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Showing results 26 to 50 of 500
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Posts Made By:
Amos
Forum:
Scenarios, Maps and Mods
November 12th, 2008, 03:33 AM
Replies:
117
Mod:
Reign of the Vampiri
Views:
36,449
Posted By
Amos
Re: Reign of the Vampiri
Version 0.26
Added domkill 1 to the nation (no need to set Death scales).
Forum:
Scenarios, Maps and Mods
October 24th, 2008, 05:02 PM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Some people think my mods are overpowered, others think they are underpowered. I think that means that they are as balanced as they can be. Anyway, I appreciate any feedback on the nations that you...
Forum:
Scenarios, Maps and Mods
October 24th, 2008, 08:27 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Thank you for the feedback.
I usually test my mods against my other mods. In "Dreamers" test game this nation had a hard time against Travelers with bad scales and Angelic Crusade with good...
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 10:37 AM
Replies:
36
Mod:
New Nation: Hellgate
Views:
12,677
Posted By
Amos
Re: New Nation: Hellgate
Added sprite preview and description to the main post.
Forum:
Scenarios, Maps and Mods
October 18th, 2008, 07:56 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Did anyone test the mod? Any thoughts?
Forum:
Scenarios, Maps and Mods
October 14th, 2008, 01:42 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Version 0.03
Added a spell "Dream of Holy Creation":
"The caster summons an Arcane Artificer. Artificers are servants of the Lord of Dreams. They create magical weapons and armor for the...
Forum:
Scenarios, Maps and Mods
October 13th, 2008, 10:29 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
"Dreamer" can now turn into "Astral Self":
"The Astral Self of Tetsu Dreamer is extremely vulnerable to damage as the connection to the body is tenuous and can be easily severed. The Astral Self...
Forum:
Scenarios, Maps and Mods
October 10th, 2008, 04:07 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Added a multihero "Master Slayer".
Forum:
Scenarios, Maps and Mods
October 10th, 2008, 12:53 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
I really cant take the credit for some of the sprites. Some of them are borrowed from concept art of other people. The sprites posted in this preview are purely mine.
As for adding preview images to...
Forum:
Scenarios, Maps and Mods
October 9th, 2008, 09:32 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
BTW, the AI is very effective with the "Travelers" nation. I'm testing this mod against it, and the AI is kicking my butt.
Forum:
Scenarios, Maps and Mods
October 9th, 2008, 06:23 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Fixed "Dreamer", "Dark Dreamer", "Acolyte" and "Bishop" attack sprite. The shadow had a wrong color.
Forum:
Scenarios, Maps and Mods
October 9th, 2008, 04:49 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
Version 0.02
Added "Summon Karakura" and "Create Giant Rift" spells.
Added sprite preview to the main post.
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 11:10 PM
Replies:
19
One Battle Spell questions:
Views:
5,413
Posted By
Amos
Re: One Battle Spell questions:
Divine Blessing didn't work on a unit I tested it on.
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 08:54 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
Re: New Nation: Dreamers
This mod completes my "Theran Empire" trilogy. It explains how the "Horror Scourge" happened. I'll need to add some more units and summons before its complete. Although it is playable as is.
...
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 01:22 AM
Replies:
24
Mod:
New Nation: Dreamers
Views:
8,388
Posted By
Amos
New Nation: Dreamers
Version 0.03
Theran Empire: Time of Dreamers
"Theran nations expansion brought it into contact with various people and civilizations. Bantu tribes wandering the wasteland, Budaya forgers of...
Forum:
Scenarios, Maps and Mods
October 7th, 2008, 10:47 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
115,366
Posted By
Amos
Re: Warhammer Nation: Lizardmen - Beta released
Thank you for the praise HoneyBadger. But "Stygian Desert" is definitely not a Warhammer nation.
Forum:
Scenarios, Maps and Mods
October 6th, 2008, 10:20 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
115,366
Posted By
Amos
Re: Warhammer Nation: Lizardmen - Beta released
Wow Sombre... Beautiful sprites.
Forum:
Scenarios, Maps and Mods
October 4th, 2008, 02:09 AM
Replies:
36
Mod:
New Nation: Hellgate
Views:
12,677
Posted By
Amos
Re: New Nation: Hellgate
Version 0.04
- Added "Summon Abyss Torturer" spell and its unit.
Forum:
Scenarios, Maps and Mods
October 2nd, 2008, 09:18 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Either dragons or horrors. I'm leaning toward the dragons. If so, there are some dragon nations around.
Forum:
Scenarios, Maps and Mods
September 28th, 2008, 06:53 PM
Replies:
27
Mod:
New Nation: Travelers
Views:
11,580
Posted By
Amos
Re: New Nation: Travelers
I didn't want to make another "all holy" nation. The Travelers religion, if you can call it that, is working on a different dynamics (they are completely alien).
I've finished the basic...
Forum:
Scenarios, Maps and Mods
September 28th, 2008, 02:25 AM
Replies:
27
Mod:
New Nation: Travelers
Views:
11,580
Posted By
Amos
Re: New Nation: Travelers
I used to upload some of the images. But after a while I stop liking them or change them completely. And the old ones are still there, like an inconvenient evidence ;).
Forum:
Scenarios, Maps and Mods
September 27th, 2008, 07:07 PM
Replies:
27
Mod:
New Nation: Travelers
Views:
11,580
Posted By
Amos
Re: New Nation: Travelers
There is a bug(?) in Dominions that kills deceased immortals permanently. The Travelers cant stay in this dimension for long (have very low max age) so they become deceased quite quickly and die. It...
Forum:
Scenarios, Maps and Mods
September 27th, 2008, 03:41 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
You can find them on this page - here (http://forum.shrapnelgames.com/showthread.php?t=37922).
Forum:
Scenarios, Maps and Mods
September 27th, 2008, 12:57 AM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Some of my "Hellgate" sprites have a sci fi look to them. You may want to use them for an undead nation.
Forum:
Scenarios, Maps and Mods
September 23rd, 2008, 10:13 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Why did you make space a forest? Isnt it better to make the water into space? That way you can have leaders transfer soldiers through space.
Showing results 26 to 50 of 500
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