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Search: Posts Made By: SelfishGene
Forum: Dominions 3: The Awakening September 12th, 2007, 07:31 PM
Replies: 88
Views: 14,226
Posted By SelfishGene
Re: Poll: Is Clam Hording Too Good?

Clams should only work underwater. Problem solved!
Forum: Dominions 3: The Awakening September 12th, 2007, 01:36 PM
Replies: 39
Views: 9,624
Posted By SelfishGene
Re: Blood Magic, Demon Knights, and Vampires

But following mythology Dominions vampires have always been far scarier than vampires are ordinarily represented.

How many stories have you heard of blood drinking women in nightgowns taking on...
Forum: Dominions 3: The Awakening September 12th, 2007, 01:40 AM
Replies: 5
Views: 1,626
Posted By SelfishGene
Just a random idea on Fortress construction...

The time it takes to build a fort should be dependent upon the resources available in a province. This would also help make Productivity have one more attractive side-effect.
Forum: Dominions 3: The Awakening September 5th, 2007, 03:23 PM
Replies: 28
Views: 4,964
Posted By SelfishGene
Re: Well...talk about an intimidating game!

I don't know, a 9/4 titan has use in multiplayer, of any calibre. I think people underestimate the power of being able to quickly cast powerful globals naturally, without booster items.

Sure,...
Forum: Dominions 3: The Awakening August 28th, 2007, 02:02 PM
Replies: 37
Views: 9,056
Posted By SelfishGene
Re: Johan-swamp Stuff

So if it's a sloth of bears and a murder of crows, what's a bunch of 'gators called? (No, can't use rednecks or thugs http://forum.shrapnelgames.com/images/smilies/happy.gif ).
Forum: Dominions 3: The Awakening August 24th, 2007, 10:24 AM
Replies: 91
Views: 32,701
Posted By SelfishGene
Re: Counters to Niefelheim

The real key to beating Niefelheim is making them build those Niefel Giants; it's almost impossible for Niefelheim to afford both building lots of giants and fortifying his conquests. When...
Forum: Dominions 3: The Awakening August 15th, 2007, 03:44 PM
Replies: 36
Views: 6,002
Posted By SelfishGene
Re: SP Challenge

So is there some way to build a "single player" map with pre-set AI gods? I'd like to do this for a contest i was thinking about...
Forum: Dominions 3: The Awakening August 15th, 2007, 11:59 AM
Replies: 55
Views: 11,178
Posted By SelfishGene
Re: Philosophers + Drain

Heh.

You vastly underestimate the construction prowess of the Romans - they were civic engineers on a scale the Greeks could only dream of.

And the Greeks were never able to set aside their...
Forum: Dominions 3: The Awakening August 14th, 2007, 12:47 PM
Replies: 33
Views: 7,767
Posted By SelfishGene
Re: Wind ride

Thanks for the insight.

Hey, NickW, close your eyes http://forum.shrapnelgames.com/images/smilies/happy.gif!
Forum: Dominions 3: The Awakening August 14th, 2007, 12:45 PM
Replies: 55
Views: 11,178
Posted By SelfishGene
Re: Philosophers + Drain

Ack you guys are overthinking things!
It even explains the logic in the nation's flavor text. http://forum.shrapnelgames.com/images/smilies/happy.gif

Think of EA Arco closer to Sparta/Athens...
Forum: Dominions 3: The Awakening August 7th, 2007, 11:46 AM
Replies: 33
Views: 7,767
Posted By SelfishGene
Re: Wind ride

Doesn't one of the boots (Boots of Trampling?) confer resistance to Wind Ride?
Forum: Dominions 3: The Awakening July 6th, 2007, 10:36 AM
Replies: 42
Views: 15,061
Posted By SelfishGene
Re: LA Atlantis, another thread looking for tips

Assartuts and other cheaper sacred capital units are excellent for continuous early expansion. Many play up the ability of certain nations like Ermor or Pythium to expand from turn one, but at turn...
Forum: Dominions 3: The Awakening July 5th, 2007, 04:20 PM
Replies: 42
Views: 15,061
Posted By SelfishGene
Re: LA Atlantis, another thread looking for tips

Remember LA Atlantis' only real advantage is that it's a fully amphibious land nation; it faces many of the same problems that EA Agartha has to confront. Only, imo, LA Atlantis has an even narrower...
Forum: Dominions 3: The Awakening July 3rd, 2007, 12:18 PM
Replies: 289
Views: 48,342
Posted By SelfishGene
Re: YAY UPDATE!

