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Search: Posts Made By: Scott Hebert
Forum: Dominions 2: The Ascension Wars March 28th, 2005, 02:15 PM
Replies: 84
Views: 10,006
Posted By Scott Hebert
Re: Unit Cost Equation

210? Nah, too low. As far as d/ling stuff goes, I'm not on my own computer right now, so it's not possible.
Forum: Dominions 2: The Ascension Wars March 28th, 2005, 02:14 PM
Replies: 901
Views: 207,458
Posted By Scott Hebert
Re: A thought from my brother and I...

A point regarding this. May I suggest a palette shift on provinces that have been already searched? That seems the easiest way to know whether a given site has been searched with a given spell. ...
Forum: Dominions 2: The Ascension Wars March 28th, 2005, 02:06 PM
Replies: 103
Views: 11,252
Posted By Scott Hebert
Re: Random Picks and Modding...

*shrug* You can't have it both ways. Either you balance to the good, the bad, the middle, or some standard we don't as yet know. Before, you told me I was balancing towards the bad end. Now,...
Forum: Scenarios, Maps & Mods March 28th, 2005, 01:58 PM
Replies: 54
Views: 15,403
Posted By Scott Hebert
Re: Recruitable Mage Rebalance - seeking comments

A gem-cost increase changes the balance, but does not change the paradigm.

Being unable to use summoned mages for research would change the paradigm, and therefore be a more drastic change.

I...
Forum: Dominions 2: The Ascension Wars March 28th, 2005, 01:56 PM
Replies: 84
Views: 10,006
Posted By Scott Hebert
Re: Unit Cost Equation

Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs. According to IW, magic paths have progressively increasing...
Forum: Dominions 2: The Ascension Wars March 28th, 2005, 01:52 PM
Replies: 84
Views: 10,006
Posted By Scott Hebert
Re: Unit Cost Equation

As much as I hate to disagree with one of the game developers...

Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.



At a guess, because the Sidhe Lord has...
Forum: Scenarios, Maps & Mods March 28th, 2005, 01:46 PM
Replies: 54
Views: 15,403
Posted By Scott Hebert
Re: Recruitable Mage Rebalance - seeking comments

As stated before, several national mages are undercosted (by formula), while at least as many are overcosted.

If we're going to get into summoned commanders, I feel like a blanket increase of 2x...
Forum: Scenarios, Maps & Mods March 25th, 2005, 09:19 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

Um, did you mean 'omnipotent' there?

And I will also put the question to you. What would you consider evidence?
Forum: Scenarios, Maps & Mods March 25th, 2005, 09:18 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

With these numbers (and only using the Christian, Muslim, and Jews), 52% of the world believes in a God. (I ignore Hindus, Buddhists, and others because the argument can be made that they do not...
Forum: Scenarios, Maps & Mods March 25th, 2005, 09:12 PM
Replies: 49
Views: 10,415
Posted By Scott Hebert
Re: Nation Mod Release: Gollarn

I guess. It's a hard task.

Of course, I find them all displaced by the Mind Enslaver. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps & Mods March 25th, 2005, 09:12 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

All right. Let's try this. Can you give me PROOF that Julius Caesar ever existed? All you have are stories about him, and maybe a tomb where somebody (who you claim was Julius Caesar) was buried. ...
Forum: Scenarios, Maps & Mods March 25th, 2005, 08:59 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

Arryn, BigDaddy, don't let this get out of hand. So far, we've had an amazingly amicable discussion. Let's not spoil it, okay?
Forum: Scenarios, Maps & Mods March 25th, 2005, 08:58 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

Yes. It certainly is.



Lewis gave his own answer to this in The Last Battle, but it sounded a little like a cop-out to me.

I think my own answer would be that, when you finally see God, you...
Forum: Scenarios, Maps & Mods March 25th, 2005, 08:44 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

As interesting as all of this is, how does it answer my question as to why atheism should be the default condition of mankind?

I agree that longevity of belief should not be the primary...
Forum: Scenarios, Maps & Mods March 25th, 2005, 08:38 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

It's not Black. From the standpoint of someone who is claiming Black, does it matter what color it is? Also, this only works if you use White and Black as opposites.



I think I've defined...
Forum: Scenarios, Maps & Mods March 25th, 2005, 06:13 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

What is so amazing? I am human; I have to live in the real world, same as you. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Scenarios, Maps & Mods March 25th, 2005, 06:12 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

I define it precisely. If atheism denies God, the opposite is something that allows God. The opposite is NOT something that requires God. That is logically flawed.



Which is how it arose. ...
Forum: Scenarios, Maps & Mods March 25th, 2005, 06:05 PM
Replies: 12
Views: 4,646
Posted By Scott Hebert
Re: Tien Chi Mod Finished

Sure. I still think that this helps them, though. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps & Mods March 25th, 2005, 06:00 PM
Replies: 11
Views: 3,885
Posted By Scott Hebert
Re: BF Ulm mod announced

Oh, really? http://forum.shrapnelgames.com/images/smilies/happy.gif

I might have to try that. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps & Mods March 25th, 2005, 05:49 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

I wouldn't know. http://forum.shrapnelgames.com/images/smilies/wink.gif I was simply explaining the religious argument, in case it was not clear.

About the best secular argument I could come up...
Forum: Scenarios, Maps & Mods March 25th, 2005, 05:42 PM
Replies: 11
Views: 3,885
Posted By Scott Hebert
Re: BF Ulm mod announced

It is. However, it's Construction-4 for Skull Staves, isn't it?

And, really, with base BF Ulm's 'issues' with Blood Hunting, 45 slaves to get to Blood-3, plus another 44 for the Count, is really...
Forum: Scenarios, Maps & Mods March 25th, 2005, 05:40 PM
Replies: 179
Views: 31,606
Posted By Scott Hebert
Re: ArcoBlood Mod Finished

I am not claiming that MY beliefs are that broad. I am only pointing out that atheism denies the possibility (even the possibility) of their being a God. Theism, as its opposite, admits the...
Forum: Dominions 2: The Ascension Wars March 25th, 2005, 05:31 PM
Replies: 901
Views: 207,458
Posted By Scott Hebert
Re: A thought from my brother and I...

Yes, just giving us the ability to mod this in would be great.
Forum: Scenarios, Maps & Mods March 25th, 2005, 05:30 PM
Replies: 11
Views: 3,885
Posted By Scott Hebert
Re: BF Ulm mod announced

One small problem with this change, Endo.

A Vampire Count, without Empowerment, cannot summon a Vampire Count OR forge a Blood-enhancing item.

Small problem, I say. Nothing major, and this is...
Forum: Scenarios, Maps & Mods March 25th, 2005, 05:28 PM
Replies: 49
Views: 10,415
Posted By Scott Hebert
Re: Nation Mod Release: Gollarn

Grr. I liked the trappers mobile. http://forum.shrapnelgames.com/images/smilies/frown.gif
Showing results 26 to 50 of 450

 
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