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Showing results 26 to 50 of 123
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Posts Made By:
Mylon
Forum:
Space Empires: IV & V
October 18th, 2002, 12:18 AM
Replies:
10
Proportions and Devnull Mod combo
Views:
3,380
Posted By
Mylon
Re: Proportions and Devnull Mod combo
Alright. I already have the two mods, so I'll start working on throwing them together. Like almost anything though, I'll probably take my sweet time doing any of it.
Forum:
Space Empires: IV & V
October 17th, 2002, 04:14 PM
Replies:
10
Proportions and Devnull Mod combo
Views:
3,380
Posted By
Mylon
Re: Proportions and Devnull Mod combo
I do intend on giving full credit to both PVK and Rollo and the original creator of Devnull, Devnull himself. Plagerism is about one of the worst sins a person could commit, in my opinion.
I...
Forum:
Space Empires: IV & V
October 17th, 2002, 04:17 AM
Replies:
10
Proportions and Devnull Mod combo
Views:
3,380
Posted By
Mylon
Proportions and Devnull Mod combo
Would the two of you mind if I made a mod combining the best (in my opinion) of Proportions and Devnull mods? I wanted to get consent before starting some project that might get shot down. I like...
Forum:
Space Empires: IV & V
October 17th, 2002, 12:52 AM
Replies:
38
SE IV future
Views:
6,799
Posted By
Mylon
Re: SE IV future
Is what I don't understand is that ships with a destoryed MC can't do much of anything in combat anyway. So if you hit it with a computer virus you still take it out of action. The former...
Forum:
Space Empires: IV & V
October 16th, 2002, 04:05 PM
Replies:
39
Giant Stars?
Views:
7,167
Posted By
Mylon
Re: Giant Stars?
Is what I don't understand is if you can build ringworlds/sphereworlds out of nothing, why can't you build planets in the same manner? I understand the game balance aspect, but it does seem a little...
Forum:
Dungeon Odyssey
October 16th, 2002, 01:14 AM
Replies:
9
Dungeon 'Mine' idea...
Views:
4,754
Posted By
Mylon
Re: Dungeon \'Mine\' idea...
Unpickable doors bug the hell out of me. That sort of ruins the whole point of being a thief because lockpicking usually becomes a matter of getting to trivial treasures and not past the important...
Forum:
Space Empires: IV & V
October 16th, 2002, 12:51 AM
Replies:
5
Happy Thanksgiving
Views:
1,521
Posted By
Mylon
Re: Happy Thanksgiving
<font size="2" face="Verdana, Helvetica, sans-serif">What? You couldn't tell that Kwok was Canadian? Heck, even his avatar looks like a Canadian!
Forum:
Space Empires: IV & V
October 15th, 2002, 05:54 PM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
The idea behind linear input/output relationship is that two labs can focus on two totally different subjects, yet their efforts will apply to the same project. For example, when researching gas...
Forum:
Space Empires: IV & V
October 15th, 2002, 01:36 AM
Replies:
31
Problems with "New" Organig Armour.
Views:
5,702
Posted By
Mylon
Re: Problems with "New" Organig Armour.
Aye... The smaller the armors, the better the representation of how it's supposed to work. If you could have 10,000 armors of size 1T, that'd supposedly work better than 1 armor of size 10kT, but...
Forum:
Space Empires: IV & V
October 15th, 2002, 01:31 AM
Replies:
6
Higher levels for resource extraction
Views:
1,728
Posted By
Mylon
Re: Higher levels for resource extraction
Do mineral scanners stack with robotoid facilities? I thought they did, in which case they would be worthwhile.
Changing robotoid facilities to 5/10/15 isn't recommended, because then they...
Forum:
Space Empires: IV & V
October 14th, 2002, 03:48 PM
Replies:
31
Problems with "New" Organig Armour.
Views:
5,702
Posted By
Mylon
Re: Problems with "New" Organig Armour.
I think the Baron was talking about in-combat damage, not post-combat damage. The fix to regenerate armor after combat is quite obviously the latter. If what he says is true, then Organic's armor...
Forum:
Dungeon Odyssey
October 14th, 2002, 03:35 PM
Replies:
5
Some ideas
Views:
4,027
Posted By
Mylon
Re: Some ideas
I emailed Malfador a short list of things I would like to see changed. I also suggested that he play some of the roguelike games so he could see what kind of competition he is facing, especially...
