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Showing results 26 to 50 of 247
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Posts Made By:
SelfishGene
Forum:
Dominions 3: The Awakening
September 12th, 2007, 07:31 PM
Replies:
88
Poll:
Poll: Is Clam Hording Too Good?
Views:
14,226
Posted By
SelfishGene
Re: Poll: Is Clam Hording Too Good?
Clams should only work underwater. Problem solved!
Forum:
Dominions 3: The Awakening
September 12th, 2007, 01:36 PM
Replies:
39
Blood Magic, Demon Knights, and Vampires
Views:
9,624
Posted By
SelfishGene
Re: Blood Magic, Demon Knights, and Vampires
But following mythology Dominions vampires have always been far scarier than vampires are ordinarily represented.
How many stories have you heard of blood drinking women in nightgowns taking on...
Forum:
Dominions 3: The Awakening
September 12th, 2007, 01:40 AM
Replies:
5
Just a random idea on Fortress construction...
Views:
1,626
Posted By
SelfishGene
Just a random idea on Fortress construction...
The time it takes to build a fort should be dependent upon the resources available in a province. This would also help make Productivity have one more attractive side-effect.
Forum:
Dominions 3: The Awakening
September 5th, 2007, 03:23 PM
Replies:
28
Well...talk about an intimidating game!
Views:
4,964
Posted By
SelfishGene
Re: Well...talk about an intimidating game!
I don't know, a 9/4 titan has use in multiplayer, of any calibre. I think people underestimate the power of being able to quickly cast powerful globals naturally, without booster items.
Sure,...
Forum:
Dominions 3: The Awakening
August 28th, 2007, 02:02 PM
Replies:
37
Johan-swamp Stuff
Views:
9,056
Posted By
SelfishGene
Re: Johan-swamp Stuff
So if it's a sloth of bears and a murder of crows, what's a bunch of 'gators called? (No, can't use rednecks or thugs http://forum.shrapnelgames.com/images/smilies/happy.gif ).
Forum:
Dominions 3: The Awakening
August 24th, 2007, 10:24 AM
Replies:
91
Counters to Niefelheim
Views:
32,701
Posted By
SelfishGene
Re: Counters to Niefelheim
The real key to beating Niefelheim is making them build those Niefel Giants; it's almost impossible for Niefelheim to afford both building lots of giants and fortifying his conquests. When...
Forum:
Dominions 3: The Awakening
August 15th, 2007, 03:44 PM
Replies:
36
SP Challenge
Views:
6,002
Posted By
SelfishGene
Re: SP Challenge
So is there some way to build a "single player" map with pre-set AI gods? I'd like to do this for a contest i was thinking about...
Forum:
Dominions 3: The Awakening
August 15th, 2007, 11:59 AM
Replies:
55
Esoteric Roman v. Greek Ranting (was Philosophers)
Views:
11,178
Posted By
SelfishGene
Re: Philosophers + Drain
Heh.
You vastly underestimate the construction prowess of the Romans - they were civic engineers on a scale the Greeks could only dream of.
And the Greeks were never able to set aside their...
Forum:
Dominions 3: The Awakening
August 14th, 2007, 12:47 PM
Replies:
33
Wind ride
Views:
7,767
Posted By
SelfishGene
Re: Wind ride
Thanks for the insight.
Hey, NickW, close your eyes http://forum.shrapnelgames.com/images/smilies/happy.gif!
Forum:
Dominions 3: The Awakening
August 14th, 2007, 12:45 PM
Replies:
55
Esoteric Roman v. Greek Ranting (was Philosophers)
Views:
11,178
Posted By
SelfishGene
Re: Philosophers + Drain
Ack you guys are overthinking things!
It even explains the logic in the nation's flavor text. http://forum.shrapnelgames.com/images/smilies/happy.gif
Think of EA Arco closer to Sparta/Athens...
Forum:
Dominions 3: The Awakening
August 7th, 2007, 11:46 AM
Replies:
33
Wind ride
Views:
7,767
Posted By
SelfishGene
Re: Wind ride
Doesn't one of the boots (Boots of Trampling?) confer resistance to Wind Ride?
Forum:
Dominions 3: The Awakening
July 6th, 2007, 10:36 AM
Replies:
42
LA Atlantis, another thread looking for tips
Views:
15,061
Posted By
SelfishGene
Re: LA Atlantis, another thread looking for tips
Assartuts and other cheaper sacred capital units are excellent for continuous early expansion. Many play up the ability of certain nations like Ermor or Pythium to expand from turn one, but at turn...
Forum:
Dominions 3: The Awakening
July 5th, 2007, 04:20 PM
Replies:
42
LA Atlantis, another thread looking for tips
Views:
15,061
Posted By
SelfishGene
Re: LA Atlantis, another thread looking for tips
Remember LA Atlantis' only real advantage is that it's a fully amphibious land nation; it faces many of the same problems that EA Agartha has to confront. Only, imo, LA Atlantis has an even narrower...
