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Showing results 26 to 50 of 71
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Posts Made By:
Wazooking
Forum:
Multiplayer and AARs
March 15th, 2007, 07:57 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ermor fights to the last zombie!
The isp went down for awhile, but it is now back up.
New ip: 67.42.205.124 same port.
I added about 24 hours to the time. Anyone need more than that?
Forum:
Multiplayer and AARs
March 11th, 2007, 11:31 AM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ermor fights to the last zombie!
Looks like EvilHomer is back, so will be setting the game back to 48h quickhost.
Forum:
Multiplayer and AARs
March 7th, 2007, 09:23 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ermor fights to the last zombie!
go ahead and shop around for one then.
Forum:
Multiplayer and AARs
March 7th, 2007, 04:10 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ermor fights to the last zombie!
Sorry, just got back this morning. Forcing a new turn now.
As for marignon, unless Die51 contacts someone with the password, there cannot be a sub.
I would recommend setting him to AI.
Forum:
Multiplayer and AARs
February 28th, 2007, 01:47 AM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ermor fights to the last zombie!
Hey all,
I will be gone from sunday till tuesday next week and I was thinking of putting the game to only quick host for those days.
Any objections?
Forum:
Multiplayer and AARs
February 24th, 2007, 01:22 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Server down
The ip changed to 65.103.187.168
Same port.
I will reset the timer.
Forum:
Multiplayer and AARs
February 18th, 2007, 10:20 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Ulm
Ulm is now AI
Forum:
Multiplayer and AARs
February 4th, 2007, 01:11 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Server problems
The new turn is up. 48hours quick host and 3.06
Forum:
Multiplayer and AARs
February 2nd, 2007, 09:03 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Server problems
New turn hasnt been done yet. Waiting on one more nation's orders.
Forum:
Multiplayer and AARs
February 1st, 2007, 09:26 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Server problems
I just tested the new patch on the linux server. I dont seem to have the problems some other people have had.
Looks like most people would like to patch so the next turn will be set to 3.06
I...
Forum:
Dominions 3: The Awakening
February 1st, 2007, 09:17 PM
Replies:
14
A plea to devs to fix the Linux 3.06 patch
Views:
2,994
Posted By
Wazooking
Re: A plea to devs to fix the Linux 3.06 patch
I also installed it on my slackware with libc-2.3.2.so
It ran fine using textmode.
Forum:
Multiplayer and AARs
February 1st, 2007, 08:57 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: Server problems
Server is up, still 3.04
Forum:
Multiplayer and AARs
January 31st, 2007, 10:58 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
The server is up again, still with 3.04 version.
Forum:
Multiplayer and AARs
January 31st, 2007, 09:52 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
yep. someone jumped the gun and uploaded a 3.06 file.
Does everyone agree on upgrading to 3.06 after the current turn? I can just delete the offending file(s) for the current turn.
Forum:
Multiplayer and AARs
January 7th, 2007, 11:32 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
I dont mind either way.
Anyone else have an opinion?
Forum:
Multiplayer and AARs
January 6th, 2007, 12:51 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
I agree and in the spirit of the slow game, I will set it to quickhost only.
Forum:
Multiplayer and AARs
January 3rd, 2007, 09:13 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
first turn is up
Forum:
Multiplayer and AARs
January 3rd, 2007, 08:53 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
*wazooking shinuyama
*yellowcatus mictlan
*meglobob ermor
*ektor machaka
*amhazair abysia
*ramshead arcoscephale
*rond rlyeh
*evilhomer oceania
*tibbs ulm
*die51 marignon
Forum:
Multiplayer and AARs
January 3rd, 2007, 12:33 AM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
*wazooking shinuyama
*yellowcatus mictlan
*meglobob ermor
*ektor ctis
*amhazair abysia
*ramshead arcoscephale
*rond rlyeh
*evilhomer oceania
*tibbs ...
Forum:
Multiplayer and AARs
January 2nd, 2007, 04:46 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
227 land and 47 sea.
So about 22 to 27 per player depending on if you count the sea or not.
Forum:
Multiplayer and AARs
January 2nd, 2007, 04:39 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
Re: 10 player hosted middle era slower game
@yellowcactus
That is all you need to do. Also if you change your pretender you can just reconnect and select mictlan again. Make sure you have a password on it.
@Gandalf
Will do, thanks.
Forum:
Multiplayer and AARs
January 2nd, 2007, 01:33 PM
Replies:
200
10 player hosted middle era slower game [Started]
Views:
27,125
Posted By
Wazooking
10 player hosted middle era slower game [Started]
v3.04
Glory of the gods Multiplayer
special site frequency 50
score graphs are disabled
quickhost and 36h (After a month or so, we can talk about changing it to something slower)
the rest...
Forum:
Multiplayer and AARs
December 2nd, 2006, 01:19 PM
Replies:
1
2 player middle ages hosted game
Views:
2,330
Posted By
Wazooking
2 player middle ages hosted game
this is mainly to test out my servers hosting capabilities with a quick game.
v3.01
silentseas
special site frequency 50
info on other nations is disabled
quickhost only
the rest will be...
Forum:
Dominions 3: The Awakening
December 2nd, 2006, 12:56 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
785,859
Posted By
Wazooking
Re: Bug thread
--nonationselect and --noscoregraphs don't seem to work. When creating a game from the commandline in linux, use of either switch will reply with unkown switch.
Forum:
Dominions 3: The Awakening
October 14th, 2006, 01:08 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
785,859
Posted By
Wazooking
Re: Bug thread
<font color="green"> /threads/images/Graemlins/Bug.gifHelheim PD uses Huskarl unit with Glamour, but when the battle starts, Glamour isnt cast on them like with the recruited Huskarl unit.
From the...
Showing results 26 to 50 of 71
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