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Showing results 26 to 50 of 130
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Posts Made By:
EpoletovSPR
Forum:
WinSPWW2
December 1st, 2014, 05:16 AM
Replies:
10
Guide:
Defensive Cover & Movement Guide
Views:
7,092
Posted By
EpoletovSPR
Re: Defensive Cover & Movement Guide
2 Cross:Thank you for your hard work ! :up:
A few questions.
What does it mean "Elevation (AFV)" ?
In shallow water and beach what "Defensive Cover Guide" ?
Forum:
WinSPMBT
November 12th, 2014, 11:36 AM
Replies:
20
Bug:
OP Filter
Views:
16,317
Posted By
EpoletovSPR
Re: OP Filter
OP-filter also operates in Basic Security PBEM-games.
Tested with Human opponents.
And at one computer, creating a PBEM-battle.
Please in detail.
Forum:
TO&Es
February 9th, 2014, 02:40 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
137,810
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
May be increase the cost MP shooting mode button "Z" ?
To do instead of 4-5 volleys 1-2.
This would reduce the effectiveness of fire no LOS.
Forum:
WinSPMBT
December 11th, 2013, 03:06 PM
Replies:
1
What does the second figure in PEN for Cluster Munitions ?
Views:
3,185
Posted By
EpoletovSPR
What does the second figure in PEN for Cluster Munitions ?
Explain please, what does the second figure in PEN for Cluster Munitions ?
http://i57.fastpic.ru/big/2013/1211/18/ae1de0ef9e123dbd19342f1a3a357c18.jpg
Forum:
WinSPMBT
December 10th, 2013, 05:13 PM
Replies:
50
WinSPMBT version 7.0 Upgrade patch
Views:
36,476
Posted By
EpoletovSPR
Re: WinSPMBT version 7.0 Upgrade patch
Explain please, what does the second figure in PEN for Cluster Munitions ?
http://i57.fastpic.ru/thumb/2013/1211/18/ae1de0ef9e123dbd19342f1a3a357c18.jpeg...
Forum:
TO&Es
December 7th, 2013, 08:27 AM
Replies:
7
SPAA "Tunguska" - all OOB - bug - no fire
Views:
3,857
Posted By
EpoletovSPR
Re: SPAA "Tunguska" - all OOB - bug - no fire
Changed sabot range rockets (example weapon #142 for unit #406 SPAA 2S6 Tunguska-M of test scenario) 40 hex -->> 0 hex in OOB Editor.
Guns began to fire at any distance.
2 Mobhack: Off rockets...
Forum:
TO&Es
December 5th, 2013, 07:40 PM
Replies:
7
SPAA "Tunguska" - all OOB - bug - no fire
Views:
3,857
Posted By
EpoletovSPR
Re: SPAA "Tunguska" - all OOB - bug - no fire
Here test scenario.
Helicopters to move the Tunguska.
Start with the upper (northern).
You'll be surprised.
Forum:
TO&Es
December 5th, 2013, 05:35 PM
Replies:
7
SPAA "Tunguska" - all OOB - bug - no fire
Views:
3,857
Posted By
EpoletovSPR
SPAA "Tunguska" - all OOB - bug - gun no fire closer 1950 m in opponent turn
Turn opponent.
My SPAA "Tunguska" do not shoot the guns on helicopters enemy closer to 1950 meters.
I'm not talking about rockets, but about guns.
Closer to 1950 meters - a safe zone for enemy...
Forum:
WinSPWW2
April 3rd, 2013, 10:41 AM
Replies:
10
Wishlist:
new move class for unreliable tanks
Views:
5,030
Posted By
EpoletovSPR
Re: new move class for unreliable tanks
Excellent idea about decrease in speed on wooden bridges. :up:
Forum:
TO&Es
February 22nd, 2013, 12:46 PM
Replies:
9
Infantry ATGM unit shoot out of turn. Bug ?
Views:
3,747
Posted By
EpoletovSPR
Re: Infantry ATGM unit shoot out of turn. Bug ?
I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )
If you have a...
Forum:
TO&Es
February 21st, 2013, 06:32 PM
Replies:
9
Infantry ATGM unit shoot out of turn. Bug ?
Views:
3,747
Posted By
EpoletovSPR
Re: Infantry ATGM unit shoot out of turn. Bug ?
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.
After all they need time for deploy weapon.
Forum:
TO&Es
February 21st, 2013, 02:35 PM
Replies:
9
Infantry ATGM unit shoot out of turn. Bug ?
Views:
3,747
Posted By
EpoletovSPR
Infantry ATGM unit shoot out of turn. Bug ?
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.
