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Search: Posts Made By: RubberNeck
Forum: WinSPMBT February 17th, 2006, 07:04 PM
Replies: 21
Views: 5,189
Posted By RubberNeck
Re: Elevating infantry units

Pyros,

That is certainly an acceptable work-around. I've been toying with a WW2 campaign for the Canadians in Ortona which uses a lot of infantry in close quarters. I'll keep working...
Forum: WinSPMBT February 17th, 2006, 03:49 PM
Replies: 21
Views: 5,189
Posted By RubberNeck
Re: Elevating infantry units

Thanks, Pyros. That does give the added LOS range but it also removes the 'ground floor' from the building. A unit close-assaulting another unit in the street would be exposed to suppressing fire...
Forum: WinSPMBT February 16th, 2006, 06:56 PM
Replies: 21
Views: 5,189
Posted By RubberNeck
Elevating infantry units

One minor detail that has been rolling around in my mind for a long while is how to make use of tall structures in built up areas. For example, putting the FO or a sniper in the church tower or on...
Forum: WinSPMBT January 17th, 2006, 09:51 PM
Replies: 83
Views: 19,490
Posted By RubberNeck
Re: WINSPWW2?

It is a great asset to the game to have these so-called 'minor' countries represented. Too many games (not to mention history texts) fail to give enough exposure to the roles played by these...
Showing results 26 to 29 of 29

 
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