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Showing results 26 to 50 of 123
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Search: Posts Made By: Mylon
Forum: Space Empires: IV & V October 18th, 2002, 12:18 AM
Replies: 10
Views: 3,380
Posted By Mylon
Re: Proportions and Devnull Mod combo

Alright. I already have the two mods, so I'll start working on throwing them together. Like almost anything though, I'll probably take my sweet time doing any of it.
Forum: Space Empires: IV & V October 17th, 2002, 04:14 PM
Replies: 10
Views: 3,380
Posted By Mylon
Re: Proportions and Devnull Mod combo

I do intend on giving full credit to both PVK and Rollo and the original creator of Devnull, Devnull himself. Plagerism is about one of the worst sins a person could commit, in my opinion.

I...
Forum: Space Empires: IV & V October 17th, 2002, 04:17 AM
Replies: 10
Views: 3,380
Posted By Mylon
Proportions and Devnull Mod combo

Would the two of you mind if I made a mod combining the best (in my opinion) of Proportions and Devnull mods? I wanted to get consent before starting some project that might get shot down. I like...
Forum: Space Empires: IV & V October 17th, 2002, 12:52 AM
Replies: 38
Views: 6,799
Posted By Mylon
Re: SE IV future

Is what I don't understand is that ships with a destoryed MC can't do much of anything in combat anyway. So if you hit it with a computer virus you still take it out of action. The former...
Forum: Space Empires: IV & V October 16th, 2002, 04:05 PM
Replies: 39
Views: 7,167
Posted By Mylon
Re: Giant Stars?

Is what I don't understand is if you can build ringworlds/sphereworlds out of nothing, why can't you build planets in the same manner? I understand the game balance aspect, but it does seem a little...
Forum: Dungeon Odyssey October 16th, 2002, 01:14 AM
Replies: 9
Views: 4,754
Posted By Mylon
Re: Dungeon \'Mine\' idea...

Unpickable doors bug the hell out of me. That sort of ruins the whole point of being a thief because lockpicking usually becomes a matter of getting to trivial treasures and not past the important...
Forum: Space Empires: IV & V October 16th, 2002, 12:51 AM
Replies: 5
Views: 1,521
Posted By Mylon
Re: Happy Thanksgiving

<font size="2" face="Verdana, Helvetica, sans-serif">What? You couldn't tell that Kwok was Canadian? Heck, even his avatar looks like a Canadian!
Forum: Space Empires: IV & V October 15th, 2002, 05:54 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

The idea behind linear input/output relationship is that two labs can focus on two totally different subjects, yet their efforts will apply to the same project. For example, when researching gas...
Forum: Space Empires: IV & V October 15th, 2002, 01:36 AM
Replies: 31
Views: 5,702
Posted By Mylon
Re: Problems with "New" Organig Armour.

Aye... The smaller the armors, the better the representation of how it's supposed to work. If you could have 10,000 armors of size 1T, that'd supposedly work better than 1 armor of size 10kT, but...
Forum: Space Empires: IV & V October 15th, 2002, 01:31 AM
Replies: 6
Views: 1,728
Posted By Mylon
Re: Higher levels for resource extraction

Do mineral scanners stack with robotoid facilities? I thought they did, in which case they would be worthwhile.

Changing robotoid facilities to 5/10/15 isn't recommended, because then they...
Forum: Space Empires: IV & V October 14th, 2002, 03:48 PM
Replies: 31
Views: 5,702
Posted By Mylon
Re: Problems with "New" Organig Armour.

I think the Baron was talking about in-combat damage, not post-combat damage. The fix to regenerate armor after combat is quite obviously the latter. If what he says is true, then Organic's armor...
Forum: Dungeon Odyssey October 14th, 2002, 03:35 PM
Replies: 5
Views: 4,027
Posted By Mylon
Re: Some ideas

I emailed Malfador a short list of things I would like to see changed. I also suggested that he play some of the roguelike games so he could see what kind of competition he is facing, especially...
Forum: Dungeon Odyssey October 14th, 2002, 03:28 PM
Replies: 34
Views: 12,562
Posted By Mylon
Re: Patches

Multiclassing. You can switch between classes in town. Each class has a separate exp/level and only the best of HP and mana is used from the different classes. That is, they do not stack. The...
Forum: Space Empires: IV & V October 14th, 2002, 03:19 PM
Replies: 72
Views: 10,456
Posted By Mylon
Re: newest beta patch?

