The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 4
<
1
2
3
4
>
Showing results 26 to 50 of 84
Search took
0.00
seconds; generated 76 minute(s) ago.
Search:
Posts Made By:
Siirenias
Forum:
SEV After Action Reports
November 25th, 2007, 10:20 PM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2439.0
After two full years of activity in the region, as well as establishing a series of forward bases in a neighboring system, United Systems Hegemony Fleet 1 has been ordered back...
Forum:
Space Empires: IV & V
November 25th, 2007, 05:54 PM
Replies:
11
Tech tree for troop weapons
Views:
3,738
Posted By
Siirenias
Re: Tech tree for troop weapons
By the way...anyone ever seen space monsters (http://drmcninja.com/page.php?pageNum=19&issue=8) in game? I saw the value for them somewhere...
Forum:
Space Empires: IV & V
November 24th, 2007, 02:56 PM
Replies:
11
Tech tree for troop weapons
Views:
3,738
Posted By
Siirenias
Re: Tech tree for troop weapons
I, indeed, do use aegis ships, but I call them screening elements.
Originally, I made them as missile defense ships, set in the escort role in fleets (I use multiple light task forces, allowing me...
Forum:
Space Empires: IV & V
November 23rd, 2007, 10:56 PM
Replies:
28
quick SEV gameplay questions
Views:
8,278
Posted By
Siirenias
Re: quick SEV gameplay questions
Guys, guys...
Just do the math. Each unit requires so much of each resource, and a space yard and/or colony has a fixed output. It took me all of 10 seconds to figure out that my dreadnought...
Forum:
Space Empires: IV & V
November 22nd, 2007, 12:57 PM
Replies:
26
OT: Bagels...
Views:
7,386
Posted By
Siirenias
Re: OT: Bagels...
Preposterous. Bagels? Tasteless?
The only reason I don't have bagels daily is due to a certain counter productiveness in losing weight.
However, it should be noted that they taste better with a...
Forum:
SEV After Action Reports
November 20th, 2007, 03:44 AM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2437.0
The 6th fleet of the United Systems Hegemony Navy is now nearing the completion of its rebuilding. Several of its heaviest elements are just a warp point away.
In fact, with...
Forum:
SEV After Action Reports
November 20th, 2007, 02:23 AM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2436.8
No more incursions on Fleet VI by the Xi'Chung have been attempted as of yet. The first reinforcement, the capture cruiser USHNS Bolt, is one system away. The massive group of...
Forum:
SEV After Action Reports
November 20th, 2007, 01:43 AM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2436.6
The Xi'Chung strike again, hoping to make up for the lost time they spent reeling from their losses, using the ships that escaped the last conflict.
The cruiser USHNS Falcon...
Forum:
SEV After Action Reports
November 19th, 2007, 11:48 PM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2436.5
A miracle.
Knocked back onto their heels by the pair of staggering losses, the Xi'Chung Hive found themselves reeling. No third wave had come. Yet.
However, a Duruksha...
Forum:
SEV After Action Reports
November 19th, 2007, 11:42 PM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2436.4
In the intervening time, USHF VI's single repair cruiser managed to repair one of its boarding frigates into some semblance of function, even if said function was effectively...
Forum:
SEV After Action Reports
November 19th, 2007, 11:23 PM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Re: Jethanis Incident
Stardate 2436.3
As Charlie Foxtrots go, this was textbook.
United Systems Hegemony Fleet VI began translating into the Jethanis system, a known Xi'Chung Hive system, as a show of force...
...
Forum:
SEV After Action Reports
November 19th, 2007, 11:00 PM
Replies:
12
Jethanis Incident
Views:
23,360
Posted By
Siirenias
Jethanis Incident
Background:
The United Systems Hegemony's tenuous relations with the Sithrak Dominion and the Xi'Chung Hive has been a source of headaches and gray hairs for the Prime Director for years. In recent...
Forum:
Space Empires: Starfury
June 2nd, 2007, 06:36 PM
Replies:
60
Sticky:
Questions? Need help? Look here
Views:
53,394
Posted By
Siirenias
Re: Questions? Need help? Look here
Well, that's an idea! Hook up a complex magnet array to a swivel, and you could easily make the break and net from the same component. I suppose you could redline it to perform in maneuver...
Forum:
Space Empires: IV & V
April 16th, 2007, 02:58 AM
Replies:
32
New with SEV....Q: Sensors
Views:
6,868
Posted By
Siirenias
Re: New with SEV....Q: Sensors
They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and...
Forum:
Space Empires: IV & V
April 16th, 2007, 02:35 AM
Replies:
12
1st Game Issues: Resupply
Views:
2,786
Posted By
Siirenias
Re: 1st Game Issues: Resupply
In my current game, I support some 4 or 5 fleets, and have forward stronghold systems that have some 5 depots in the system to support a fleet. Coincidentally, all but one of these systems were...
Forum:
Space Empires: IV & V
March 23rd, 2007, 01:14 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
Sure, it's a cakewalk until the screaming starts.
Forum:
Space Empires: IV & V
March 22nd, 2007, 02:36 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
The one that needs the help is indifferent. And I tried both a very large sum and a very small sum, and a middle sum. All turned down. As do they turn down any new treaty proposals.
Forum:
Space Empires: IV & V
March 22nd, 2007, 02:23 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
Okay, I think that's what I needed to know. Thanks, Wombat.
Forum:
Space Empires: IV & V
March 22nd, 2007, 01:36 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
I hate to bump a thread, but I really do need a more productive response to this issue.
Forum:
Space Empires: IV & V
March 20th, 2007, 02:10 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
Oh. Yeah. AIs. I'm just wondering if I was overlooking an item of gameplay that the AIs were requesting. I'm still feeling my way around the game.
Forum:
Space Empires: IV & V
March 20th, 2007, 12:12 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
Motives aside, how do I accomplish this feat of econo"magic"?
Forum:
Space Empires: IV & V
March 19th, 2007, 04:20 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Re: Freaking Politics!
Because these other empires are separating me from my enemies. I'm hoping to keep them friends, and I want them strong friends.
I think being American is a bad influence on me.
Forum:
Space Empires: IV & V
March 19th, 2007, 04:08 AM
Replies:
2
Combat Replay
Views:
1,326
Posted By
Siirenias
Re: Combat Replay
I steer clear of those, since the days of the frighteningly bizzare experiences I had with the demo. Live for the moment, I say.
Forum:
Space Empires: IV & V
March 19th, 2007, 03:44 AM
Replies:
16
Freaking Politics!
Views:
3,628
Posted By
Siirenias
Freaking Politics!
So, lately, my allies have been noticing that my economy is twice that of anyone else's. And they ask for an economic loan...
However, they all refuse my gifts and question my honor in a most...
Forum:
Space Empires: Starfury
February 24th, 2007, 06:18 AM
Replies:
60
Sticky:
Questions? Need help? Look here
Views:
53,394
Posted By
Siirenias
Re: Questions? Need help? Look here
Yeah, that sounds funny...if you did any modifications, tell me, and there may be a way to fix it.
Oh, and I've put it off long enough. I am absolutely stumped by a minor but important detail...
Showing results 26 to 50 of 84
Page 2 of 4
<
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:36 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.