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Search: Posts Made By: Juzza
Forum: Scenarios, Maps and Mods April 23rd, 2008, 08:31 AM
Replies: 48
Views: 21,729
Posted By Juzza
Re: New Nation - The Shogun of the Dark

lol, classic mistake, since dominions is available on so many different operating systems zip is really the only universal compacting program, so upload all your files in zip so everyone can enjoy...
Forum: Scenarios, Maps and Mods April 6th, 2008, 04:15 AM
Replies: 48
Views: 21,729
Posted By Juzza
Re: New Nation - The Shogun of the Dark

Oh so that's how you do it, well I do the same thing except, I also cut things from other sprites and put them on the thing I'm modifying, I did that for my Free Port mod.

All of my mercenaries...
Forum: Scenarios, Maps and Mods April 5th, 2008, 01:25 AM
Replies: 48
Views: 21,729
Posted By Juzza
Re: New Nation - The Shogun of the Dark

I like the bandit graphics it really sets them apart from the original graphics!
Forum: Scenarios, Maps and Mods April 2nd, 2008, 05:06 AM
Replies: 48
Views: 21,729
Posted By Juzza
Re: New Nation - The Shogun of the Dark

Pennaggolan do not need dark vision they are undead and thus have perfect dark vision.

That's the only thing I could find this time, but I'll keep looking for faults in your mod! bwhaha!!...
Forum: Dominions 3: The Awakening April 1st, 2008, 07:32 AM
Replies: 113
Views: 26,820
Posted By Juzza
Re: Ummh

If that doesn't get people buying dom 3 nothing will!
Forum: Scenarios, Maps and Mods April 1st, 2008, 07:31 AM
Replies: 17
Views: 4,015
Posted By Juzza
Re: Starting a mod, need advice.

1) I don't think that'll be possible

4) That sounds like an interesting idea, chances are they won't work as magical resources but you should test it out yourself and find out for sure.
Forum: Scenarios, Maps and Mods March 31st, 2008, 04:13 AM
Replies: 48
Views: 21,729
Posted By Juzza
Re: New Nation - The Shogun of the Dark

mm, there's also a problem with the two Ronin

1st Ronin costs both more gold and res and is the same stats as the second, though by the looks of it, one of them should have a No Dashi instead of a...
Forum: Scenarios, Maps and Mods March 23rd, 2008, 06:27 PM
Replies: 21
Views: 20,647
Posted By Juzza
Re: New mod: Barbarians Unified

I haven't got much done over this nice little holiday sorry, I'll be working on it more over the week, or weeks http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Dominions 3: The Awakening March 19th, 2008, 04:02 AM
Replies: 48
Views: 9,137
Posted By Juzza
Re: Something that needs redoing

Forget the militia being weak, it's more of the fact that, for instance, Acro gets hoplites in their province defence! why can't Machaka get their hoplites?
Forum: Dominions 3: The Awakening March 18th, 2008, 06:28 AM
Replies: 14
Views: 2,780
Posted By Juzza
Re: The next patch

Ahahahah!! you deserve a medal!
Forum: Dominions 3: The Awakening March 18th, 2008, 02:05 AM
Replies: 48
Views: 9,137
Posted By Juzza
Re: Something that needs redoing

I'd like to bring attention to this thread as I have noticed there is much patching going on, please update machaka!
Forum: Scenarios, Maps and Mods March 17th, 2008, 04:46 PM
Replies: 21
Views: 20,647
Posted By Juzza
Re: New mod: Barbarians Unified

That'd be cool, cause I haave no idea where you were going with this!
Forum: Scenarios, Maps and Mods March 17th, 2008, 03:20 AM
Replies: 21
Views: 20,647
Posted By Juzza
Re: New mod: Barbarians Unified

BanderLover!! I may attempt this on my upcoming 4 day weekend! (woo!) I think I could 'sup up' the mod in a day.
Forum: Scenarios, Maps and Mods March 13th, 2008, 03:55 AM
Replies: 12
Views: 6,403
Posted By Juzza
Re: Organized unit sprites for 3.14

That is so very awesome!!!
Forum: Scenarios, Maps and Mods March 8th, 2008, 12:36 AM
Replies: 36
Views: 13,167
Posted By Juzza
Re: New Nation: Hellgate

It'd be awesome to have a fairly big mod that adds alot of new spells, probably focusing on new and exotic summons, but some effects are a little limited.

And sombre's right about the break, I...
Forum: Scenarios, Maps and Mods March 7th, 2008, 08:41 AM
Replies: 36
Views: 13,167
Posted By Juzza
Re: New Nation: Hellgate

Start giving them different weapons! problem solved! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Scenarios, Maps and Mods March 7th, 2008, 08:08 AM
Replies: 36
Views: 13,167
Posted By Juzza
Re: New Nation: Hellgate

:'( Amos!!! we love your mods! we'll help you brainstorm more ideas!
Forum: Dominions 3: The Awakening March 7th, 2008, 03:28 AM
Replies: 40
Views: 9,817
Posted By Juzza
Re: Dominions 3: The Awakening Updated Once Again!

YEEEAAH!!! I look foreword to many more!!
Forum: Scenarios, Maps and Mods March 4th, 2008, 02:49 AM
Replies: 11
Views: 3,396
Posted By Juzza
Re: Markatamod V0.1

Why can't the range = strength?? can't you just add another sticks and stones attack?
Forum: Scenarios, Maps and Mods March 3rd, 2008, 07:21 PM
Replies: 11
Views: 3,396
Posted By Juzza
Re: Markatamod V0.1

Sombre, is it possible to give the groups of 4, 3 and possibly 2, two sticks and stones attacks? other than it's very good.

And just making sure, you price the in between ones like the groups...
Forum: Dominions 3: The Awakening February 28th, 2008, 12:25 AM
Replies: 21
Views: 5,653
Posted By Juzza
Re: Golems: how do I make them work?

You're using them the wrong waaay! think about it, age-less, Reliant compared to most mages, 0 encumbrance, give them

Rune Smasher, crystal tower shield, star shine skullcap, boots of the...
Forum: Dominions 3: The Awakening February 27th, 2008, 03:45 AM
Replies: 14
Views: 3,889
Posted By Juzza
Re: should I buy it?

In answer to your very simple question, yes, yes you should buy it.
Forum: Dominions 3: The Awakening February 26th, 2008, 06:12 AM
Replies: 22
Views: 4,982
Posted By Juzza
Re: \'Skirmish\' command

Thankyou Arcaani thats the point I was trying to get across int he first place. I just couldn't word it as well as you.
Forum: Scenarios, Maps and Mods February 26th, 2008, 06:07 AM
Replies: 15
Views: 6,581
Posted By Juzza
Re: Mesothalassa version 1.0 (Underwater Nation)

I find the transition from water to land particularly difficult with this water nation. However I find that transition hard anyway. I think adding more undead summons would make the transition far...
Forum: Dominions 3: The Awakening February 23rd, 2008, 11:09 PM
Replies: 65
Views: 25,965
Posted By Juzza
Re: Strategy for Agartha Early Age

Easy strategy, big bless, strong but bad dominion, (preferably some magic) cast utterdark and gift of natures bounty as fast as you can, preferably close to the same time, and you're set.
Showing results 26 to 50 of 408

 
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