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Showing results 26 to 33 of 33
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Search: Posts Made By: Edratman2
Forum: Scenarios, Maps and Mods April 19th, 2008, 12:23 PM
Replies: 98
Views: 20,513
Posted By Edratman2
Re: Blast from the Past, Return of the Underkings

Damn, your right. I'm still trying to balance the recruitables and haven't even started on the spells.

I don't have much feel for recruitables. What I think is good is way too strong.
Forum: Dominions 3: The Awakening April 19th, 2008, 11:15 AM
Replies: 60
Views: 16,130
Posted By Edratman2
Re: The problem of fort types

I think the price/administraion value of the forts is fairly correct. What I would like to see is to have nations Like C'tis to get a fort with a turn reduction, but the same cost, for building in...
Forum: Scenarios, Maps and Mods April 19th, 2008, 11:06 AM
Replies: 98
Views: 20,513
Posted By Edratman2
Re: Blast from the Past, Return of the Underkings

I'm slowly developing a mod using a human race that I call builders. I'm making a summonable unit that might fit in well with your dwarves because of their constuction skills.

The unit is a siege...
Forum: Scenarios, Maps and Mods April 17th, 2008, 03:48 PM
Replies: 30
Views: 8,061
Posted By Edratman2
Re: magic modding question

I have been able to put holy magic on pretenders using map mods. Never tried it making a sacred pretender that would be chosen in startup menu.
Forum: Scenarios, Maps and Mods April 17th, 2008, 10:40 AM
Replies: 65
Views: 18,063
Posted By Edratman2
Re: Urdheim, The Infinite Horde

I think the mod is wonderful. I took the liberty of moving them to MA (because that's my preferred era) and always set them as an opponent, mainly because I don't like to play blood.

The AI plays...
Forum: Scenarios, Maps and Mods April 16th, 2008, 11:01 PM
Replies: 30
Views: 8,061
Posted By Edratman2
Re: magic modding question

I think it can be done, although I don't know how to get around indy mages.

Set the nation's only pretender with earth and set the price for all other paths so high that you cannot afford to take...
Forum: Dominions 3: The Awakening April 15th, 2008, 04:09 PM
Replies: 89
Views: 36,146
Posted By Edratman2
Re: Hall of Doh!

I'm voting for Twan.

Mine involved teleporting a bunch of mages and a fully equipped rainbow crone to my main army deep in enemy territory. Than as my last action before "end turn", I read the...
Forum: Scenarios, Maps and Mods April 8th, 2008, 06:01 PM
Replies: 3
Views: 1,800
Posted By Edratman2
Re: Two Nations in a mod?

Sombre, I got it to work tonight. I needed to put in one more "#end". It was a pretty obvious omission when I reviewed it now.

Thank you.
Showing results 26 to 33 of 33

 
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