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Showing results 26 to 50 of 93
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Posts Made By:
Tortanick
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 09:53 AM
Replies:
11
Emacs modes for mods and maps
Views:
4,333
Posted By
Tortanick
Re: Emacs modes for mods and maps
I got it working! This is so much easier when you just use Linux http://forum.shrapnelgames.com/images/smilies/happy.gif
only wokrs if I use M-x load-file manually before opening a dm file. I...
Forum:
Dominions 3: The Awakening
October 15th, 2006, 09:47 AM
Replies:
12
Sugesting petrifiy for immortality
Views:
2,616
Posted By
Tortanick
Re: Sugesting petrifiy for immortality
Do boots of youth stop old people getting afflictions? or do you need to provide them before they get old?
I suppose twiceborn+boots workd for everyone but a simple spell anyone can use would be...
Forum:
Dominions 3: The Awakening
October 15th, 2006, 08:54 AM
Replies:
12
Sugesting petrifiy for immortality
Views:
2,616
Posted By
Tortanick
Sugesting petrifiy for immortality
With the new old age sytsetm you can exepct you're powerfull mages to die even if they never leave you're fortress. Since this is a major downgrade in the power of magic I'd like to recomend a...
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 07:46 AM
Replies:
6
"Handpainted" Aran
Views:
4,834
Posted By
Tortanick
Re: \"Handpainted\" Aran
Oh right, I thoguht you said you were trying to mimic the dominions 2 look. Never mind
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 06:53 AM
Replies:
12
Themed maps
Views:
3,971
Posted By
Tortanick
Re: Themed maps
WOW that sounds COOL! I'll take a little look.
You know its not that unintuative. If I had any maps to design I reckon I could learn it reasonably fast
Forum:
Dominions 3: The Awakening
October 15th, 2006, 05:34 AM
Replies:
17
Left over pretender points ought to do something.
Views:
3,954
Posted By
Tortanick
Re: Left over pretender points ought to do somethi
Hmm, you could modify the scales so they go from having -3 - +3 to -12 to 12. That would mean a scale is worth 5 points each and no one would care if they have 4 missing points.
Forum:
Dominions 3: The Awakening
October 15th, 2006, 05:04 AM
Replies:
69
horror mark on pretender
Views:
14,568
Posted By
Tortanick
Re: horror mark on pretender
Sounds good, will a really low horror mark vanish?
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 04:11 AM
Replies:
36
Mod:
Trade Confederation
Views:
14,031
Posted By
Tortanick
Re: Mod: Trade Confederation
This mod appears to be a remake of an old one since everyone knows what you're talking about and I don't. Care to give the one sentance on who each nation is?
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 04:10 AM
Replies:
6
"Handpainted" Aran
Views:
4,834
Posted By
Tortanick
Re: \"Handpainted\" Aran
That is an imrpovement but can't you just copy the map pics from Dom2?
Forum:
Scenarios, Maps and Mods
October 15th, 2006, 04:09 AM
Replies:
5
Mod question
Views:
2,553
Posted By
Tortanick
Re: Mod question
I think they automatically get fixed names because they are a hereo. Just do
#name bob hero of construction
Forum:
Dominions 3: The Awakening
October 15th, 2006, 04:06 AM
Replies:
69
horror mark on pretender
Views:
14,568
Posted By
Tortanick
Re: horror mark on pretender
Like pretenders loseing a horror mark through dieing?
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 06:02 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
didn't notice that, thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 04:59 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
I figured out why, its because you're changing their names. Or epatath (however its spelt) or more likely both. Fortunately I was mistaken when I thought I had to define the name to switch era so I...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 04:30 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
Tell me, did no notice that you have to redo the description and summery? I found that the nation played fine but in the start chose nation screen it just said no description availible.
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 03:26 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
I guessed as much, but there is no C'tis in the late eara if you use my mod http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 03:14 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
Excatly Daynarr. In my mod, C'tus dosn't have a late eara and I would rather have no misima than no desert tombs.
[edit] Looks like we have the same solution...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 02:57 PM
Replies:
16
Mod question
Views:
6,641
Posted By
Tortanick
Re: Mod question
Wait wait I figured it out http://forum.shrapnelgames.com/images/smilies/laugh.gif
I move Desert Tombs to ME. then I move Misima to LE and use that for my new nation, thus fixing the problem and...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 02:37 PM
Replies:
19
helpful files
Views:
7,391
Posted By
Tortanick
Re: helpful files
Well for modding purposes I wanted to exampine a seraphine. It wasn't too hard to get 2 players on a 400 province map. Got conjoration up to level 9 in 3 years.
Heroes would be the hardest. And...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 01:00 PM
Replies:
19
helpful files
Views:
7,391
Posted By
Tortanick
Re: helpful files
What about when the weapon name has a duplicate?
Isn't there some hotkey that lets you see a unit or weapon's number from inside the game?
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 12:50 PM
Replies:
19
helpful files
Views:
7,391
Posted By
Tortanick
Re: helpful files
Hey I watched that too! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Someone should really make a power rangers knock off thats secretly a well written adult (as in sensible plot, deep...
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 10:45 AM
Replies:
11
Emacs modes for mods and maps
Views:
4,333
Posted By
Tortanick
Re: Emacs modes for mods and maps
where would you find the loadpath or .emacs file on windows?
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 10:37 AM
Replies:
6
New Paragraph in Descriptions
Views:
4,141
Posted By
Tortanick
Re: New Paragraph in Descriptions
Yeah, I'll go with cult.
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 09:54 AM
Replies:
6
New Paragraph in Descriptions
Views:
4,141
Posted By
Tortanick
Re: New Paragraph in Descriptions
Ok, thanks. BTW what do you mean "something called Emacs" surely you know what Emacs is, heck its got its own church now ;p
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 09:30 AM
Replies:
6
New Paragraph in Descriptions
Views:
4,141
Posted By
Tortanick
New Paragraph in Descriptions
How exactly do you add a new paragraph to a nation or unit description?
Forum:
Scenarios, Maps and Mods
October 14th, 2006, 09:15 AM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
29,001
Posted By
Tortanick
Re: The Modder\'s Wishlist
Thanks Endoperez, I was just going to post that http://forum.shrapnelgames.com/images/smilies/happy.gif
I'd also like to add: some way of controling the maximum number of infinite heroes you can...
Showing results 26 to 50 of 93
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