Can you run a batch text edit on all the unit/nation descriptions and change "loose" to "lose"? That might change 10% of them incorrectly, but it would fix the other 90%...
Forum: Dominions 3: The Awakening June 25th, 2007, 01:56 PM
Replies: 58
Views: 32,105
Posted By SelfishGene
Re: MA Marignon

Marignon is a prety straightfoward nation;

Flaming Arrow crossbows as your basic army,
Royal Guard as front line tanks,
Flagellents as flankers, secondary support,
lots of fire mages,
some...
Forum: Dominions 3: The Awakening June 22nd, 2007, 01:58 PM
Replies: 42
Views: 15,061
Posted By SelfishGene
Re: LA Atlantis, another thread looking for tips

Utterdark or BoT are both fairly rational choices for LA Atlantis to make. Of course both are going to hurt you fairly badly as well, so best not to employ them until you've reached a tipping point...
Forum: Dominions 3: The Awakening June 22nd, 2007, 12:09 PM
Replies: 42
Views: 15,061
Posted By SelfishGene
Re: LA Atlantis, another thread looking for tips

Atlantis' recruitable units from underwater forts are the most dissapointing part of the nation, imo. After being pushed out of the water you'd think that they would have colonists that were gung-ho...
Forum: Dominions 3: The Awakening June 22nd, 2007, 12:12 AM
Replies: 42
Views: 15,061
Posted By SelfishGene
Re: LA Atlantis, another thread looking for tips

From what i've seen of LA Atlantis, it seems getting lots of death gems, having a good Death magic Pretender, and having lots of Productivity and Magic scales are pretty much essential elements to...
Forum: Dominions 3: The Awakening June 11th, 2007, 06:14 PM
Replies: 16
Views: 13,223
Posted By SelfishGene
Re: Ermor

Augur Elders not battlemages? I beg to disagree.

Even without any death gems you can raise dead all day long. Get one of those astral banners and you can go about castin some wicked death...
Forum: Dominions 3: The Awakening June 10th, 2007, 04:06 PM
Replies: 19
Views: 5,674
Posted By SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?

Eh, i disagree to some extent. Blood is easy to get; easier than Astral pearls. AC is level 6 research spell.

Yea, if you wait until the point in the game where everyone has fully decked out...
Forum: Dominions 3: The Awakening June 9th, 2007, 10:31 PM
Replies: 19
Views: 5,674
Posted By SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?

If you forge an item, though, and the forging mage dies, the item dissapears.
Forum: Dominions 3: The Awakening June 9th, 2007, 09:02 PM
Replies: 19
Views: 5,674
Posted By SelfishGene
Re: Wild Hunt & Ghost Ship Armada too weak?

I'm suprised you rated Astral Corruption so low.

What good does a million astral pearls do if you can't cast anything with them without dying?

Unless i'm misunderstood how AC works, don't you...
Forum: Dominions 3: The Awakening June 8th, 2007, 02:52 PM
Replies: 16
Views: 13,223
Posted By SelfishGene
Re: Ermor

EA Ermor is fairly effective but i think they are not the invincible legions that the Roman-themed nations of Ermor/Pythium possess in the Middle Era. EA Ermor has a few oddball things about it;...
Forum: Dominions 3: The Awakening June 5th, 2007, 12:43 PM
Replies: 24
Views: 18,076
Posted By SelfishGene
Re: EA T\'ien Chi

The importance of the Immortals is the magic paths they provide, and the girl who heals. As combatants they are only good as a base chassis for some fun single player nonsense. You almost can't use...
Forum: Dominions 3: The Awakening June 4th, 2007, 11:46 AM
Replies: 24
Views: 18,076
Posted By SelfishGene
Re: EA T\'ien Chi

EA Tien Chi almost has to go 3 Turmoil, 3 Luck, and a 9-Water Pretender. Reasons?

Turmoil/Luck nets you tons of free gems (probably close to an average of 10/turn over the length of the game.) ...
Showing results 26 to 50 of 247

 
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