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Showing results 26 to 35 of 35
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Search: Posts Made By: Resok
Forum: Multiplayer & AARs May 15th, 2005, 07:59 PM
Replies: 679
Views: 105,823
Posted By Resok
Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit

My vote is also for no nerfs... let's see how it plays out.

Resok
Forum: Multiplayer & AARs May 9th, 2005, 03:23 AM
Replies: 526
Views: 71,094
Posted By Resok
Re: Invisible Swarm III: open

Crap, lost my first turn... ah well...

Was the last one to upload (was out all day doing mother's day stuff) and it automatically uploaded my old turn 1 file... which it then rejected as "stale...
Forum: Multiplayer & AARs May 4th, 2005, 04:52 PM
Replies: 526
Views: 71,094
Posted By Resok
Re: Invisible Swarm III: open

I'll have to connect to it later on tonight when I'm not at work http://forum.shrapnelgames.com/images/smilies/wink.gif Dang corporate firewalls...

Resok
Forum: Multiplayer & AARs May 2nd, 2005, 07:11 PM
Replies: 526
Views: 71,094
Posted By Resok
Re: Invisible Swarm III: open

Hahah, one might say that. Thanks for the welcome! I'll certainly try to at least put up a fight http://forum.shrapnelgames.com/images/smilies/wink.gif

I'm open for any map myself... I'm used to...
Forum: Multiplayer & AARs May 2nd, 2005, 05:41 PM
Replies: 526
Views: 71,094
Posted By Resok
Re: Invisible Swarm III: open

Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot...
Forum: Scenarios, Maps & Mods May 2nd, 2005, 04:43 PM
Replies: 255
Views: 47,854
Posted By Resok
Re: New version out (7.50)

Also, quick typo I noticed...

The Hybrid Lord name is assigned to the Hybrid Soldiers. Below is the snip of the text in the mod... the monster# should be 972 for the Hybrid Lord.
...
Forum: Scenarios, Maps & Mods May 2nd, 2005, 04:34 PM
Replies: 255
Views: 47,854
Posted By Resok
Long babble about my Hybrid Soldier suggestion

Makes a lot of sense balance-wise, I agree. The thing that lead me to suggest this is how I would always recruit a Hybrid Lord from any land-castle that I have due to being so much better than a...
Forum: Scenarios, Maps & Mods May 1st, 2005, 03:32 PM
Replies: 255
Views: 47,854
Posted By Resok
Re: Couple quick things...

Excellent http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for reading through my little list, hope that these things helped to improve the mod in the end. I really love this mod...
Forum: Scenarios, Maps & Mods April 28th, 2005, 09:27 PM
Replies: 255
Views: 47,854
Posted By Resok
Re: Couple quick things...

Also the pangaea national hero (Monster #540) - The White Minotaur remains unchanged.

He is now weaker than the standard minotaur lords and I'd suggest increasing his stats to perhaps +1 higher...
Forum: Scenarios, Maps & Mods April 28th, 2005, 08:13 PM
Replies: 255
Views: 47,854
Posted By Resok
Couple quick things...

Heya, first time poster but long time lurker here.

Unit# 682 isn't actually the ermorian standard.

668 is... at least if I'm not mistaken. I checked a base-theme Ermor and confirmed this...
Showing results 26 to 35 of 35

 
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