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Search: Posts Made By: Siirenias
Forum: SEV After Action Reports November 25th, 2007, 10:20 PM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2439.0

After two full years of activity in the region, as well as establishing a series of forward bases in a neighboring system, United Systems Hegemony Fleet 1 has been ordered back...
Forum: Space Empires: IV & V November 25th, 2007, 05:54 PM
Replies: 11
Views: 3,738
Posted By Siirenias
Re: Tech tree for troop weapons

By the way...anyone ever seen space monsters (http://drmcninja.com/page.php?pageNum=19&issue=8) in game? I saw the value for them somewhere...
Forum: Space Empires: IV & V November 24th, 2007, 02:56 PM
Replies: 11
Views: 3,738
Posted By Siirenias
Re: Tech tree for troop weapons

I, indeed, do use aegis ships, but I call them screening elements.

Originally, I made them as missile defense ships, set in the escort role in fleets (I use multiple light task forces, allowing me...
Forum: Space Empires: IV & V November 23rd, 2007, 10:56 PM
Replies: 28
Views: 8,278
Posted By Siirenias
Re: quick SEV gameplay questions

Guys, guys...

Just do the math. Each unit requires so much of each resource, and a space yard and/or colony has a fixed output. It took me all of 10 seconds to figure out that my dreadnought...
Forum: Space Empires: IV & V November 22nd, 2007, 12:57 PM
Replies: 26
Views: 7,386
Posted By Siirenias
Re: OT: Bagels...

Preposterous. Bagels? Tasteless?
The only reason I don't have bagels daily is due to a certain counter productiveness in losing weight.
However, it should be noted that they taste better with a...
Forum: SEV After Action Reports November 20th, 2007, 03:44 AM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2437.0

The 6th fleet of the United Systems Hegemony Navy is now nearing the completion of its rebuilding. Several of its heaviest elements are just a warp point away.

In fact, with...
Forum: SEV After Action Reports November 20th, 2007, 02:23 AM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2436.8

No more incursions on Fleet VI by the Xi'Chung have been attempted as of yet. The first reinforcement, the capture cruiser USHNS Bolt, is one system away. The massive group of...
Forum: SEV After Action Reports November 20th, 2007, 01:43 AM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2436.6

The Xi'Chung strike again, hoping to make up for the lost time they spent reeling from their losses, using the ships that escaped the last conflict.

The cruiser USHNS Falcon...
Forum: SEV After Action Reports November 19th, 2007, 11:48 PM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2436.5

A miracle.

Knocked back onto their heels by the pair of staggering losses, the Xi'Chung Hive found themselves reeling. No third wave had come. Yet.

However, a Duruksha...
Forum: SEV After Action Reports November 19th, 2007, 11:42 PM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2436.4

In the intervening time, USHF VI's single repair cruiser managed to repair one of its boarding frigates into some semblance of function, even if said function was effectively...
Forum: SEV After Action Reports November 19th, 2007, 11:23 PM
Replies: 12
Views: 23,360
Posted By Siirenias
Re: Jethanis Incident

Stardate 2436.3

As Charlie Foxtrots go, this was textbook.

United Systems Hegemony Fleet VI began translating into the Jethanis system, a known Xi'Chung Hive system, as a show of force...
...
Forum: SEV After Action Reports November 19th, 2007, 11:00 PM
Replies: 12
Views: 23,360
Posted By Siirenias
Jethanis Incident

Background:
The United Systems Hegemony's tenuous relations with the Sithrak Dominion and the Xi'Chung Hive has been a source of headaches and gray hairs for the Prime Director for years. In recent...
Forum: Space Empires: Starfury June 2nd, 2007, 06:36 PM
Replies: 60
Views: 53,394
Posted By Siirenias
Re: Questions? Need help? Look here

Well, that's an idea! Hook up a complex magnet array to a swivel, and you could easily make the break and net from the same component. I suppose you could redline it to perform in maneuver...
Forum: Space Empires: IV & V April 16th, 2007, 02:58 AM
Replies: 32
Views: 6,868
Posted By Siirenias
Re: New with SEV....Q: Sensors

They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and...
Forum: Space Empires: IV & V April 16th, 2007, 02:35 AM
Replies: 12
Views: 2,786
Posted By Siirenias
Re: 1st Game Issues: Resupply

In my current game, I support some 4 or 5 fleets, and have forward stronghold systems that have some 5 depots in the system to support a fleet. Coincidentally, all but one of these systems were...
Forum: Space Empires: IV & V March 23rd, 2007, 01:14 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

Sure, it's a cakewalk until the screaming starts.
Forum: Space Empires: IV & V March 22nd, 2007, 02:36 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

The one that needs the help is indifferent. And I tried both a very large sum and a very small sum, and a middle sum. All turned down. As do they turn down any new treaty proposals.
Forum: Space Empires: IV & V March 22nd, 2007, 02:23 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

Okay, I think that's what I needed to know. Thanks, Wombat.
Forum: Space Empires: IV & V March 22nd, 2007, 01:36 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

I hate to bump a thread, but I really do need a more productive response to this issue.
Forum: Space Empires: IV & V March 20th, 2007, 02:10 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

Oh. Yeah. AIs. I'm just wondering if I was overlooking an item of gameplay that the AIs were requesting. I'm still feeling my way around the game.
Forum: Space Empires: IV & V March 20th, 2007, 12:12 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

Motives aside, how do I accomplish this feat of econo"magic"?
Forum: Space Empires: IV & V March 19th, 2007, 04:20 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Re: Freaking Politics!

Because these other empires are separating me from my enemies. I'm hoping to keep them friends, and I want them strong friends.

I think being American is a bad influence on me.
Forum: Space Empires: IV & V March 19th, 2007, 04:08 AM
Replies: 2
Views: 1,326
Posted By Siirenias
Re: Combat Replay

I steer clear of those, since the days of the frighteningly bizzare experiences I had with the demo. Live for the moment, I say.
Forum: Space Empires: IV & V March 19th, 2007, 03:44 AM
Replies: 16
Views: 3,628
Posted By Siirenias
Freaking Politics!

So, lately, my allies have been noticing that my economy is twice that of anyone else's. And they ask for an economic loan...

However, they all refuse my gifts and question my honor in a most...
Forum: Space Empires: Starfury February 24th, 2007, 06:18 AM
Replies: 60
Views: 53,394
Posted By Siirenias
Re: Questions? Need help? Look here

Yeah, that sounds funny...if you did any modifications, tell me, and there may be a way to fix it.

Oh, and I've put it off long enough. I am absolutely stumped by a minor but important detail...
Showing results 26 to 50 of 84

 
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