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Showing results 26 to 50 of 255
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Posts Made By:
LumenPlacidum
Forum:
Scenarios, Maps and Mods
March 29th, 2010, 03:44 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available
Well, you're not the only one to comment about the elite warriors vs. the regular ones, and people seemed to much prefer the regular warrior sprite (the elite is kinda crap). Maybe I'll just leave...
Forum:
Multiplayer and AARs
March 26th, 2010, 08:50 PM
Replies:
143
Dystopia - new poor game (Running)
Views:
32,017
Posted By
LumenPlacidum
Re: Dystopia - new poor game (Recruiting 14/15)
What with the upkeep-free aspect of spiders after their riders have been shot, it seems like a pretty damn good choice to me. Good ways of spending their national gems too.
Forum:
Dominions 3: The Awakening
March 26th, 2010, 05:06 PM
Replies:
11
Flame Storm
Views:
5,755
Posted By
LumenPlacidum
Re: Flame Storm
It's like fireball. Spells with ranges are centered wherever they land, and where they're aimed at is a target somewhere in their range. If there's no range, but there's an AoE, then it's centered...
Forum:
Multiplayer and AARs
March 25th, 2010, 10:47 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
125,074
Posted By
LumenPlacidum
Re: YARG2 , Non-Newb EA RAND game [Enlisting 20/24]
Asia Twist
Forum:
Multiplayer and AARs
March 25th, 2010, 04:37 PM
Replies:
143
Dystopia - new poor game (Running)
Views:
32,017
Posted By
LumenPlacidum
Re: Dystopia - new poor game (Recruiting 5/15)
I'm in. I'll try Pangaea: Age of Bronze.
Forum:
Multiplayer and AARs
March 24th, 2010, 05:25 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
63,637
Posted By
LumenPlacidum
Re: RAFT - Late Age (Game Started!)
Pleased to hear it, but if I brought it back by 24 hours then I think it would skip the reminder e-mails for people who haven't submitted yet. That wouldn't really be fair. An extra day won't hurt...
Forum:
Multiplayer and AARs
March 24th, 2010, 04:25 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
63,637
Posted By
LumenPlacidum
Re: RAFT - Late Age (Game Started!)
Um, only those who have been eliminated are doing anything of the sort. At least, I'm assuming that Viajero is saying he was Patala.
Forum:
Multiplayer and AARs
March 24th, 2010, 04:18 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
125,074
Posted By
LumenPlacidum
Re: YARG2 , Non-Newb EA RAND game [Enlisting 13/24]
Ah, not a seasoned veteran yet; still sort of flounder around when it comes to the actual process of strategically eviscerating someone. Good luck, all. Was a great pleasure to be casually swept...
Forum:
Multiplayer and AARs
March 23rd, 2010, 05:46 PM
Replies:
433
YARG - Yet Another RAND Game [Isokron's Midgard wins!]
Views:
101,874
Posted By
LumenPlacidum
Re: YARG - Yet Another RAND Game [Midgard wins!]
Heh, yeah, we had some pretty damn big armies jumping at one another for a while. I had thought I had finally gained the upper hand when I moved around a major army and finally laid siege to a big...
Forum:
Multiplayer and AARs
March 21st, 2010, 09:24 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
63,637
Posted By
LumenPlacidum
Re: RAFT - Late Age (Game Started!)
Understood. After the next turn, I'll extend until Friday to give you some time to get the turn done.
Forum:
Dominions 3: The Awakening
March 20th, 2010, 12:06 AM
Replies:
39
werewolfing item..
Views:
11,124
Posted By
LumenPlacidum
Re: werewolfing item..
Lore masters, if you can find them, could really use it.
Forum:
Scenarios, Maps and Mods
March 16th, 2010, 11:28 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available
I'm working hard on making sure that my Dark Lord pretender chassis is awesome. Here's a bit of a WIP image of the sprite being created:
http://i42.tinypic.com/v4o3uo.png
Mostly, this is being...