Forum:
Dungeon Odyssey
October 14th, 2002, 03:28 PM
Replies:
34
Patches
Views:
12,562
Posted By
Mylon
Re: Patches
Multiclassing. You can switch between classes in town. Each class has a separate exp/level and only the best of HP and mana is used from the different classes. That is, they do not stack. The...
Forum:
Space Empires: IV & V
October 14th, 2002, 03:19 PM
Replies:
72
newest beta patch?
Views:
10,456
Posted By
Mylon
Re: newest beta patch?
<font size="2" face="Verdana, Helvetica, sans-serif">At least he replied to your email. I sent him one about Dungeon Oddesey and the production/facility upgrade in Space Empires IV. Maybe the...
Forum:
Space Empires: IV & V
October 11th, 2002, 04:55 PM
Replies:
14
Zero Resource Production game idea
Views:
2,986
Posted By
Mylon
Re: Zero Resource Production game idea
<font size="2" face="Verdana, Helvetica, sans-serif">This sounds broken... A planet with enough intial resources and a value improvement plant can produce an infinite number of resources! That sorta...
Forum:
Space Empires: IV & V
October 11th, 2002, 04:25 PM
Replies:
72
newest beta patch?
Views:
10,456
Posted By
Mylon
Re: newest beta patch?
I really appreciate the bug fixes and all, but I'm wondering if we'll see any new features before SE V. Technically things like the production queue and upgrade system aren't bugs, but they could...
Forum:
Space Empires: IV & V
October 10th, 2002, 03:55 PM
Replies:
14
Zero Resource Production game idea
Views:
2,986
Posted By
Mylon
Re: Zero Resource Production game idea
Question: Do planet value changing facilities work in finite resource games? If so, how much do the generate?
Forum:
Space Empires: IV & V
October 9th, 2002, 03:22 PM
Replies:
39
Proportions and Facilities
Views:
10,248
Posted By
Mylon
Re: Proportions and Facilities
Is what would be nice is if upgrades, instead of currently modifying the cost of the new facility, applied a percentage of the old facility towards the new one. This way the strategy of building a...
Forum:
Space Empires: IV & V
October 9th, 2002, 03:13 PM
Replies:
46
OT: About Space Elevators
Views:
7,372
Posted By
Mylon
Re: OT: About Space Elevators
The idea behind the design is that the weight is held slightly past geosynchronus orbit so that the weight has a tendancy to fly away from the planet. The cable stops this and holds it in tension. ...
Forum:
Space Empires: IV & V
September 30th, 2002, 09:20 PM
Replies:
1
Warning on uninstall hack
Views:
1,308
Posted By
Mylon
Re: Warning on uninstall hack
A handful of programs have made it to shelves that have very harmful bugs in the uninstall program. Most of the bugs seem to follow a pattern:
1) They only occour when the program is installed in...
Forum:
Space Empires: IV & V
September 30th, 2002, 03:10 AM
Replies:
5
Facilities upgrade in Proportions 2.5+
Views:
1,382
Posted By
Mylon
Re: Facilities upgrade in Proportions 2.5+
The engines are named I-III and use higher roman numerals and work just fine. IE, Jacketed-Photon Engine I with roman numeral IV.
Forum:
Space Empires: IV & V
September 26th, 2002, 04:34 PM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
Yes, it may have taken America 300 years to get where we have today, but also consider:
1) It isn't a set thing. You can't say 300 years alter America has finally achieved "cultural center"...
Forum:
Space Empires: IV & V
September 25th, 2002, 04:15 PM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
Why don't you just say cultural world centers aren't meant to be built at all and leave it at that? Sure, a homeworld that leaves all of its building to base space yards could maybe start turning a...
Forum:
Space Empires: IV & V
September 24th, 2002, 04:42 PM
Replies:
126
Proportions mod: So confusing!
Views:
22,555
Posted By
Mylon
Re: Proportions mod: So confusing!
Keep in mind that 500 turn figure was a for a rance with a 45% bonus to space yard construction. Even if it was 50 turns for a hardy industrialist, how many would you expect to see? They'd still...
Forum:
Space Empires: IV & V
September 24th, 2002, 12:40 AM
Replies:
24
Base Training
Views:
4,294
Posted By
Mylon
Re: Base Training
<font size="2" face="Verdana, Helvetica, sans-serif">Hehe... That's good. But if you want to give bases that extra 20% to hit and 20% to be missed, why not just adjust the base bonuses on the base...
Showing results 26 to 50 of 123
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