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Search: Posts Made By: Muse
Forum: Dominions 3: The Awakening October 4th, 2010, 01:24 PM
Replies: 24
Wishlist: Battle AI hooks
Views: 7,382
Posted By Muse
Re: Battle AI hooks

I'm uncertain-- there is a finesse to positioning, equipping, and scripting mages to gain the desired effect.
An overt behavior-directing addition would take a bit of the cleverness out of it. (And...
Forum: Dominions 3: The Awakening October 4th, 2010, 01:07 PM
Replies: 24
Wishlist: Battle AI hooks
Views: 7,382
Posted By Muse
Re: Battle AI hooks

It may be possible to assign a category to each spell, then utilize the current script of the mage to determine which category the mage is expected to cast post-script.
Perhaps the category of the...
Forum: Multiplayer and AARs September 29th, 2010, 11:01 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

Stop your slavering
krakens have to life free
not fun, bad and mean!

Longlived lovers.
we where not meant to be
Let the boots thunder


Translation:
Forum: Multiplayer and AARs September 28th, 2010, 05:21 PM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

I shall support a 48 hour cycle; though it is somewhat early in the game, there seems to be significant close-proximity interplay.
And Krakens.

As a side note, I wonder if my coastal neighbors...
Forum: Dominions 3: The Awakening September 28th, 2010, 02:22 PM
Replies: 9
Views: 3,449
Posted By Muse
Re: Newbie Question--Can you coordinate multiple armies attacking a single province?

*nods* I've just tested it and found it in the manual. I... I... missed it previously. This is saddening!
Forum: Dominions 3: The Awakening September 28th, 2010, 02:04 PM
Replies: 9
Views: 3,449
Posted By Muse
Re: Newbie Question--Can you coordinate multiple armies attacking a single province?

This is very useful!
And... mayhaps a closely guarded secret of the Theurgs.
*peers over the hotkey lists and communion threads*



The no-support scenario happens quite a bit-- there has been...
Forum: Dominions 3: The Awakening September 28th, 2010, 01:49 PM
Replies: 9
Views: 3,449
Posted By Muse
Re: Newbie Question--Can you coordinate multiple armies attacking a single province?

Coordination will occur if all armies deployed in the movement phase arrive at the target province. (They will form one large army, with scripting and positioning intact.)
Individual armies can be...
Forum: Multiplayer and AARs September 28th, 2010, 07:58 AM
Replies: 48
Views: 15,581
Posted By Muse
Re: Good Intentions Game On!

I stated that I had not personally checked the map setup--that is quite factually accurate.

As for the cause of your dislike: I surmised that it was either adjacent province quality or that you...
Forum: Multiplayer and AARs September 27th, 2010, 12:05 PM
Replies: 48
Views: 15,581
Posted By Muse
Re: Good Intentions Game On!

I was under the impression that Ferrosol modified the map to grant all land starting positions at least five neighbor provinces-- five land, or four land and one sea.
Though, I have not personally...
Forum: Multiplayer and AARs September 20th, 2010, 05:15 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

This is an interesting contention--if you could see the beach provinces, you'd know we were fighting the armies of Man for them.
We can see Man's capital, as we have had to siege it ourselves to...
Forum: Dominions 3: The Awakening September 19th, 2010, 12:35 PM
Replies: 52
Views: 17,870
Posted By Muse
Re: PD wars! (no monkeys allowed)

[This is a repost from the linked thread (http://forum.shrapnelgames.com/showthread.php?p=758563#post758563), for the sake of clarity.]

Radio_Star is quite the fan of sensationalism, but it...
Forum: Dominions 3: The Awakening September 19th, 2010, 12:19 PM
Replies: 52
Views: 17,870
Posted By Muse
Re: Better Know a Pretender: The Green Dragon

Radio_Star is quite the fan of sensationalism, but it however seems to be a verbose attempt to ridicule what amounts to be a useful suggestion:

"Make PD more complex."

Even the simple feature...
Forum: Multiplayer and AARs September 19th, 2010, 10:49 AM
Replies: 75
Views: 20,542
Posted By Muse
Poll Re: Galadia - EA Game - Running

B-Baalz... you staled! Don't stale like that!
I want to see the Tartarians, and the Wishes! The bossa nova is just getting started.


You... you... you're giving up? But! *pouts on your...
Forum: Multiplayer and AARs September 14th, 2010, 08:56 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

Oh! Yes! You are quite correct. The Void does troubling things to numbers. We did infact mean a ratio of 1:1.5 Astral-To-Earth.

However! With your help has come a stinging backhand it seems--...
Forum: Multiplayer and AARs September 14th, 2010, 06:03 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

That is perfectly acceptable! Our NAP is solidified; in approximately three turns we shall secure the beach, and hopefully enjoy a lasting peace with the sweet smelling spiders!

As for trade......
Forum: Multiplayer and AARs September 13th, 2010, 06:12 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

The diplomatic situation is often not solidified before at least twenty hours have passed, giving everyone ample time to review the turn and access the forums-- hence I wait about a day before doing...
Forum: Multiplayer and AARs September 12th, 2010, 08:10 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

The beach of Lower Hoburgia (84) is ours. The port, and all above it (save the water) is yours.
This was the condition, and if it is acceptable, we have an agreement.
*swish* *slosh* *swish*
Forum: Multiplayer and AARs September 12th, 2010, 07:13 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

On NAPs:

It occurs to us that we should likely emphasize our above condition more stringently, lest there be misunderstanding--

Taking a claimed province (unless disputed, and negotiated upon,...
Forum: Multiplayer and AARs September 12th, 2010, 06:32 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

The Silent Sea has quite the awareness of ships passing over it--we've left a large port province exclusively for your use, connecting to the other parts of the world.

There is also some oddness:...
Forum: Dominions 3: The Awakening September 11th, 2010, 09:03 AM
Replies: 3
Views: 2,598
Posted By Muse
Re: Troops Defending Province with Fortress

Troops set to the "Defend" order will defend only the castle--it hints at this in the main order selection list and directly states it in the manual.

To have units guard the entirety of the...
Forum: Multiplayer and AARs September 11th, 2010, 06:36 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

To Shinuyama, care of Tomoyuki:
Ooh! Ooh! La! La! The star children clap their mouth tentacles in applause-- those are no small goblins, but lovely ogres! Our formerly sandy opinion of your...
Forum: Multiplayer and AARs September 10th, 2010, 08:46 AM
Replies: 48
Views: 15,581
Posted By Muse
Re: Good Intentions Looking for 4 Land nations

I wish to take command of the illustrious Vanheim! That is... if I may. *hopeful face*
Forum: Multiplayer and AARs September 9th, 2010, 06:38 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

*whisper* It's somewhat disturbing that everyone seems to be aware of our name. And that we exist. *whisper-and-glance*

A star child makes several mouth gestures indicating that we will happily...
Forum: Multiplayer and AARs September 8th, 2010, 06:41 AM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

There is no one here and you see nothing. *McEscher face*
Forum: Multiplayer and AARs August 29th, 2010, 04:47 PM
Replies: 481
Views: 107,000
Posted By Muse
Re: MA game: Great Forum, game running

The Sea whispers its apologies.
It was under the impression that time would be paused for another little while or two.
Showing results 26 to 50 of 62

 
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