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Search: Posts Made By: Panpiper
Forum: Scenarios, Maps and Mods May 12th, 2009, 02:49 PM
Replies: 18
Views: 8,199
Posted By Panpiper
Re: Okay, point system for nation design again

War Trolls

Large 100 pts 900 left
Tech 2 100 pts 800 left
Mountain Race 25 pts 775 left
Many Elites 200 pts 575 left
(no sacreds, no cavalry)

Everywhere elite melee; 40 gold, 25...
Forum: Scenarios, Maps and Mods April 5th, 2009, 09:57 AM
Replies: 10
Views: 8,441
Posted By Panpiper
Re: Modscanner Tool - Version 1.0

Doh! Not sure how I missed that. Thank you Llamabeast.
Forum: Scenarios, Maps and Mods April 3rd, 2009, 04:41 PM
Replies: 10
Views: 8,441
Posted By Panpiper
Re: Modscanner Tool - Version 1.0

An equally nice feature, very related, would be to have an option that generates alternate mod filed (DM files) where the unit/item etc, number conflicts have been renumbered so as to eliminate...
Forum: Dominions 3: The Awakening February 16th, 2009, 02:10 PM
Replies: 29
Views: 9,022
Posted By Panpiper
Re: noob: how to get troops underwater

I like having delimiting 'terrain' on my maps which water provides for. I do not however like the problems water provinces have with the AI. My solution is that I use the 'Deadly Seas' mod. This...
Forum: Dominions 3: The Awakening February 13th, 2009, 11:33 AM
Replies: 10
Views: 5,614
Posted By Panpiper
Re: Fever Fetish, Blood Stone, and monster magnets

I've had knights attack my chalice holder on a number of occasions. I make sure to keep the chalice on a commander not afraid of itinerant knights. ;-)
Forum: Dominions 3: The Awakening February 9th, 2009, 01:53 PM
Replies: 78
Views: 14,386
Posted By Panpiper
Re: SC and Thug Diversity Project

They would be imbalancing if they were a deterrent for a serious force. The idea is to make one's opponent just a little less caviler about easily romping through one's 'undefended' territory with...
Forum: Dominions 3: The Awakening February 8th, 2009, 11:23 PM
Replies: 78
Views: 14,386
Posted By Panpiper
Re: SC and Thug Diversity Project

Ritual Spell: Aether Spawn

Cost: 1 astral gem

Summons one commander and a number of identical 'troop' units, numbers balanced to taste.

Creatures are small, stealthy, fast moving/flying, 1...
Forum: Dominions 3: The Awakening February 7th, 2009, 11:48 AM
Replies: 78
Views: 14,386
Posted By Panpiper
Re: SC and Thug Diversity Project

Heh, yea. I was reading the description and thinking it aught to be more like 100 earth gems, at least.
Forum: Dominions 3: The Awakening February 7th, 2009, 06:39 AM
Replies: 78
Views: 14,386
Posted By Panpiper
Re: SC and Thug Diversity Project

I do not disagree with you that having imaginative thugs is good. However I would point out that the exercise here is not one of balancing paths but rather simply adding summonable thugs and super...
Forum: Dominions 3: The Awakening February 7th, 2009, 06:33 AM
Replies: 17
Views: 15,339
Posted By Panpiper
Re: (Very) Basic Battle Tactics

Doh! Yep, missing the obvious. Thanks for the clue.
Forum: Dominions 3: The Awakening February 7th, 2009, 04:36 AM
Replies: 26
Views: 7,944
Posted By Panpiper
Re: Basic Battle Tactics?

