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Showing results 26 to 50 of 75
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Posts Made By:
PantherCub
Forum:
WinSPWW2
September 3rd, 2018, 07:14 AM
Replies:
12
Which vehicles lead a Cav push?
Views:
8,470
Posted By
PantherCub
Re: Which vehicles lead a Cav push?
I have a feeling that lightly armoured vehicles are too vulnerable and easy to spot in the game.
Forum:
WinSPWW2
August 22nd, 2018, 03:25 AM
Replies:
2
Sticky: Poll:
Scenario play and preferences
Views:
19,397
Posted By
PantherCub
Re: Scenario play and preferences
I mostly play Long campaigns with random battles. Sometimes 2 player pick your own force battles. I rarely play scenarios.
Forum:
TO&Es
August 21st, 2018, 07:04 AM
Replies:
2
Jagdpanzer IV/48 does not turn when firing
Views:
4,473
Posted By
PantherCub
Jagdpanzer IV/48 does not turn when firing
The Jagdpanzer IV/48 does not seem to change facing when firing as other tank destroyers do.
Forum:
Campaigns, Scenarios & Maps
May 7th, 2018, 03:46 AM
Replies:
9
Mud on hills
Views:
5,241
Posted By
PantherCub
Re: Mud on hills
Just to explain, I was talking about the probabilities in the automatic map generator, not about doing away any capability in the game.
And I was not complaining, I was offering feedback as...
Forum:
Campaigns, Scenarios & Maps
May 4th, 2018, 11:44 AM
Replies:
9
Mud on hills
Views:
5,241
Posted By
PantherCub
Re: Mud on hills
The effect in the game of mud is to make vehicles get stuck. I have experience as a tank commander, and I my experience, you are a lot more likely to get stuck in mud in low lying terrain than on...
Forum:
TO&Es
May 4th, 2018, 11:36 AM
Replies:
3
Feeble sound from MG42 in infanterie squad with Mkb 42(H)
Views:
4,613
Posted By
PantherCub
Re: Feeble sound from MG42 in infanterie squad with Mkb 42(H)
Not the most important detail, but still. Thanks!
Forum:
TO&Es
May 3rd, 2018, 02:51 PM
Replies:
3
Feeble sound from MG42 in infanterie squad with Mkb 42(H)
Views:
4,613
Posted By
PantherCub
Feeble sound from MG42 in infanterie squad with Mkb 42(H)
The German infantry squad with main weapon 7.92k Mkb 42(H)has a rather feeble sound when firing its MG42, not at all the same MG42 sound as other units. Is this a mistake?
Forum:
Campaigns, Scenarios & Maps
May 3rd, 2018, 02:39 PM
Replies:
9
Mud on hills
Views:
5,241
Posted By
PantherCub
Mud on hills
In autogenerated maps in spring or autumn, it seems that the map generator will put mud randomly here and there on the map. This often results in substantial areas of mud on hills.
Mud in real...
Forum:
Campaigns, Scenarios & Maps
April 28th, 2018, 01:48 AM
Replies:
2
Maps with "holes"
Views:
3,627
Posted By
PantherCub
Maps with "holes"
Autogenerated maps frequently have depressions or holes in them, typically like the one here. In my experience, in real terrain there are seldom such depressions. Gullies that lead somewhere, yes,...
Forum:
TO&Es
April 27th, 2018, 07:34 AM
Replies:
11
GsW 736 (e)
Views:
8,973
Posted By
PantherCub
Re: GsW 736 (e)
24 rounds seems about right, considering that the ammo storage of the considerably larger FCM 36(f) is given as 36 in the same source.
Forum:
TO&Es
April 27th, 2018, 07:25 AM
Replies:
11
GsW 736 (e)
Views:
8,973
Posted By
PantherCub
Re: GsW 736 (e)
Lots of interesting info and pictures in that link DRG. While we are at it, in many of the pictures there is an MG34 on an AA mount. In game it currently has no MG.
Forum:
TO&Es
April 26th, 2018, 03:38 PM
Replies:
11
GsW 736 (e)
Views:
8,973
Posted By
PantherCub
Re: GsW 736 (e)
Quite possibly. I always assumed from the looks it was based on a bren carrier, but the track arrangement of the Vickers look very similar. As I said, I know very little about it. Still even based on...