2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.
3. Rally Inf ATGM unit ---> we have = +1,2 shoot...
Forum:
TO&Es
November 25th, 2012, 12:25 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
137,810
Posted By
EpoletovSPR
Re: Ideas how to improve WinSP MBT/WW2 !
In WinSP not so well is visible a relief, to especially beginning players who have not got used to game. :pc:
I offer "slope" to display other color (it is On./Off. in preference).
Or somehow...
Forum:
TO&Es
November 16th, 2012, 07:36 AM
Replies:
1
Patrol Ship - it is even more artillery and missile weapons on board !
Views:
2,639
Posted By
EpoletovSPR
Patrol Ship - it is even more artillery and missile weapons on board !
Please, add still patrol ships with artillery and missile weapons to all sea states.
For example, in 1988 Turkish Navy lose to Greek (Combattante II) in this type of arms.
Battles at coast turn...
Forum:
Campaigns, Scenarios & Maps
October 21st, 2012, 12:37 PM
Replies:
184
Sticky:
MAPS!
Views:
164,530
Posted By
EpoletovSPR
Re: MAPS!
Cyprus Island 2012 - no original size.
http://i454.photobucket.com/albums/qq261/Epoletov/CyprusIslandmap.jpg
Forum:
TO&Es
July 23rd, 2012, 02:46 PM
Replies:
2
The Turkish PARS wheeled armoured combat vehicle
Views:
2,182
Posted By
EpoletovSPR
The Turkish PARS wheeled armoured combat vehicle
I ask to add in winSPMBT this Vechicle:
http://www.army-technology.com/projects/pars-combat-vehicle/
http://www.army-guide.com/eng/product2711.html
Forum:
Campaigns, Scenarios & Maps
May 8th, 2012, 10:12 AM
Replies:
3
Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"
Views:
5,022
Posted By
EpoletovSPR
Re: Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"
In the history and was 1 SA vs 3 Angola soldier.
Minefield - not a problem, they near fortification.
The road is free, as well as a way to trenches.
Power Ratel 20mm gun - is shattering.
...
Forum:
Campaigns, Scenarios & Maps
May 4th, 2012, 01:59 PM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
6,007
Posted By
EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?
Thanks,Imp , I and made.
The Angola units long wait, that at the end of scenario to counterattack.
Also different unit (rifle section; Recoiless, Armor vechicle and etc.) have the "reaction turn".
Forum:
Campaigns, Scenarios & Maps
May 3rd, 2012, 01:33 PM
Replies:
171
Sticky:
SCENARIOS!
Views:
163,908
Posted By
EpoletovSPR
Re: SCENARIOS!
Update scenario.
Now units computer player can counterattack.
Computer player now is even more dangerous.
I only learned about possibilities editing "reaction turn" in command menu. :angel
...
Forum:
Campaigns, Scenarios & Maps
May 3rd, 2012, 01:32 PM
Replies:
3
Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"
Views:
5,022
Posted By
EpoletovSPR
Re: Scenario: "Operation Protea - Attack airport of Ongiva 26 august 1981"
Update scenario.
Now units computer player can counterattack.
Computer player now is even more dangerous.
I only learned about possibilities editing "reaction turn" in command menu. :angel
Forum:
Campaigns, Scenarios & Maps
May 3rd, 2012, 11:07 AM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
6,007
Posted By
EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?
Tuning reaction units - it for me new knowledge.
Thanks, Mobhack !
Forum:
Campaigns, Scenarios & Maps
May 2nd, 2012, 12:36 PM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
6,007
Posted By
EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.
It would be more interesting, if the Angola armies counterattacked, but they sit in...
Forum:
Campaigns, Scenarios & Maps
May 1st, 2012, 04:48 PM
Replies:
171
Sticky:
SCENARIOS!
Views:
163,908
Posted By
EpoletovSPR
Re: SCENARIOS!
Excuse, here the file.
Forum:
Campaigns, Scenarios & Maps
May 1st, 2012, 04:47 PM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
6,007
Posted By
EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?
Here this scenario.
It is very interesting question - AI and its tactics.)
Now I strongly busy, but I will return to tests and to discussion.
Forum:
Campaigns, Scenarios & Maps
May 1st, 2012, 10:36 AM
Replies:
16
Computer player - attacks/counterattacks. How it works ?
Views:
6,007
Posted By
EpoletovSPR
Re: Computer player - attacks/counterattacks. How it works ?
I made one more test.
Usual Meeting engagement battle.
AI attacked VH and came back to them again.
Probably in manual created scenario AI becomes the fool ?
There will be new tests...
Showing results 26 to 50 of 130
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