I had long been under the impression that the Sword of Aurgelmer and the Chalice affected only the units under that unit's command. But I just looked them up in the book and I now know that they...
Forum: Dominions 3: The Awakening February 7th, 2009, 04:08 AM
Replies: 17
Views: 15,339
Posted By Panpiper
Re: (Very) Basic Battle Tactics

Sorry if I am missing the extremely obvious here, but you are using the abbreviation for a unit command 'GC' frequently, but you have not defined what it means. Nor do I have a clue (which I should...
Forum: Dominions 3: The Awakening February 6th, 2009, 03:14 PM
Replies: 78
Views: 14,386
Posted By Panpiper
Re: SC and Thug Diversity Project

Dominions Two had an Arch Angel astral summons that I really missed when I moved on to Dominions Three. It was a level 7 conjuration requiring astral five and 50 'pearls' to summon. It came with a...
Forum: Dominions 3: The Awakening January 31st, 2009, 01:41 PM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

A tea ceremony master was walking through the town market one day when he accidentally jostled a samurai. The samurai took great offense, but because the samurai and the tea ceremony master were of...
Forum: Dominions 3: The Awakening January 30th, 2009, 05:06 PM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

John Keegan has a lot of respect from the circles I keep. And he is right, warfare aught by natural law be a matter of ritual posturing rather than coming to blows. It is a fact that it is extremely...
Forum: Scenarios, Maps and Mods January 23rd, 2009, 01:10 PM
Replies: 9
Views: 3,353
Posted By Panpiper
Re: the Shining Host [Read: High Elves] (Work in early progress)

If you want the acquisition of certain unit types to be somewhat dependent on comprehensive site searching, might I suggest making those unit types summonable, 'but' for gem costs require an equal...
Forum: Dominions 3: The Awakening January 22nd, 2009, 11:27 AM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

By the way Lavaere, just a short addendum to what I said in my above post to you. I just looked up the exact nomenclature of Kapa Haka and I should amend to what I said. It is the Haka that is...
Forum: Dominions 3: The Awakening January 22nd, 2009, 03:05 AM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

Capoeira is a recognized legitimate and respected martial art that for generations was studied uniquely as a dance form. Brazilian slaves practiced it as a dance because this way their masters would...
Forum: Dominions 3: The Awakening January 21st, 2009, 08:45 PM
Replies: 322
Views: 99,623
Posted By Panpiper
Re: Crossbows vs. Longbows

As I understand it, what causes the seeming discrepancy of crossbows being armor piercing while longbows are not while having longer range, is the fact that the crossbow bolts are heavier. The...
Forum: Dominions 3: The Awakening January 21st, 2009, 06:23 PM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

Heh. And you don't know the most of it. If you ever catch me complaining, beat me with a stick. ;-)
Forum: Dominions 3: The Awakening January 21st, 2009, 04:30 PM
Replies: 89
Views: 16,903
Posted By Panpiper
Re: OT: Western v. Eastern martial arts

I first started studying martial arts at the age of five. I am now fifty years old and have never really stopped, though the degree of my commitment has waxed and waned variably over the years. My...
Forum: Scenarios, Maps and Mods January 12th, 2009, 10:59 PM
Replies: 7
Views: 4,740
Posted By Panpiper
Re: Curious problem with #newweapon

I was able to skirt the problem by using a weapon's number code rather than the name string when specifying the weapon. I don't know why that would make a difference, but it did. I suppose there...
Forum: Scenarios, Maps and Mods January 10th, 2009, 01:36 PM
Replies: 62
Views: 75,376
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

True, that is the real strength of those units. What I don't want however is for them to be able to do that with impunity, to do it 'solo'. If a player is forced to use several in order to take out...
Forum: Scenarios, Maps and Mods January 10th, 2009, 12:03 AM
Replies: 62
Views: 75,376
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

I encountered several weird bugs while attempting to fix the spear problem. I have not gotten to the bottom of what was causing the bugs where one hand weapons would seem to be functioning as two...
Forum: Scenarios, Maps and Mods January 9th, 2009, 05:50 PM
Replies: 7
Views: 4,740
Posted By Panpiper
Curious problem with #newweapon

I need to create a magic spear that is one handed. This should not be a problem, or so I would have thought.

I have a commander that was carrying an enchanted spear and shield, this being thematic...
Showing results 26 to 50 of 186

 
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