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Showing results 26 to 50 of 57
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Posts Made By:
harlikwin
Forum:
WinSPMBT
March 9th, 2009, 06:26 PM
Replies:
1
DOS mobhack reqeset
Views:
1,750
Posted By
harlikwin
DOS mobhack reqeset
Could anyone send me the old dos version of mobhack? From the v2.0 spmbt release. Or tell me where I could find it?
Forum:
TO&Es
March 9th, 2009, 06:25 PM
Replies:
2
Dos version of mobhack
Views:
2,096
Posted By
harlikwin
Dos version of mobhack
Could anyone send me the old dos version of mobhack? From the v2.0 spmbt release. Or tell me where I could find it?
Forum:
TO&Es
March 9th, 2009, 02:07 PM
Replies:
6
oob conversion
Views:
2,701
Posted By
harlikwin
oob conversion
Is there any way to convert an oob from a old version of SPMBT to the current one? Or a way to get the old dos version of mobhack?
The oob I have is V2.0 but I'm not sure if its the old dos game...
Forum:
TO&Es
March 3rd, 2009, 07:27 PM
Replies:
15
Mechwarriors?
Views:
6,774
Posted By
harlikwin
Re: Mechwarriors?
I tried doing this a while back for a more generic Sci-Fi mod. For doing things like hammers slammers. Dirtside. Battletech, WH-40k.
The general issues I ran into were:
Movement:
The current...
Forum:
TO&Es
March 3rd, 2009, 07:01 PM
Replies:
13
Question - Fire Control and Range Finders
Views:
5,441
Posted By
harlikwin
Re: Question - Fire Control and Range Finders
I'm also curious as to the RF and FC question more specifically as it pertains to tank armaments.
Could someone post a general guide to what the currently accepted values are for both RF and FC...
Forum:
WinSPMBT
August 10th, 2006, 05:26 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Re: Stabilization numbers question/FCS
Ok thats a nice synopsis/set of opinions. But none of it has to do much with FCS. Turret traverse/stabilization is certainly usable for tracking a target with soviet tanks (though rapidle turining...
Forum:
TO&Es
August 8th, 2006, 07:55 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
So I'm curious as to the Cap trooper thing, how did you get them to not run away? Just armor them alot?
Forum:
WinSPMBT
August 8th, 2006, 07:50 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Re: Stabilization numbers question/FCS
well the fact the said equipment pretty much does everything and M1's/Leo-2 FCS about 5+ years before they were introduced might have something to do with it. From the posters on tanknet, they said...
Forum:
TO&Es
August 4th, 2006, 06:15 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
I looked into my Dirtside mod this morning. I found that I was using armored motorbikes for PA. But I tried to run a scenario and i couldn't get it to run for some reason. I do recall the PA working...
Forum:
WinSPMBT
August 4th, 2006, 01:05 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Re: Stabilization numbers question/FCS
Don:
I have looked at various editions of janes, particularly ones dealing with the older tanks. NONE of them really describe firing procedures for any tanks. They might list some model of FCS and...
Forum:
TO&Es
August 2nd, 2006, 05:34 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
You can't do the infantry with added armor. Messes up the game. What I was doing with my dirtside2 mod was using a fixed icon (#of men never changes) and just making each PA suit = 4-5 men so a full...
Forum:
WinSPMBT
August 2nd, 2006, 05:22 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Re: Stabilization numbers question/FCS
Well there are various threads on tanknet on the FCS capabilities of various tanks, particularly a thread on FCS I started recently that indicate that the soviet era fcs was pretty comperable in...
Forum:
TO&Es
August 1st, 2006, 02:52 PM
Replies:
11
Assault/Battle Rifles
Views:
3,030
Posted By
harlikwin
Re: Assault/Battle Rifles
I would frankly love to see some sort of standardization of stuff for this game, esp the OOBs.
YOu guys should remake this with a new engine from the ground up...
Forum:
WinSPMBT
August 1st, 2006, 02:30 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Re: Stabilization numbers question/FCS
Well, thats just my question. Seems there is pretty large inconsistent disparities between certain tanks/FCS. I.e. the T64B stabilization and FCS is probably better to western FCS of the time,...
Forum:
WinSPMBT
July 31st, 2006, 04:54 PM
Replies:
17
Helicopter Damage.
Views:
3,438
Posted By
harlikwin
Re: Helicopter Damage.
Well there was that farmer that popped an apache with and AK or some sort of bolt action rifle and brogught it down. I remember seeing it all over tv during the 2003 invasion of iraq.
Forum:
WinSPMBT
July 31st, 2006, 04:34 PM
Replies:
2
Ammo update/question
Views:
1,590
Posted By
harlikwin
Ammo update/question
I was wondering if an update could be made to the general game engine to use different types of ammo. As it stands now each main tank gun has to be designated for one "set" of ammo, i.e. one type of...
Forum:
TO&Es
July 31st, 2006, 03:54 PM
Replies:
11
Assault/Battle Rifles
Views:
3,030
Posted By
harlikwin
Re: Assault/Battle Rifles
I think the main point is that under combat conditions most of these rifles perform very similarly, hence the similar HEK, ACC values. Frankly I Think they should be about the same for each rifle in...
Forum:
TO&Es
July 31st, 2006, 02:12 PM
Replies:
23
OOB-11 Russia
Views:
10,987
Posted By
harlikwin
Re: T64
So the T-64 is in fact way superior to the T-72 models throughout most of its history, the 80's versions of the T-72 caught up in some respects.
Essentially the T-64B had an automated modern fcs...
Forum:
WinSPMBT
July 31st, 2006, 01:17 PM
Replies:
11
Stabilization numbers question/FCS
Views:
3,073
Posted By
harlikwin
Stabilization numbers question/FCS
Can anyone explain to me the rationale between the stabilization numbers? I know higher is better, but what would be the difference between 2 and 3 etc?
I have the same question regarding the...
Forum:
TO&Es
July 31st, 2006, 01:12 PM
Replies:
0
Russian FCS question/correction
Views:
1,534
Posted By
harlikwin
Russian FCS question/correction
So, I noticed the that the T64B and the inial T72 have the same FCS rating. When the T64B had a superior fire control system, essentially an automatic fire control system while the T-72 had a more...
Forum:
TO&Es
July 31st, 2006, 01:00 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
Well right, however I Will point out the "power armor" and the like currently exist and are not being fielded, yet. But in 10 years or for hypothetical future conflicts (game goes to 2020 right?)...
Forum:
TO&Es
July 31st, 2006, 12:57 PM
Replies:
7
PzKpfW VII Loewe
Views:
2,639
Posted By
harlikwin
Re: PzKpfW VII Loewe
To edit the lbms you need a paint program that can open them. I think paint shop pro is the the only one...
Forum:
TO&Es
June 15th, 2006, 04:18 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
I didn't realize the code was that badly written. But I suppose its old so it makes some sense.
Forum:
Campaigns, Scenarios & Maps
June 15th, 2006, 04:09 PM
Replies:
12
WW3 campaigns?
Views:
5,981
Posted By
harlikwin
WW3 campaigns?
Are there any hypothetical WW3 campaigns set during 1950-89? I found the silver lions one, but thats it. If there is a soviet one I would love to play that.
Forum:
TO&Es
June 13th, 2006, 03:00 PM
Replies:
16
Adding Body Armour to the Infantry Units
Views:
4,791
Posted By
harlikwin
Re: Adding Body Armour to the Infantry Units
Wouldn't it be nice to add local toughness paramater for soft units that would be mobhack editable for each unit rather than the global 100%etc paramater...
Showing results 26 to 50 of 57
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