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Search: Posts Made By: EpoletovSPR
Forum: WinSPWW2 December 1st, 2014, 05:16 AM
Replies: 10
Views: 7,092
Posted By EpoletovSPR
Re: Defensive Cover & Movement Guide

2 Cross:Thank you for your hard work ! :up:

A few questions.

What does it mean "Elevation (AFV)" ?

In shallow water and beach what "Defensive Cover Guide" ?
Forum: WinSPMBT November 12th, 2014, 11:36 AM
Replies: 20
Bug: OP Filter
Views: 16,317
Posted By EpoletovSPR
Re: OP Filter

OP-filter also operates in Basic Security PBEM-games.


Tested with Human opponents.

And at one computer, creating a PBEM-battle.



Please in detail.
Forum: TO&Es February 9th, 2014, 02:40 PM
Replies: 359
Views: 137,810
Posted By EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !

May be increase the cost MP shooting mode button "Z" ?


To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
Forum: WinSPMBT December 11th, 2013, 03:06 PM
Replies: 1
Views: 3,185
Posted By EpoletovSPR
What does the second figure in PEN for Cluster Munitions ?

Explain please, what does the second figure in PEN for Cluster Munitions ?

http://i57.fastpic.ru/big/2013/1211/18/ae1de0ef9e123dbd19342f1a3a357c18.jpg
Forum: WinSPMBT December 10th, 2013, 05:13 PM
Replies: 50
Views: 36,476
Posted By EpoletovSPR
Re: WinSPMBT version 7.0 Upgrade patch

Explain please, what does the second figure in PEN for Cluster Munitions ?

http://i57.fastpic.ru/thumb/2013/1211/18/ae1de0ef9e123dbd19342f1a3a357c18.jpeg...
Forum: TO&Es December 7th, 2013, 08:27 AM
Replies: 7
Views: 3,857
Posted By EpoletovSPR
Re: SPAA "Tunguska" - all OOB - bug - no fire

Changed sabot range rockets (example weapon #142 for unit #406 SPAA 2S6 Tunguska-M of test scenario) 40 hex -->> 0 hex in OOB Editor.
Guns began to fire at any distance.

2 Mobhack: Off rockets...
Forum: TO&Es December 5th, 2013, 07:40 PM
Replies: 7
Views: 3,857
Posted By EpoletovSPR
Re: SPAA "Tunguska" - all OOB - bug - no fire

Here test scenario.

Helicopters to move the Tunguska.
Start with the upper (northern).

You'll be surprised.
Forum: TO&Es December 5th, 2013, 05:35 PM
Replies: 7
Views: 3,857
Posted By EpoletovSPR
SPAA "Tunguska" - all OOB - bug - gun no fire closer 1950 m in opponent turn

Turn opponent.
My SPAA "Tunguska" do not shoot the guns on helicopters enemy closer to 1950 meters.

I'm not talking about rockets, but about guns.
Closer to 1950 meters - a safe zone for enemy...
Forum: WinSPWW2 April 3rd, 2013, 10:41 AM
Replies: 10
Views: 5,030
Posted By EpoletovSPR
Re: new move class for unreliable tanks

Excellent idea about decrease in speed on wooden bridges. :up:
Forum: TO&Es February 22nd, 2013, 12:46 PM
Replies: 9
Views: 3,747
Posted By EpoletovSPR
Re: Infantry ATGM unit shoot out of turn. Bug ?

I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )

If you have a...
Forum: TO&Es February 21st, 2013, 06:32 PM
Replies: 9
Views: 3,747
Posted By EpoletovSPR
Re: Infantry ATGM unit shoot out of turn. Bug ?

I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.

After all they need time for deploy weapon.
Forum: TO&Es February 21st, 2013, 02:35 PM
Replies: 9
Views: 3,747
Posted By EpoletovSPR
Infantry ATGM unit shoot out of turn. Bug ?

1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.

2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.

3. Rally Inf ATGM unit ---> we have = +1,2 shoot...
Forum: TO&Es November 25th, 2012, 12:25 PM
Replies: 359
Views: 137,810
Posted By EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !

In WinSP not so well is visible a relief, to especially beginning players who have not got used to game. :pc:

I offer "slope" to display other color (it is On./Off. in preference).
Or somehow...
Forum: TO&Es November 16th, 2012, 07:36 AM
Replies: 1
Views: 2,639
Posted By EpoletovSPR
Patrol Ship - it is even more artillery and missile weapons on board !

Please, add still patrol ships with artillery and missile weapons to all sea states.
For example, in 1988 Turkish Navy lose to Greek (Combattante II) in this type of arms.

Battles at coast turn...
Forum: Campaigns, Scenarios & Maps October 21st, 2012, 12:37 PM
Replies: 184
Sticky: MAPS!
Views: 164,530
Posted By EpoletovSPR
Re: MAPS!

Cyprus Island 2012 - no original size.

http://i454.photobucket.com/albums/qq261/Epoletov/CyprusIslandmap.jpg
Forum: TO&Es July 23rd, 2012, 02:46 PM
Replies: 2
Views: 2,182
Posted By EpoletovSPR
The Turkish PARS wheeled armoured combat vehicle

I ask to add in winSPMBT this Vechicle:

http://www.army-technology.com/projects/pars-combat-vehicle/

http://www.army-guide.com/eng/product2711.html
Forum: Campaigns, Scenarios & Maps May 8th, 2012, 10:12 AM
Replies: 3
Views: 5,022
Posted By EpoletovSPR
Re: Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"

In the history and was 1 SA vs 3 Angola soldier.

Minefield - not a problem, they near fortification.
The road is free, as well as a way to trenches.

Power Ratel 20mm gun - is shattering.
...
Forum: Campaigns, Scenarios & Maps May 4th, 2012, 01:59 PM
Replies: 16
Views: 6,007
Posted By EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?

Thanks,Imp , I and made.
The Angola units long wait, that at the end of scenario to counterattack.
Also different unit (rifle section; Recoiless, Armor vechicle and etc.) have the "reaction turn".
Forum: Campaigns, Scenarios & Maps May 3rd, 2012, 01:33 PM
Replies: 171
Sticky: SCENARIOS!
Views: 163,908
Posted By EpoletovSPR
Re: SCENARIOS!

Update scenario.

Now units computer player can counterattack.
Computer player now is even more dangerous.

I only learned about possibilities editing "reaction turn" in command menu. :angel
...
Forum: Campaigns, Scenarios & Maps May 3rd, 2012, 01:32 PM
Replies: 3
Views: 5,022
Posted By EpoletovSPR
Re: Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"

Update scenario.

Now units computer player can counterattack.
Computer player now is even more dangerous.

I only learned about possibilities editing "reaction turn" in command menu. :angel
Forum: Campaigns, Scenarios & Maps May 3rd, 2012, 11:07 AM
Replies: 16
Views: 6,007
Posted By EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?

Tuning reaction units - it for me new knowledge.
Thanks, Mobhack !
Forum: Campaigns, Scenarios & Maps May 2nd, 2012, 12:36 PM
Replies: 16
Views: 6,007
Posted By EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?

I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.

It would be more interesting, if the Angola armies counterattacked, but they sit in...
Forum: Campaigns, Scenarios & Maps May 1st, 2012, 04:48 PM
Replies: 171
Sticky: SCENARIOS!
Views: 163,908
Posted By EpoletovSPR
Re: SCENARIOS!

Excuse, here the file.
Forum: Campaigns, Scenarios & Maps May 1st, 2012, 04:47 PM
Replies: 16
Views: 6,007
Posted By EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?

Here this scenario.

It is very interesting question - AI and its tactics.)
Now I strongly busy, but I will return to tests and to discussion.
Forum: Campaigns, Scenarios & Maps May 1st, 2012, 10:36 AM
Replies: 16
Views: 6,007
Posted By EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?

I made one more test.
Usual Meeting engagement battle.
AI attacked VH and came back to them again.

Probably in manual created scenario AI becomes the fool ?
There will be new tests...
Showing results 26 to 50 of 130

 
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