Forum:
Dominions 3: The Awakening
July 3rd, 2007, 12:18 PM
Replies:
289
Kristoffer's encouragement thread
Views:
48,342
Posted By
SelfishGene
Re: YAY UPDATE!
Can you run a batch text edit on all the unit/nation descriptions and change "loose" to "lose"? That might change 10% of them incorrectly, but it would fix the other 90%...
Forum:
Dominions 3: The Awakening
June 25th, 2007, 01:56 PM
Replies:
58
MA Marignon
Views:
32,105
Posted By
SelfishGene
Re: MA Marignon
Marignon is a prety straightfoward nation;
Flaming Arrow crossbows as your basic army,
Royal Guard as front line tanks,
Flagellents as flankers, secondary support,
lots of fire mages,
some...
Forum:
Dominions 3: The Awakening
June 22nd, 2007, 01:58 PM
Replies:
42
LA Atlantis, another thread looking for tips
Views:
15,061
Posted By
SelfishGene
Re: LA Atlantis, another thread looking for tips
Utterdark or BoT are both fairly rational choices for LA Atlantis to make. Of course both are going to hurt you fairly badly as well, so best not to employ them until you've reached a tipping point...
Forum:
Dominions 3: The Awakening
June 22nd, 2007, 12:09 PM
Replies:
42
LA Atlantis, another thread looking for tips
Views:
15,061
Posted By
SelfishGene
Re: LA Atlantis, another thread looking for tips
Atlantis' recruitable units from underwater forts are the most dissapointing part of the nation, imo. After being pushed out of the water you'd think that they would have colonists that were gung-ho...
Forum:
Dominions 3: The Awakening
June 22nd, 2007, 12:12 AM
Replies:
42
LA Atlantis, another thread looking for tips
Views:
15,061
Posted By
SelfishGene
Re: LA Atlantis, another thread looking for tips
From what i've seen of LA Atlantis, it seems getting lots of death gems, having a good Death magic Pretender, and having lots of Productivity and Magic scales are pretty much essential elements to...
Forum:
Dominions 3: The Awakening
June 11th, 2007, 06:14 PM
Replies:
16
Ermor - Early Age Guide (?)
Views:
13,223
Posted By
SelfishGene
Re: Ermor
Augur Elders not battlemages? I beg to disagree.
Even without any death gems you can raise dead all day long. Get one of those astral banners and you can go about castin some wicked death...
Forum:
Dominions 3: The Awakening
June 10th, 2007, 04:06 PM
Replies:
19
Wild Hunt & Ghost Ship Armada too weak?
Views:
5,674
Posted By
SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?
Eh, i disagree to some extent. Blood is easy to get; easier than Astral pearls. AC is level 6 research spell.
Yea, if you wait until the point in the game where everyone has fully decked out...
Forum:
Dominions 3: The Awakening
June 9th, 2007, 10:31 PM
Replies:
19
Wild Hunt & Ghost Ship Armada too weak?
Views:
5,674
Posted By
SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?
If you forge an item, though, and the forging mage dies, the item dissapears.
Forum:
Dominions 3: The Awakening
June 9th, 2007, 09:02 PM
Replies:
19
Wild Hunt & Ghost Ship Armada too weak?
Views:
5,674
Posted By
SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?
I'm suprised you rated Astral Corruption so low.
What good does a million astral pearls do if you can't cast anything with them without dying?
Unless i'm misunderstood how AC works, don't you...
Forum:
Dominions 3: The Awakening
June 8th, 2007, 02:52 PM
Replies:
16
Ermor - Early Age Guide (?)
Views:
13,223
Posted By
SelfishGene
Re: Ermor
EA Ermor is fairly effective but i think they are not the invincible legions that the Roman-themed nations of Ermor/Pythium possess in the Middle Era. EA Ermor has a few oddball things about it;...
Forum:
Dominions 3: The Awakening
June 5th, 2007, 12:43 PM
Replies:
24
EA T'ien Chi
Views:
18,076
Posted By
SelfishGene
Re: EA T\'ien Chi
The importance of the Immortals is the magic paths they provide, and the girl who heals. As combatants they are only good as a base chassis for some fun single player nonsense. You almost can't use...
Forum:
Dominions 3: The Awakening
June 4th, 2007, 11:46 AM
Replies:
24
EA T'ien Chi
Views:
18,076
Posted By
SelfishGene
Re: EA T\'ien Chi
EA Tien Chi almost has to go 3 Turmoil, 3 Luck, and a 9-Water Pretender. Reasons?
Turmoil/Luck nets you tons of free gems (probably close to an average of 10/turn over the length of the game.) ...
Showing results 26 to 50 of 247
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