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Showing results 26 to 50 of 327
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Posts Made By:
Psientist
Forum:
Scenarios, Maps and Mods
March 5th, 2009, 08:38 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
79,893
Posted By
Psientist
Re: Mytheology Pretenders 3
arrrgggh. I was hoping I could chain together multiple shapes for Aku each with the #shapechange command. Unfortunately, it only recognizes two shapes total in the chain (the first, and the last...
Forum:
Scenarios, Maps and Mods
March 5th, 2009, 07:30 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
79,893
Posted By
Psientist
Re: Mytheology Pretenders 3
Wow, that's quite the compliment, considering who it's from. Thanks!
Another quick peek at new art for the update. I was never happy with my old black dragon sprite, which borrowed artwork from...
Forum:
Scenarios, Maps and Mods
March 4th, 2009, 10:34 AM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
79,893
Posted By
Psientist
Re: Mytheology Pretenders 3
the time consuming part of Aku is I have to make separate sprites for a dragon shape, an octo-thingy, a bird-bat thingy.... etc
Forum:
Scenarios, Maps and Mods
March 3rd, 2009, 07:46 PM
Replies:
89
Mod:
Mytheology Pretenders 3
Views:
79,893
Posted By
Psientist
Re: Mytheology Pretenders 3
New update coming soon. Just a teaser.... AKU!
Forum:
Scenarios, Maps and Mods
March 3rd, 2009, 02:39 PM
Replies:
17
3.22 patch update?
Views:
5,538
Posted By
Psientist
3.22 patch update?
Any news on when the next patch might be forthcoming? That #com site mod bug (that only produces non-commanders instead) really is hampering my update and balancing of my Antilarium metamap.
Forum:
Scenarios, Maps and Mods
March 3rd, 2009, 02:33 PM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
Sorry for the long silence, major, major update to the Antilarium metamap coming soon.
Forum:
Scenarios, Maps and Mods
March 1st, 2009, 01:56 PM
Replies:
11
Mounted=Animal attribute?
Views:
3,077
Posted By
Psientist
Re: Mounted=Animal attribute?
Hmmm, that does present a problem. In which case, you should charm the mount, and the commander goes to their #secondshape ... but there's no solution if there's no #secondshape for that unit.
...
Forum:
Scenarios, Maps and Mods
March 1st, 2009, 01:20 PM
Replies:
11
Mounted=Animal attribute?
Views:
3,077
Posted By
Psientist
Mounted=Animal attribute?
Shouldn't all mounted units, especially knights, have the "animal" attribute, and thus be subject to the "animal awe" ability?
I was reading one of my favorite authors, Glenn Cook, who described a...
Forum:
Dominions 3: The Awakening
December 4th, 2008, 01:53 PM
Replies:
43
The new map Dawn
Views:
13,962
Posted By
Psientist
Re: The new map Dawn
Where *is* this map?
Forum:
Scenarios, Maps and Mods
November 28th, 2008, 05:51 PM
Replies:
3
#com not working right?
Views:
2,589
Posted By
Psientist
Re: #com not working right?
Thanks guys. At least I know I can leave my mod as-is, and it will fix itself with the next patch.
Forum:
Scenarios, Maps and Mods
November 28th, 2008, 04:32 PM
Replies:
3
#com not working right?
Views:
2,589
Posted By
Psientist
#com not working right?
Has anyone successfully used the new magic site modding commands in the latest patch?
I have tested #mon successfully, but the #com command only produces recruitable non-commander units (e.g.,...
Forum:
Scenarios, Maps and Mods
November 9th, 2008, 02:41 PM
Replies:
3
Indy Research
Views:
1,730
Posted By
Psientist
Indy Research
I'm not finding anything about this in the modding PDFs, but I'm sure it's common knowledge that somehow is escaping me.
Q: How do AI nations and Indies establish their research level? Can you...
Forum:
Dominions 3: The Awakening
November 2nd, 2008, 12:10 PM
Replies:
27
A couple of sneaky tricks
Views:
14,839
Posted By
Psientist
Re: A couple of sneaky tricks
Hmmm... a quick thought occurred to me based upon my last posts - if you ever want to stop paying a merc, but don't want him used against you, give them a slave collar. Make your enemies waste some...
