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Showing results 26 to 50 of 500
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Posts Made By:
Slick
Forum:
Space Empires: IV & V
November 17th, 2007, 03:16 PM
Replies:
28
quick SEV gameplay questions
Views:
8,323
Posted By
Slick
Re: quick SEV gameplay questions
SJ, I would disagree. Frequently it is desirable to build just 1 turn's worth, whatever that may be, and then move on to building something else. Currently, you have to use trial and error to...
Forum:
Space Empires: IV & V
November 17th, 2007, 01:55 PM
Replies:
28
quick SEV gameplay questions
Views:
8,323
Posted By
Slick
Re: quick SEV gameplay questions
- scrap cargo. you can also jettison cargo. facilities are considered cargo.
- there is none
- save empire with designs
- yes
- I wish there were since so many people spent so much time (I...
Forum:
Space Empires: IV & V
November 17th, 2007, 04:48 AM
Replies:
8
SE5 duplicating designs bug
Views:
2,887
Posted By
Slick
Re: SE5 duplicating designs bug
Yep. I'm talking right down my designs screen, ship for ship, suddenly seeing 2 of each. Interestingly the game thinks they are different because only the "real" one will show any "Number...
Forum:
Space Empires: IV & V
November 16th, 2007, 09:33 PM
Replies:
15
OT: The theory of everything?
Views:
4,593
Posted By
Slick
Re: OT: The theory of everything?
Oh, the irony! That would be credibility. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
November 16th, 2007, 06:06 PM
Replies:
15
OT: The theory of everything?
Views:
4,593
Posted By
Slick
Re: OT: The theory of everything?
fixed link.
Forum:
Space Empires: IV & V
November 16th, 2007, 05:55 PM
Replies:
8
SE5 duplicating designs bug
Views:
2,887
Posted By
Slick
SE5 duplicating designs bug
Not sure if this is a bug in SE5 or BM1.11 but periodically, some of my ship and unit designs will duplicate themselves. I will get an exact copy of several designs show up in my designs screen. ...
Forum:
Space Empires: IV & V
November 16th, 2007, 05:44 PM
Replies:
15
OT: The theory of everything?
Views:
4,593
Posted By
Slick
OT: The theory of everything?
link (http://www.foxnews.com/story/0,2933,311952,00.html)
Possibly a grand unification theory... maybe THE grand unification theory.
All from a surfer with "no fixed address" Gotta love that!
Forum:
Space Empires: IV & V
November 15th, 2007, 10:41 PM
Replies:
18
SE:V v1.63 Available
Views:
5,719
Posted By
Slick
Re: SE:V v1.63 Available
Thanks. I thought you were a SE5 beta tester???
Forum:
Space Empires: IV & V
November 14th, 2007, 12:31 PM
Replies:
18
SE:V v1.63 Available
Views:
5,719
Posted By
Slick
Re: SE:V v1.63 Available
Can anyone clarify what these mean?
3. Fixed - Queue types should not contain accumulated resources.
4. Fixed - Queue types were bypassing requirements.
Forum:
Space Empires: IV & V
November 13th, 2007, 11:21 PM
Replies:
86
OT: Building a new computer...
Views:
17,058
Posted By
Slick
Re: OT: Building a new computer...
In most mechanical lingo: lag = thermally insulate
Forum:
Space Empires: IV & V
November 13th, 2007, 03:16 PM
Replies:
18
SE:V v1.63 Available
Views:
5,719
Posted By
Slick
Re: SE:V v1.63 Available
Can anyone clarify what these mean?
3. Fixed - Queue types should not contain accumulated resources.
4. Fixed - Queue types were bypassing requirements.
Forum:
Space Empires: IV & V
November 9th, 2007, 09:28 PM
Replies:
16
So I Have Finally Done It.
Views:
4,894
Posted By
Slick
Re: So I Have Finally Done It.
feed the horse?
Forum:
Space Empires: IV & V
October 24th, 2007, 02:23 PM
Replies:
16
Fyron
Views:
4,718
Posted By
Slick
Re: Fyron
The "minesweeper" for these mines could use SM to convert the asteroids into a "planet" which is just another tiny, uncolonizable planet with a pic and description indicating normal asteroids.
Forum:
Space Empires: IV & V
October 9th, 2007, 10:17 PM
Replies:
12
SE:V v1.58 History
Views:
4,557
Posted By
Slick
Re: SE:V v1.58 History
Mr. Ironic (no relation to Ironmanbc) jumps in his wayback machine and remembers that V1.60 was when SEIV was issued as "gold" and became mostly playable at that point...
Forum:
Space Empires: IV & V
October 2nd, 2007, 02:30 PM
Replies:
17
SE:V v1.56 History
Views:
5,416
Posted By
Slick
Re: SE:V v1.56 History
"2. Fixed - AI was not operating correctly."
Glad that's fixed. Single Player should be great now.
Forum:
Space Empires: IV & V
September 7th, 2007, 12:12 AM
Replies:
24
SE5 Beta History 1.51
Views:
6,116
Posted By
Slick
Re: SE5 Beta History 1.51
So it was an older BM issue then. Interesting. I'm assuming that you turned on only the population transport minister and the individual ship minister to make it work?
Thanks for figuring this...
Forum:
Space Empires: IV & V
September 6th, 2007, 10:30 PM
Replies:
24
SE5 Beta History 1.51
Views:
6,116
Posted By
Slick
Re: SE5 Beta History 1.51
I'm using BM, but I don't think this issue makes a difference. I think it is hard coded broken.
Edit: just to be clear that it is independent of any given race, it should work with a newly...
Forum:
Space Empires: IV & V
September 6th, 2007, 02:25 PM
Replies:
24
SE5 Beta History 1.51
Views:
6,116
Posted By
Slick
Re: SE5 Beta History 1.51
If you can figure out how to make the pop transport minister to work, please post it.
Forum:
Space Empires: IV & V
September 5th, 2007, 02:02 PM
Replies:
24
SE5 Beta History 1.51
Views:
6,116
Posted By
Slick
Re: SE5 Beta History 1.51
Re: pop minister
That can't be the whole story. A pop transport sitting on a full homeworld still won't do anything. That seems like it would meet the condition of having a planet with lots of...
Forum:
Space Empires: IV & V
August 11th, 2007, 05:25 AM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
Thanks Fyron. Is there a history.txt for 1.47?
Forum:
Space Empires: IV & V
August 8th, 2007, 02:30 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
"getting a requested feature or change added sooner rather than later" seems to me like knee jerking to emails. It does not seem like a systematic approach to fixing bugs in order of severity and,...
Forum:
Space Empires: IV & V
August 8th, 2007, 01:35 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
Yes, that's the problem. Knee jerking on emails shows no organization.
I still can't see why the beta testers don't maintain such a thing for him.
Forum:
Space Empires: IV & V
August 7th, 2007, 07:36 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
It's not an either/or issue and yes, I do know he is fixing bugs. I never said I wanted him to answer emails, though somehow that's what everyone thinks I meant by "evidence that he ... reads...
Forum:
Space Empires: IV & V
August 7th, 2007, 04:20 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
Don't the beta testers maintain a database of bugs/features?
Forum:
Space Empires: IV & V
August 7th, 2007, 03:08 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,597
Posted By
Slick
Re: Some random SE:V questions
Is there an online bug database somewhere that is kept up to date so that we can see if bugs are already reported? It would be useful to set up bug severity/priority. It seems MM just knee-jerks on...
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