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Showing results 26 to 50 of 186
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Posts Made By:
Panpiper
Forum:
Scenarios, Maps and Mods
May 12th, 2009, 02:49 PM
Replies:
18
Okay, point system for nation design again
Views:
8,199
Posted By
Panpiper
Re: Okay, point system for nation design again
War Trolls
Large 100 pts 900 left
Tech 2 100 pts 800 left
Mountain Race 25 pts 775 left
Many Elites 200 pts 575 left
(no sacreds, no cavalry)
Everywhere elite melee; 40 gold, 25...
Forum:
Scenarios, Maps and Mods
April 5th, 2009, 09:57 AM
Replies:
10
Modscanner Tool - Version 1.0
Views:
8,441
Posted By
Panpiper
Re: Modscanner Tool - Version 1.0
Doh! Not sure how I missed that. Thank you Llamabeast.
Forum:
Scenarios, Maps and Mods
April 3rd, 2009, 04:41 PM
Replies:
10
Modscanner Tool - Version 1.0
Views:
8,441
Posted By
Panpiper
Re: Modscanner Tool - Version 1.0
An equally nice feature, very related, would be to have an option that generates alternate mod filed (DM files) where the unit/item etc, number conflicts have been renumbered so as to eliminate...
Forum:
Dominions 3: The Awakening
February 16th, 2009, 02:10 PM
Replies:
29
noob: how to get troops underwater
Views:
9,022
Posted By
Panpiper
Re: noob: how to get troops underwater
I like having delimiting 'terrain' on my maps which water provides for. I do not however like the problems water provinces have with the AI. My solution is that I use the 'Deadly Seas' mod. This...
Forum:
Dominions 3: The Awakening
February 13th, 2009, 11:33 AM
Replies:
10
Fever Fetish, Blood Stone, and monster magnets
Views:
5,614
Posted By
Panpiper
Re: Fever Fetish, Blood Stone, and monster magnets
I've had knights attack my chalice holder on a number of occasions. I make sure to keep the chalice on a commander not afraid of itinerant knights. ;-)
Forum:
Dominions 3: The Awakening
February 9th, 2009, 01:53 PM
Replies:
78
SC and Thug Diversity Project
Views:
14,386
Posted By
Panpiper
Re: SC and Thug Diversity Project
They would be imbalancing if they were a deterrent for a serious force. The idea is to make one's opponent just a little less caviler about easily romping through one's 'undefended' territory with...
Forum:
Dominions 3: The Awakening
February 8th, 2009, 11:23 PM
Replies:
78
SC and Thug Diversity Project
Views:
14,386
Posted By
Panpiper
Re: SC and Thug Diversity Project
Ritual Spell: Aether Spawn
Cost: 1 astral gem
Summons one commander and a number of identical 'troop' units, numbers balanced to taste.
Creatures are small, stealthy, fast moving/flying, 1...
Forum:
Dominions 3: The Awakening
February 7th, 2009, 11:48 AM
Replies:
78
SC and Thug Diversity Project
Views:
14,386
Posted By
Panpiper
Re: SC and Thug Diversity Project
Heh, yea. I was reading the description and thinking it aught to be more like 100 earth gems, at least.
Forum:
Dominions 3: The Awakening
February 7th, 2009, 06:39 AM
Replies:
78
SC and Thug Diversity Project
Views:
14,386
Posted By
Panpiper
Re: SC and Thug Diversity Project
I do not disagree with you that having imaginative thugs is good. However I would point out that the exercise here is not one of balancing paths but rather simply adding summonable thugs and super...
Forum:
Dominions 3: The Awakening
February 7th, 2009, 06:33 AM
Replies:
17
Guide:
(Very) Basic Battle Tactics
Views:
15,339
Posted By
Panpiper
Re: (Very) Basic Battle Tactics
Doh! Yep, missing the obvious. Thanks for the clue.
Forum:
Dominions 3: The Awakening
February 7th, 2009, 04:36 AM
Replies:
26
Basic Battle Tactics?
Views:
7,944
Posted By
Panpiper
Re: Basic Battle Tactics?
I had long been under the impression that the Sword of Aurgelmer and the Chalice affected only the units under that unit's command. But I just looked them up in the book and I now know that they...
Forum:
Dominions 3: The Awakening
February 7th, 2009, 04:08 AM
Replies:
17
Guide:
(Very) Basic Battle Tactics
Views:
15,339
Posted By
Panpiper
Re: (Very) Basic Battle Tactics
Sorry if I am missing the extremely obvious here, but you are using the abbreviation for a unit command 'GC' frequently, but you have not defined what it means. Nor do I have a clue (which I should...
