By
apache
repair
Is there any chance that repairing will be changed from component based to resource based? This would make a lot more sense obviously. It would also bring a whole new element of strategy to the...
Forum:
Space Empires: IV & V
February 16th, 2001, 08:06 PM
Replies:
13
OT - We never landed on the Moon
Views:
3,866
Posted By
apache
Re: OT - We never landed on the Moon
Oh my GOD!! Please tell me no one here is really stupid enough to believe FOX that we did not go to the moon. If you believe that, then I have some ocean-front property in Colorado I am looking to...
Forum:
Space Empires: IV & V
February 11th, 2001, 02:49 AM
Replies:
13
Bug - Asteroid w/ sphere/ring world
Views:
3,752
Posted By
apache
Re: Bug - Asteroid w/ sphere/ring world
Sure its obvious the star has been negated by the ring/sphere world (though a ring world should have no effect on the star since there are plenty of other directions for the light to escape through...
Forum:
Space Empires: IV & V
February 7th, 2001, 02:34 AM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,778
Posted By
apache
Re: Armor, Shields and Damage (FAQ)
Wow, that is some damn fine research work. Definitely organic armor should not add up extra points if there is no partial damage.
" But this gets messy. How does this "damaged" list indicate...
Forum:
Space Empires: IV & V
February 2nd, 2001, 07:55 PM
Replies:
56
Atmosphere
Views:
10,908
Posted By
apache
Re: Atmosphere
"Hmmm. I'd say that if the net gravitational force on an object is zero, that by definition, all the gravitational forces have canceled out. Gravity is not like pressure in the example you give. For...
Forum:
Space Empires: IV & V
February 2nd, 2001, 07:34 PM
Replies:
23
Too many planets
Views:
4,177
Posted By
apache
Re: Too many planets
Well, my theory on Gas Giant colonization is that they are in some sort of massive space station that orbits the planet within the atmosphere. This would be quite feasible, especially if there was...
Forum:
Space Empires: IV & V
February 2nd, 2001, 01:01 AM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
I know there are experiments supporting special relativity. However, general relativity does not assume light is some ultimate speed, nor does it assume that it is a constant speed. Furthermore,...
Forum:
Space Empires: IV & V
February 2nd, 2001, 12:50 AM
Replies:
56
Atmosphere
Views:
10,908
Posted By
apache
Re: Atmosphere
Krakenup, I have given up on you. I really don't have a clue why we keep saying the same things differently and keep thinking the other one is wrong. The original argument I was making was that the...
Forum:
Space Empires: IV & V
February 2nd, 2001, 12:17 AM
Replies:
8
Resources and Monoliths
Views:
2,355
Posted By
apache
Re: Resources and Monoliths
Um, well, regaining initial investments are irrelevant. Remember, whatever resources you do not spend are immediately lost. If you have a surplus of resources every turn, then payback is totally...
Forum:
Space Empires: IV & V
February 1st, 2001, 09:38 PM
Replies:
56
Atmosphere
Views:
10,908
Posted By
apache
Re: Atmosphere
First off, yes, the 3520 was a typo, one I noticed and thought I fixed, but apparently did not.
Now, no no no, density has nothing to do with gravity. It is only distance and mass, and density is...
Forum:
Space Empires: IV & V
February 1st, 2001, 06:20 AM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
Yeah technically nothing can ever be proven. However, there comes a point at which numerous experiments and calculations, etc. consistantly fail to disprove a theory. At this point it becomes a...
Forum:
Space Empires: IV & V
February 1st, 2001, 02:07 AM
Replies:
19
Multiple shipyards
Views:
3,445
Posted By
apache
Re: Multiple shipyards
Hey modders, heres a question for you.
Many folks have been asking for multiple shipyards to assist in production or give multiple queues. My question: can you design a facility called say,...
Forum:
Space Empires: IV & V
February 1st, 2001, 01:44 AM
Replies:
56
Atmosphere
Views:
10,908
Posted By
apache
Re: Atmosphere
Well, I looked up planet surface gravity, and all kinds of other stuff just to find out where you got your information. Yes, I did find plainly given stats that claimed the surface gravity compared...
Forum:
Space Empires: IV & V
February 1st, 2001, 12:54 AM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
Again, I will say that relativity is unproven. Nothing manmade has ever traveled to any significant portion of the speed of light, and if you want to believe it as fact, thats fine, but the truth is...
Forum:
Space Empires: IV & V
January 31st, 2001, 08:20 PM
Replies:
56
Atmosphere
Views:
10,908
Posted By
apache
Re: Atmosphere
Um, where did you get that 'surface gravity' information? I hope you realize that gravity is a function of mass, not density. There also is absolutely no scientific information about the 'surfaces'...
Forum:
Space Empires: IV & V
January 31st, 2001, 08:07 PM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
Yep, a ship sure can turn to be able to fire all of its weapons at one target. But, it would take quite a while to do so if it had an inertial propulsion system. A dreadnought trying to aim its...
Forum:
Space Empires: IV & V
January 31st, 2001, 06:59 PM
Replies:
3
Do colony ships build too quickly?
Views:
1,182
Posted By
apache
Re: Do colony ships build too quickly?
Well, personally, I would rather make all ships much more expensive based on class. I really think its too easy to build a whole bunch of warships real quick.
I also think that maintainance is a...
Forum:
Space Empires: IV & V
January 31st, 2001, 06:42 AM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
Yes, there sure are particles and gravity effects in space. However, both of these become much more irrelevant the farther you get from a gravity source.
The gravitational force is proportional...
Forum:
Space Empires: IV & V
January 31st, 2001, 06:09 AM
Replies:
7
A few humble supplications to MM
Views:
1,423
Posted By
apache
Re: A few humble supplications to MM
Well, apparently the school system does not work if slavery is ever taught as the reason for the Civil War.
But as for in game rebellions, I simply make sure the population is always happy so that...
Forum:
Space Empires: IV & V
January 31st, 2001, 02:51 AM
Replies:
7
A few humble supplications to MM
Views:
1,423
Posted By
apache
Re: A few humble supplications to MM
I generally like those ideas. I don't know that it would be a great idea for ships to randomly join rebellions though. Maybe if another component or facility or something were added to the game...
Forum:
Space Empires: IV & V
January 30th, 2001, 09:27 PM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
apache
Re: Ship size vs. weapons
Just want to mention some things.
1) There is no such thing as ballistics in space (vacuum, no gravity effects). All standard weapons will travel straight until they hit something else. I believe...
Forum:
Space Empires: IV & V
January 30th, 2001, 12:42 AM
Replies:
15
stealth armor not working
Views:
2,785
Posted By
apache
Re: stealth armor not working
Planets do not have a default psychic, gravitational, or temporal sensor ability unless you have researched the appropriate areas. If this were the case, then stealth armor would not work at all...
Forum:
Space Empires: IV & V
January 30th, 2001, 12:35 AM
Replies:
23
Too many planets
Views:
4,177
Posted By
apache
Re: Too many planets
I really don't find it unrealistic that races can colonize any planet type if they research it. If you want to base it on something like a race is born on a solid, rock planet, they should easily be...
Showing results 26 to 50 of 92
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