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Showing results 26 to 50 of 450
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Posts Made By:
Scott Hebert
Forum:
Dominions 2: The Ascension Wars
March 28th, 2005, 02:15 PM
Replies:
84
Unit Cost Equation
Views:
10,006
Posted By
Scott Hebert
Re: Unit Cost Equation
210? Nah, too low. As far as d/ling stuff goes, I'm not on my own computer right now, so it's not possible.
Forum:
Dominions 2: The Ascension Wars
March 28th, 2005, 02:14 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
207,458
Posted By
Scott Hebert
Re: A thought from my brother and I...
A point regarding this. May I suggest a palette shift on provinces that have been already searched? That seems the easiest way to know whether a given site has been searched with a given spell. ...
Forum:
Dominions 2: The Ascension Wars
March 28th, 2005, 02:06 PM
Replies:
103
Random Picks and Modding...
Views:
11,252
Posted By
Scott Hebert
Re: Random Picks and Modding...
*shrug* You can't have it both ways. Either you balance to the good, the bad, the middle, or some standard we don't as yet know. Before, you told me I was balancing towards the bad end. Now,...
Forum:
Scenarios, Maps & Mods
March 28th, 2005, 01:58 PM
Replies:
54
Recruitable Mage Rebalance - seeking comments
Views:
15,403
Posted By
Scott Hebert
Re: Recruitable Mage Rebalance - seeking comments
A gem-cost increase changes the balance, but does not change the paradigm.
Being unable to use summoned mages for research would change the paradigm, and therefore be a more drastic change.
I...
Forum:
Dominions 2: The Ascension Wars
March 28th, 2005, 01:56 PM
Replies:
84
Unit Cost Equation
Views:
10,006
Posted By
Scott Hebert
Re: Unit Cost Equation
Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs. According to IW, magic paths have progressively increasing...
Forum:
Dominions 2: The Ascension Wars
March 28th, 2005, 01:52 PM
Replies:
84
Unit Cost Equation
Views:
10,006
Posted By
Scott Hebert
Re: Unit Cost Equation
As much as I hate to disagree with one of the game developers...
Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.
At a guess, because the Sidhe Lord has...
Forum:
Scenarios, Maps & Mods
March 28th, 2005, 01:46 PM
Replies:
54
Recruitable Mage Rebalance - seeking comments
Views:
15,403
Posted By
Scott Hebert
Re: Recruitable Mage Rebalance - seeking comments
As stated before, several national mages are undercosted (by formula), while at least as many are overcosted.
If we're going to get into summoned commanders, I feel like a blanket increase of 2x...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 09:19 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
Um, did you mean 'omnipotent' there?
And I will also put the question to you. What would you consider evidence?
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 09:18 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
With these numbers (and only using the Christian, Muslim, and Jews), 52% of the world believes in a God. (I ignore Hindus, Buddhists, and others because the argument can be made that they do not...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 09:12 PM
Replies:
49
Nation Mod Release: Gollarn (latest version)
Views:
10,415
Posted By
Scott Hebert
Re: Nation Mod Release: Gollarn
I guess. It's a hard task.
Of course, I find them all displaced by the Mind Enslaver. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 09:12 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
All right. Let's try this. Can you give me PROOF that Julius Caesar ever existed? All you have are stories about him, and maybe a tomb where somebody (who you claim was Julius Caesar) was buried. ...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 08:59 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
Arryn, BigDaddy, don't let this get out of hand. So far, we've had an amazingly amicable discussion. Let's not spoil it, okay?
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 08:58 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
Yes. It certainly is.
Lewis gave his own answer to this in The Last Battle, but it sounded a little like a cop-out to me.
I think my own answer would be that, when you finally see God, you...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 08:44 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
As interesting as all of this is, how does it answer my question as to why atheism should be the default condition of mankind?
I agree that longevity of belief should not be the primary...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 08:38 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
It's not Black. From the standpoint of someone who is claiming Black, does it matter what color it is? Also, this only works if you use White and Black as opposites.
I think I've defined...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 06:13 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
What is so amazing? I am human; I have to live in the real world, same as you. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 06:12 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
I define it precisely. If atheism denies God, the opposite is something that allows God. The opposite is NOT something that requires God. That is logically flawed.
Which is how it arose. ...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 06:05 PM
Replies:
12
Tien Chi Mod Finished
Views:
4,646
Posted By
Scott Hebert
Re: Tien Chi Mod Finished
Sure. I still think that this helps them, though. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 06:00 PM
Replies:
11
BF Ulm mod announced
Views:
3,885
Posted By
Scott Hebert
Re: BF Ulm mod announced
Oh, really? http://forum.shrapnelgames.com/images/smilies/happy.gif
I might have to try that. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 05:49 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
I wouldn't know. http://forum.shrapnelgames.com/images/smilies/wink.gif I was simply explaining the religious argument, in case it was not clear.
About the best secular argument I could come up...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 05:42 PM
Replies:
11
BF Ulm mod announced
Views:
3,885
Posted By
Scott Hebert
Re: BF Ulm mod announced
It is. However, it's Construction-4 for Skull Staves, isn't it?
And, really, with base BF Ulm's 'issues' with Blood Hunting, 45 slaves to get to Blood-3, plus another 44 for the Count, is really...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 05:40 PM
Replies:
179
ArcoBlood Mod Finished
Views:
31,606
Posted By
Scott Hebert
Re: ArcoBlood Mod Finished
I am not claiming that MY beliefs are that broad. I am only pointing out that atheism denies the possibility (even the possibility) of their being a God. Theism, as its opposite, admits the...
Forum:
Dominions 2: The Ascension Wars
March 25th, 2005, 05:31 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
207,458
Posted By
Scott Hebert
Re: A thought from my brother and I...
Yes, just giving us the ability to mod this in would be great.
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 05:30 PM
Replies:
11
BF Ulm mod announced
Views:
3,885
Posted By
Scott Hebert
Re: BF Ulm mod announced
One small problem with this change, Endo.
A Vampire Count, without Empowerment, cannot summon a Vampire Count OR forge a Blood-enhancing item.
Small problem, I say. Nothing major, and this is...
Forum:
Scenarios, Maps & Mods
March 25th, 2005, 05:28 PM
Replies:
49
Nation Mod Release: Gollarn (latest version)
Views:
10,415
Posted By
Scott Hebert
Re: Nation Mod Release: Gollarn
Grr. I liked the trappers mobile. http://forum.shrapnelgames.com/images/smilies/frown.gif
Showing results 26 to 50 of 450
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