<font size="2" face="Verdana, Helvetica, sans-serif">At least he replied to your email. I sent him one about Dungeon Oddesey and the production/facility upgrade in Space Empires IV. Maybe the...
Forum: Space Empires: IV & V October 11th, 2002, 04:55 PM
Replies: 14
Views: 2,986
Posted By Mylon
Re: Zero Resource Production game idea

<font size="2" face="Verdana, Helvetica, sans-serif">This sounds broken... A planet with enough intial resources and a value improvement plant can produce an infinite number of resources! That sorta...
Forum: Space Empires: IV & V October 11th, 2002, 04:25 PM
Replies: 72
Views: 10,456
Posted By Mylon
Re: newest beta patch?

I really appreciate the bug fixes and all, but I'm wondering if we'll see any new features before SE V. Technically things like the production queue and upgrade system aren't bugs, but they could...
Forum: Space Empires: IV & V October 10th, 2002, 03:55 PM
Replies: 14
Views: 2,986
Posted By Mylon
Re: Zero Resource Production game idea

Question: Do planet value changing facilities work in finite resource games? If so, how much do the generate?
Forum: Space Empires: IV & V October 9th, 2002, 03:22 PM
Replies: 39
Views: 10,248
Posted By Mylon
Re: Proportions and Facilities

Is what would be nice is if upgrades, instead of currently modifying the cost of the new facility, applied a percentage of the old facility towards the new one. This way the strategy of building a...
Forum: Space Empires: IV & V October 9th, 2002, 03:13 PM
Replies: 46
Views: 7,372
Posted By Mylon
Re: OT: About Space Elevators

The idea behind the design is that the weight is held slightly past geosynchronus orbit so that the weight has a tendancy to fly away from the planet. The cable stops this and holds it in tension. ...
Forum: Space Empires: IV & V September 30th, 2002, 09:20 PM
Replies: 1
Views: 1,308
Posted By Mylon
Re: Warning on uninstall hack

A handful of programs have made it to shelves that have very harmful bugs in the uninstall program. Most of the bugs seem to follow a pattern:

1) They only occour when the program is installed in...
Forum: Space Empires: IV & V September 30th, 2002, 03:10 AM
Replies: 5
Views: 1,382
Posted By Mylon
Re: Facilities upgrade in Proportions 2.5+

The engines are named I-III and use higher roman numerals and work just fine. IE, Jacketed-Photon Engine I with roman numeral IV.
Forum: Space Empires: IV & V September 26th, 2002, 04:34 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

Yes, it may have taken America 300 years to get where we have today, but also consider:

1) It isn't a set thing. You can't say 300 years alter America has finally achieved "cultural center"...
Forum: Space Empires: IV & V September 25th, 2002, 04:15 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

Why don't you just say cultural world centers aren't meant to be built at all and leave it at that? Sure, a homeworld that leaves all of its building to base space yards could maybe start turning a...
Forum: Space Empires: IV & V September 24th, 2002, 04:42 PM
Replies: 126
Views: 22,555
Posted By Mylon
Re: Proportions mod: So confusing!

Keep in mind that 500 turn figure was a for a rance with a 45% bonus to space yard construction. Even if it was 50 turns for a hardy industrialist, how many would you expect to see? They'd still...
Forum: Space Empires: IV & V September 24th, 2002, 12:40 AM
Replies: 24
Views: 4,294
Posted By Mylon
Re: Base Training

<font size="2" face="Verdana, Helvetica, sans-serif">Hehe... That's good. But if you want to give bases that extra 20% to hit and 20% to be missed, why not just adjust the base bonuses on the base...
Showing results 26 to 50 of 123

 
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