Forum:
TO&Es
April 26th, 2018, 02:55 PM
Replies:
11
GsW 736 (e)
Views:
8,973
Posted By
PantherCub
GsW 736 (e)
This is one of the best German self propelled artillery units in the game on account of it having 40 rounds of ammo compared to the Wespe which has 30. It also has better armor than the Wespe. I find...
Forum:
WinSPWW2
April 26th, 2018, 01:14 PM
Replies:
2
Preprogrammed artillery fires still leads to random bombardments
Views:
3,946
Posted By
PantherCub
Re: Preprogrammed artillery fires still leads to random bombardments
I remember seeing it mentioned somewhere on this forum.
I don't have a save from this time, but will try to preserve one next time it happens.
Forum:
WinSPWW2
April 26th, 2018, 12:12 PM
Replies:
2
Preprogrammed artillery fires still leads to random bombardments
Views:
3,946
Posted By
PantherCub
Preprogrammed artillery fires still leads to random bombardments
When I preplan artillery fire for turn X, my guns are hijacked and will start firing at random places on the map, often before turn X. This was in the previous version and is still there with the...
Forum:
WinSPWW2
April 16th, 2018, 03:05 PM
Replies:
8
Keyboard requests
Views:
4,335
Posted By
PantherCub
Re: Keyboard requests
No I didn't expect you to rearrange all the keyboard shortcuts. What I did expect was perhaps a "We can see the problem, and we'll see if we can do anything about it" or something similar. I...
Forum:
WinSPWW2
April 16th, 2018, 01:05 PM
Replies:
8
Keyboard requests
Views:
4,335
Posted By
PantherCub
Re: Keyboard requests
So, you are saying, don't accidentally hit "D" when you intend to hit "F"!
The doctor might just as well tell the patient to stay in bed for the future!
Forum:
WinSPWW2
April 16th, 2018, 12:55 PM
Replies:
8
Keyboard requests
Views:
4,335
Posted By
PantherCub
Re: Keyboard requests
You are right, there is. However, any response key other than a "N" will be treated as a confirmation. Thus if you mistakenly press it, and then press another key not realizing that you had hit "V",...
Forum:
WinSPWW2
April 16th, 2018, 12:18 PM
Replies:
8
Keyboard requests
Views:
4,335
Posted By
PantherCub
Keyboard requests
I use the keyboard shortcuts quite a lot and find them useful. However, I have two small requests.
The "D" button for firing smoke discharges is very close to the "F" button for fire. Countless...
Forum:
WinSPWW2
April 16th, 2018, 12:15 PM
Replies:
8
Tanks in shallow water
Views:
10,351
Posted By
PantherCub
Re: Tanks in shallow water
Thanks for the reply!
Forum:
WinSPWW2
April 15th, 2018, 04:16 PM
Replies:
8
Tanks in shallow water
Views:
10,351
Posted By
PantherCub
Re: Tanks in shallow water
I use shallow water for minor rivers.
Also speaking of landings, at Tarawa, a number of tanks got stuck while moving in shallow water, so it would certainly be realistic.
I don't think they can...
Forum:
WinSPWW2
April 15th, 2018, 01:58 PM
Replies:
14
Any Wreck Limit to Vision?
Views:
7,206
Posted By
PantherCub
Re: Any Wreck Limit to Vision?
I really appreciate the change in burning vehicles and LOS, it really improves the game IMHO.
Actually, I would like to see even more reductions in the amount of smoke in the game. I am not...
Forum:
WinSPWW2
April 15th, 2018, 01:55 PM
Replies:
8
Tanks in shallow water
Views:
10,351
Posted By
PantherCub
Tanks in shallow water
I have noted that tanks appear to run no risk at all of being stuck and immobilized in shallow water. This seems odd to me, as there is a considerable risk of them getting immobilized crossing...
Forum:
WinSPWW2
April 13th, 2018, 03:25 PM
Replies:
6
Victory in a battle like this will crease your chance of promontion?
Views:
4,096
Posted By
PantherCub
Re: Victory in a battle like this will crease your chance of promontion?
And BTW, since the special battles often describe me as defending against an enemy counterattack, wouldn't it be more logical if they were played on the same map as the battle I just played? Instead...
Forum:
WinSPWW2
April 13th, 2018, 11:48 AM
Replies:
6
Victory in a battle like this will crease your chance of promontion?
Views:
4,096
Posted By
PantherCub
Victory in a battle like this will increase your chance of promotion?
What exactly are the benefits of winning a special battle? I have never to my knowledge been promoted.
Showing results 26 to 50 of 75
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