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Search: Posts Made By: Amos
Forum: Scenarios, Maps and Mods November 12th, 2008, 03:33 AM
Replies: 117
Views: 36,449
Posted By Amos
Re: Reign of the Vampiri

Version 0.26

Added domkill 1 to the nation (no need to set Death scales).
Forum: Scenarios, Maps and Mods October 24th, 2008, 05:02 PM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Some people think my mods are overpowered, others think they are underpowered. I think that means that they are as balanced as they can be. Anyway, I appreciate any feedback on the nations that you...
Forum: Scenarios, Maps and Mods October 24th, 2008, 08:27 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Thank you for the feedback.

I usually test my mods against my other mods. In "Dreamers" test game this nation had a hard time against Travelers with bad scales and Angelic Crusade with good...
Forum: Scenarios, Maps and Mods October 18th, 2008, 10:37 AM
Replies: 36
Views: 12,677
Posted By Amos
Re: New Nation: Hellgate

Added sprite preview and description to the main post.
Forum: Scenarios, Maps and Mods October 18th, 2008, 07:56 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Did anyone test the mod? Any thoughts?
Forum: Scenarios, Maps and Mods October 14th, 2008, 01:42 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Version 0.03

Added a spell "Dream of Holy Creation":

"The caster summons an Arcane Artificer. Artificers are servants of the Lord of Dreams. They create magical weapons and armor for the...
Forum: Scenarios, Maps and Mods October 13th, 2008, 10:29 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

"Dreamer" can now turn into "Astral Self":

"The Astral Self of Tetsu Dreamer is extremely vulnerable to damage as the connection to the body is tenuous and can be easily severed. The Astral Self...
Forum: Scenarios, Maps and Mods October 10th, 2008, 04:07 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Added a multihero "Master Slayer".
Forum: Scenarios, Maps and Mods October 10th, 2008, 12:53 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

I really cant take the credit for some of the sprites. Some of them are borrowed from concept art of other people. The sprites posted in this preview are purely mine.
As for adding preview images to...
Forum: Scenarios, Maps and Mods October 9th, 2008, 09:32 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

BTW, the AI is very effective with the "Travelers" nation. I'm testing this mod against it, and the AI is kicking my butt.
Forum: Scenarios, Maps and Mods October 9th, 2008, 06:23 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Fixed "Dreamer", "Dark Dreamer", "Acolyte" and "Bishop" attack sprite. The shadow had a wrong color.
Forum: Scenarios, Maps and Mods October 9th, 2008, 04:49 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

Version 0.02

Added "Summon Karakura" and "Create Giant Rift" spells.
Added sprite preview to the main post.
Forum: Scenarios, Maps and Mods October 8th, 2008, 11:10 PM
Replies: 19
Views: 5,413
Posted By Amos
Re: One Battle Spell questions:

Divine Blessing didn't work on a unit I tested it on.
Forum: Scenarios, Maps and Mods October 8th, 2008, 08:54 AM
Replies: 24
Views: 8,388
Posted By Amos
Re: New Nation: Dreamers

This mod completes my "Theran Empire" trilogy. It explains how the "Horror Scourge" happened. I'll need to add some more units and summons before its complete. Although it is playable as is.


...
Forum: Scenarios, Maps and Mods October 8th, 2008, 01:22 AM
Replies: 24
Views: 8,388
Posted By Amos
New Nation: Dreamers

Version 0.03

Theran Empire: Time of Dreamers

"Theran nations expansion brought it into contact with various people and civilizations. Bantu tribes wandering the wasteland, Budaya forgers of...
Forum: Scenarios, Maps and Mods October 7th, 2008, 10:47 PM
Replies: 293
Views: 115,366
Posted By Amos
Re: Warhammer Nation: Lizardmen - Beta released

Thank you for the praise HoneyBadger. But "Stygian Desert" is definitely not a Warhammer nation.
Forum: Scenarios, Maps and Mods October 6th, 2008, 10:20 PM
Replies: 293
Views: 115,366
Posted By Amos
Re: Warhammer Nation: Lizardmen - Beta released

Wow Sombre... Beautiful sprites.
Forum: Scenarios, Maps and Mods October 4th, 2008, 02:09 AM
Replies: 36
Views: 12,677
Posted By Amos
Re: New Nation: Hellgate

Version 0.04

- Added "Summon Abyss Torturer" spell and its unit.
Forum: Scenarios, Maps and Mods October 2nd, 2008, 09:18 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Either dragons or horrors. I'm leaning toward the dragons. If so, there are some dragon nations around.
Forum: Scenarios, Maps and Mods September 28th, 2008, 06:53 PM
Replies: 27
Views: 11,580
Posted By Amos
Re: New Nation: Travelers

I didn't want to make another "all holy" nation. The Travelers religion, if you can call it that, is working on a different dynamics (they are completely alien).


I've finished the basic...
Forum: Scenarios, Maps and Mods September 28th, 2008, 02:25 AM
Replies: 27
Views: 11,580
Posted By Amos
Re: New Nation: Travelers

I used to upload some of the images. But after a while I stop liking them or change them completely. And the old ones are still there, like an inconvenient evidence ;).
Forum: Scenarios, Maps and Mods September 27th, 2008, 07:07 PM
Replies: 27
Views: 11,580
Posted By Amos
Re: New Nation: Travelers

There is a bug(?) in Dominions that kills deceased immortals permanently. The Travelers cant stay in this dimension for long (have very low max age) so they become deceased quite quickly and die. It...
Forum: Scenarios, Maps and Mods September 27th, 2008, 03:41 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

You can find them on this page - here (http://forum.shrapnelgames.com/showthread.php?t=37922).
Forum: Scenarios, Maps and Mods September 27th, 2008, 12:57 AM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Some of my "Hellgate" sprites have a sci fi look to them. You may want to use them for an undead nation.
Forum: Scenarios, Maps and Mods September 23rd, 2008, 10:13 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Why did you make space a forest? Isnt it better to make the water into space? That way you can have leaders transfer soldiers through space.
Showing results 26 to 50 of 500

 
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