Forum:
Dominions 3: The Awakening
March 16th, 2010, 04:41 PM
Replies:
39
Favourite Wishes
Views:
14,754
Posted By
LumenPlacidum
Re: Favourite Wishes
Wish is THE final word in filling in for whatever you need. It's expensive, but will get you ANYTHING to some degree. A wish is well-used if it's getting you something you couldn't get otherwise. ...
Forum:
Dominions 3: The Awakening
March 14th, 2010, 10:21 AM
Replies:
19
Couple questions about demons and magic paths
Views:
6,162
Posted By
LumenPlacidum
Re: Couple questions about demons and magic paths
Wait, what lets you go from death to earth? Spectral mages? Edit: ah yes, 1/16 of them will have enough earth to site search and forge the first booster...
Forum:
Dominions 3: The Awakening
March 11th, 2010, 06:21 PM
Replies:
13
Equipping an Air Queen
Views:
5,004
Posted By
LumenPlacidum
Re: Equipping an Air Queen
Regen with mistform is even better than usual, so I'd definitely go for some regen. I would definitely have some reinvigoration to counter the casting fatigue.
In a SP game, I think you should...
Forum:
Dominions 3: The Awakening
March 11th, 2010, 05:40 PM
Replies:
13
Equipping an Air Queen
Views:
5,004
Posted By
LumenPlacidum
Re: Equipping an Air Queen
Try giving her a shield/weapon and see if the attack is still there. I would skip storm, since it costs 100 fatigue, so it would ruin her as a combatant. Air shield will be sufficient. For a storm...
Forum:
Dominions 3: The Awakening
March 11th, 2010, 05:04 PM
Replies:
13
Equipping an Air Queen
Views:
5,004
Posted By
LumenPlacidum
Re: Equipping an Air Queen
Hi, essentially you're asking about how to equip and script the air queen for thugging duty with the purpose of raiding. Read Baalz's guide,Zen and the Art of Thugging...
Forum:
Scenarios, Maps and Mods
March 9th, 2010, 05:02 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
255,804
Posted By
LumenPlacidum
Re: Conceptual Balance Mod 1.6
Will they use their fire breath in melee if it is #bonus?
Forum:
Scenarios, Maps and Mods
March 8th, 2010, 10:22 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available
I actually rather like the shattered soul idea, but my problem is that I can't seem to get these blasted farsummons to summon ONLY a commander. I had intended for Raise Barrow Wight to be Send...
Forum:
Scenarios, Maps and Mods
March 8th, 2010, 09:50 PM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
175,944
Posted By
LumenPlacidum
Re: Endgame Diversity Mod - Lategame summons, released at last!
A question, purely thematic in nature: Why doesn't the Aesir have glamour?
Forum:
Scenarios, Maps and Mods
March 8th, 2010, 08:23 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available
Oh, is that what shattered soul does? I've never known.
Forum:
Scenarios, Maps and Mods
March 8th, 2010, 04:54 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available
The spell isn't exactly what I wanted it to be. However, I'm surprised that the dragon isn't being effective for you. 18 protection with a lot of hitpoints and fear is decent on the defensive side....
Forum:
Scenarios, Maps and Mods
March 7th, 2010, 02:00 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.51 available
Barrow Wight (Conj 4, requires 2D1S costing 10 death gems for now; the magic paths available to it are 1D1S +100% WDSB, so one in four can recast the summoning spell):...
Forum:
Scenarios, Maps and Mods
March 7th, 2010, 01:04 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,293
Posted By
LumenPlacidum
Re: Kingdom of Angmar - Version 0.51 available
Flavor. Snaga goblins were the type of orcs that lived in Moria. Slightly smaller and better adapted to a life in complete darkness.
Forum:
Scenarios, Maps and Mods
March 7th, 2010, 12:55 AM
Replies:
406
Endgame Diversity Mod - v1.2 released
Views:
175,944
Posted By
LumenPlacidum
Re: Endgame Diversity Mod - Lategame summons, released at last!
Wow, I'll really have to go over the top to get a balrog sprite to beat that one when I do them for my next mod...
Showing results 26 to 50 of 255
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