Forum:
Dominions 3: The Awakening
February 6th, 2009, 03:14 PM
Replies:
78
SC and Thug Diversity Project
Views:
14,386
Posted By
Panpiper
Re: SC and Thug Diversity Project
Dominions Two had an Arch Angel astral summons that I really missed when I moved on to Dominions Three. It was a level 7 conjuration requiring astral five and 50 'pearls' to summon. It came with a...
Forum:
Dominions 3: The Awakening
January 31st, 2009, 01:41 PM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
A tea ceremony master was walking through the town market one day when he accidentally jostled a samurai. The samurai took great offense, but because the samurai and the tea ceremony master were of...
Forum:
Dominions 3: The Awakening
January 30th, 2009, 05:06 PM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
John Keegan has a lot of respect from the circles I keep. And he is right, warfare aught by natural law be a matter of ritual posturing rather than coming to blows. It is a fact that it is extremely...
Forum:
Scenarios, Maps and Mods
January 23rd, 2009, 01:10 PM
Replies:
9
Mod:
the Shining Host [Read: High Elves] (Work in early progress)
Views:
3,353
Posted By
Panpiper
Re: the Shining Host [Read: High Elves] (Work in early progress)
If you want the acquisition of certain unit types to be somewhat dependent on comprehensive site searching, might I suggest making those unit types summonable, 'but' for gem costs require an equal...
Forum:
Dominions 3: The Awakening
January 22nd, 2009, 11:27 AM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
By the way Lavaere, just a short addendum to what I said in my above post to you. I just looked up the exact nomenclature of Kapa Haka and I should amend to what I said. It is the Haka that is...
Forum:
Dominions 3: The Awakening
January 22nd, 2009, 03:05 AM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
Capoeira is a recognized legitimate and respected martial art that for generations was studied uniquely as a dance form. Brazilian slaves practiced it as a dance because this way their masters would...
Forum:
Dominions 3: The Awakening
January 21st, 2009, 08:45 PM
Replies:
322
Crossbows vs. Longbows
Views:
99,623
Posted By
Panpiper
Re: Crossbows vs. Longbows
As I understand it, what causes the seeming discrepancy of crossbows being armor piercing while longbows are not while having longer range, is the fact that the crossbow bolts are heavier. The...
Forum:
Dominions 3: The Awakening
January 21st, 2009, 06:23 PM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
Heh. And you don't know the most of it. If you ever catch me complaining, beat me with a stick. ;-)
Forum:
Dominions 3: The Awakening
January 21st, 2009, 04:30 PM
Replies:
89
OT: Western v. Eastern martial arts
Views:
16,903
Posted By
Panpiper
Re: OT: Western v. Eastern martial arts
I first started studying martial arts at the age of five. I am now fifty years old and have never really stopped, though the degree of my commitment has waxed and waned variably over the years. My...
Forum:
Scenarios, Maps and Mods
January 12th, 2009, 10:59 PM
Replies:
7
Curious problem with #newweapon
Views:
4,740
Posted By
Panpiper
Re: Curious problem with #newweapon
I was able to skirt the problem by using a weapon's number code rather than the name string when specifying the weapon. I don't know why that would make a difference, but it did. I suppose there...
Forum:
Scenarios, Maps and Mods
January 10th, 2009, 01:36 PM
Replies:
62
Mod:
Warhammer "Chaos Undivided" race
Views:
75,376
Posted By
Panpiper
Re: Warhammer "Chaos Undivided" race
True, that is the real strength of those units. What I don't want however is for them to be able to do that with impunity, to do it 'solo'. If a player is forced to use several in order to take out...
Forum:
Scenarios, Maps and Mods
January 10th, 2009, 12:03 AM
Replies:
62
Mod:
Warhammer "Chaos Undivided" race
Views:
75,376
Posted By
Panpiper
Re: Warhammer "Chaos Undivided" race
I encountered several weird bugs while attempting to fix the spear problem. I have not gotten to the bottom of what was causing the bugs where one hand weapons would seem to be functioning as two...
Forum:
Scenarios, Maps and Mods
January 9th, 2009, 05:50 PM
Replies:
7
Curious problem with #newweapon
Views:
4,740
Posted By
Panpiper
Curious problem with #newweapon
I need to create a magic spear that is one handed. This should not be a problem, or so I would have thought.
I have a commander that was carrying an enchanted spear and shield, this being thematic...
Showing results 26 to 50 of 186
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