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Search: Posts Made By: wingte
Forum: Space Empires: IV & V September 20th, 2000, 10:28 PM
Replies: 26
Views: 7,740
Posted By wingte
Re: And The AI is ???

Hmnnnn,, I never lost a game at the "normal" setting in SE III and so far I haven't found the "normal" setting in SE IV to be either easier or harder. I always run out of turns before there is a...
Forum: Space Empires: IV & V September 20th, 2000, 10:13 PM
Replies: 17
Views: 5,630
Posted By wingte
Re: Beef #2: Fighters

Sure would like to know how to tweak the demo and not get a load error..
10kt is definately unreasonaly small. The only way I have found them useful is to build them with only one engine and an ECM,...
Forum: Space Empires: IV & V September 19th, 2000, 04:33 AM
Replies: 5
Views: 2,972
Posted By wingte
Re: Planet list sorting

Yes it is the construction list that won't sort..

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Wingte
Forum: Space Empires: IV & V September 16th, 2000, 06:31 AM
Replies: 13
Views: 5,458
Posted By wingte
Re: I wonder

I have taken a closer look at this race. They have a racial enemy who thinks the the ships of this race are "eating" them because the ships are "pure energy". Right now I am of the oponion that this...
Forum: Space Empires: IV & V September 15th, 2000, 02:07 AM
Replies: 21
Views: 7,474
Posted By wingte
Re: Space Stations--Pros/Cons

Noble,
In SE III protecting the underconstruction items is an issue. In SE VI the item being build isn't really there until it is complete. So in the Gold Version I would be building it with one of...
Forum: Space Empires: IV & V September 15th, 2000, 01:49 AM
Replies: 13
Views: 5,458
Posted By wingte
Re: I wonder

To Hawkwing,, yes the ships are green. They look like a green cloud.

Belruse,, I have had it happen in regular and nebula cloud systems.
It only seems to happen at warp points. When they are on a...
Forum: Space Empires: IV & V September 14th, 2000, 06:25 AM
Replies: 13
Views: 5,458
Posted By wingte
Re: I wonder

I am in a new game and I have run into that elusive race again. The name is Durshocka and their ships look like a gas cloud. The racial discription says they are a cilicate race and excel at energy...
Forum: Space Empires: IV & V September 14th, 2000, 04:38 AM
Replies: 21
Views: 7,474
Posted By wingte
Re: Space Stations--Pros/Cons

Probably easier to just build a space station at the warp point with a Space Yard Ship.


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Wingte
Forum: Space Empires: IV & V September 14th, 2000, 04:36 AM
Replies: 8
Views: 3,891
Posted By wingte
Re: 4 UI improvements to SE IV I would like to see

[QUOTE]Originally posted by aapomeranz:
[B]I sent the following mail to Malfador. 3) If you've been to a star system, but don't currently have any ships in
the system, you should be able to still...
Forum: Space Empires: IV & V September 14th, 2000, 01:35 AM
Replies: 13
Views: 5,458
Posted By wingte
Re: I wonder

I have just finished a demo game in which my primary AI opponent somehow had the ability to get ships past my warp point blockadeers. The ships would always be visable on the map,, but,, they were...
Forum: Space Empires: IV & V September 13th, 2000, 04:07 PM
Replies: 21
Views: 7,474
Posted By wingte
Re: Space Stations--Pros/Cons

Ok,, it is clearly an imbalance when a small ship with a realitivly low power weapon can defeat a space station.

One part of this problem stems from the turns base nature of the game. In a "real...
Forum: Space Empires: IV & V September 12th, 2000, 05:26 AM
Replies: 1
Views: 2,791
Posted By wingte
Re: Diplomacy System Flexibility

Along this same line,, does the type of government have any impact on the way races interact with other rases?? Do they have any impact on the strengths and/or weakness of the player??
...
Forum: Space Empires: IV & V September 12th, 2000, 03:27 AM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

I keep the auto repair minister turned on. That should follow the repair order list automatically.

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Wingte
Forum: Space Empires: IV & V September 10th, 2000, 06:55 PM
Replies: 13
Views: 5,458
Posted By wingte
I wonder

I am playing a universe right now where about 1/2 the warp points cause damage to the ships. I wonder if the gold Version will allow the bad warp points to be destroyed and replace with good ones??
...
Forum: Space Empires: IV & V September 8th, 2000, 04:32 AM
Replies: 19
Views: 8,424
Posted By wingte
Re: Ship roles (division of labor)

Well, the only real "specialized" ship I use is an Explorer.

If I am starting a low tech game I resaerch to light cruiser, missle and repair bay as quick as possible.

Make LC with a repair bay...
Forum: Space Empires: IV & V September 8th, 2000, 04:23 AM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Noble713:
Actually, I think repair bays in SE4 _do_ work even if you move. All other points are quite valid...
Forum: Space Empires: IV & V September 8th, 2000, 04:19 AM
Replies: 11
Views: 7,863
Posted By wingte
Re: Cargo/launch bays

Hmnnn,, I don't use fighters at least in the demo since they are too small to carry a decent weapon and max engines.

But my question is,, what would happen if you used the "dump cargo button" and...
Forum: Space Empires: IV & V September 7th, 2000, 04:28 PM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

Re: the space yard in a fleet. I can still access the build que from the ships list but I cannot access it from the tool bar on above the main screen. I can't decide if this is a bugg of a natural...
Forum: Space Empires: IV & V September 7th, 2000, 03:03 AM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Wingte: are you using a Space Yard component, or the Repair Bay?
I'm using ships with...
Forum: Space Empires: IV & V September 6th, 2000, 11:39 PM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

Found a new one I don't like.. When I put a space yard ship into a fleet.. I lose tha ability to access it's construction que and it appears to stop building and will only do repairs.
...
Forum: Space Empires: IV & V September 6th, 2000, 11:32 PM
Replies: 11
Views: 7,863
Posted By wingte
Re: Cargo/launch bays

Well,, the game balance should be maintained since a transport with a lot of weapons should have prohibitively high maintanance costs.

The other way to achieve game balance is to follow the real...
Forum: Space Empires: IV & V September 6th, 2000, 06:11 PM
Replies: 3
Views: 5,259
Posted By wingte
Re: Abilities.txt

I have also tried to edit the vehical size file and this causes the demo to refuse to run.. Any suggestions??




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Wingte
Forum: Space Empires: IV & V September 6th, 2000, 05:03 PM
Replies: 11
Views: 7,863
Posted By wingte
Re: Cargo/launch bays

Along this same line. Why require that every "transport" ship have a minimum of 50% specifically "cargo pods"???

In reallity there are many different kinds of specialized cargo ships. This is...
Forum: Space Empires: IV & V September 6th, 2000, 03:42 PM
Replies: 11
Views: 7,863
Posted By wingte
Cargo/launch bays

I previously noted that Satalite and fighter bays on transports labled as TYPE Weapons Carriers were treated by the Population Transport minister as regular cargo pod and filled with colonist,, Well...
Forum: Space Empires: IV & V September 6th, 2000, 03:37 PM
Replies: 5
Views: 6,236
Posted By wingte
Re: Ministers

In Another thread it was suggested to use a small ship as a Population Transport and I said I didn't think it would work. I have now tested a frigate with the TYPE population transport and it doesn't...
Showing results 26 to 50 of 85

 
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