Forum:
Dominions 3: The Awakening
November 2nd, 2008, 12:08 PM
Replies:
27
A couple of sneaky tricks
Views:
14,839
Posted By
Psientist
A couple of sneaky tricks
Trick One:
I've discovered a funny little trick you can do with mercenaries.
1. Hire a mercenary. Give it defensive buffs so they are more likely to not kick the bucket easily - armor, rings...
Forum:
Scenarios, Maps and Mods
September 10th, 2008, 06:45 PM
Replies:
7
Pretender cost
Views:
2,151
Posted By
Psientist
Re: Pretender cost
It's not impossible - a year ago I did a statistical regression of all default pretenders, and the degree to which each attribute added to the cost. I developed a spreadsheet which allowed you to...
Forum:
Scenarios, Maps and Mods
September 2nd, 2008, 11:25 AM
Replies:
46
Utility:
Mod & Map Manual Feedback
Views:
13,181
Posted By
Psientist
Re: Mod & Map Manual Feedback
sorry to reply to my own post... but then we could even support "code examples" right in-text, like php.net (http://us3.php.net/manual/en/function.strstr.php) and other code sites do!
Forum:
Scenarios, Maps and Mods
September 2nd, 2008, 11:23 AM
Replies:
46
Utility:
Mod & Map Manual Feedback
Views:
13,181
Posted By
Psientist
Re: Mod & Map Manual Feedback
My humble suggestion:
Start a wiki using your updated manuals as a basis. searchable, collaborative, and it would accrue lessons learned and relevant commentary as the forum continues. We...
Forum:
Scenarios, Maps and Mods
August 22nd, 2008, 10:12 AM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
Gregstrom - that's entirely possible, as one mod can overwrite the base stats of a unit in another mod. There is a spreadsheet with all the unit, armor, weapon numbers included with the Antilarium...
Forum:
Scenarios, Maps and Mods
August 21st, 2008, 04:11 PM
Replies:
177
Dominions 3000 (name confirmed!)
Views:
24,670
Posted By
Psientist
Re: Dominions 3000 (tentative name)
No feedback yet - tried to set it up, but it lacked a readme, and I didn't see which nations I was supposed to use (I picked MA ulm vs Ryleh, but it didn't look right). I haven't had the time to...
Forum:
Scenarios, Maps and Mods
August 21st, 2008, 03:24 PM
Replies:
177
Dominions 3000 (name confirmed!)
Views:
24,670
Posted By
Psientist
Re: Dominions 3000 (tentative name)
I noticed that the d3k map/mod didn't have a banner, so I created one.
Devs, can I state for the record that it's silly for the game to require targa images for some modding purposes, but the...
Forum:
Scenarios, Maps and Mods
August 21st, 2008, 09:02 AM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
Some of the artwork in my mytheology mod is derivative - based on some artist's work, but modified/ shrunk / etc (e.g., KONG was based on movie posters). Not that you'd probably ever be able to...
Forum:
Scenarios, Maps and Mods
August 20th, 2008, 09:08 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
184,124
Posted By
Psientist
Re: Galaxy at war - Ulm vs Ulm - NEW,ACTUALLY PLAYABLE
It is possible to create custom, or modify existing, magic items and assign them to indies. Just look at my Antilarium metamap.
Creating a .dm file depends somewhat on your operating system, but...
Forum:
Scenarios, Maps and Mods
August 20th, 2008, 08:40 PM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
The weapon of Dergoth, (aka, "Candyman"), has been known to smack the holy right out of a victim.
Wow, thanks for the feedback, I'm glad the work will be enjoyed. Thanks much also for the bug...
Forum:
Scenarios, Maps and Mods
August 19th, 2008, 05:38 PM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
I believe I have been brutally sarcasmed.
Forum:
Scenarios, Maps and Mods
August 19th, 2008, 05:33 PM
Replies:
49
Map:
Antilarium 3 Metamap
Views:
59,389
Posted By
Psientist
Re: Antilarium 3 Metamap
he da bad guy
Showing results 26 to 50 of 327
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