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Showing results 26 to 50 of 500
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Posts Made By:
oleg
Forum:
Space Empires: IV & V
July 15th, 2004, 10:57 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Yeah, I once had a game very similar to the first chapters of "In death ground" http://forum.shrapnelgames.com/images/icons/icon9.gif ...
Forum:
Space Empires: IV & V
July 15th, 2004, 01:24 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
I like non-conected games. Population shipping is no problem - open warp points close to HW and each other http://forum.shrapnelgames.com/images/icons/icon7.gif
But when bad comes come... you...
Forum:
Space Empires: IV & V
July 14th, 2004, 01:12 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
You misudersood me. Univ. colony module is exeptionally usefull for AI, not for humans.
As to "debarcation depot" strategies, I can not commend. I never play with this option and consider it as a...
Forum:
Space Empires: IV & V
July 12th, 2004, 08:33 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
No, I don't want a super-killer AI,which is easily doable in AIC. But tt just makes my aesthetic sence cringe when I see the AI to research, say Ice colony but been unable to colonize nice, jucy...
Forum:
Space Empires: IV & V
July 12th, 2004, 01:21 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
I do not think human players need universal colony modules. Humans build colony ships to colonize planets and should know better what type is needed. AI is another story. It builds colony ships...
Forum:
Space Empires: IV & V
July 10th, 2004, 04:18 PM
Replies:
28
OT: Hubble rulez !
Views:
5,395
Posted By
oleg
Re: OT: Hubble rulez !
If this guy is really serious, very soon we will see the uprooting of the US flag and planting of the red banner with few yellow stars http://forum.shrapnelgames.com/images/icons/icon10.gif :...
Forum:
Space Empires: IV & V
July 10th, 2004, 04:13 PM
Replies:
83
Rumor: Kerry & Edwards Want to Ban SEIV
Views:
12,958
Posted By
oleg
Re: Rumor: Kerry & Edwards Want to Ban SEIV
<font size="2" face="sans-serif, arial, verdana">Smaking children ban is a quite reasonable legislation compared with "Animal Cruelty Law" that may impose a prison sentence for killing snails, slugs...
Forum:
Space Empires: IV & V
July 10th, 2004, 03:56 PM
Replies:
15
Good Ship Sets to Download
Views:
3,735
Posted By
oleg
Re: Good Ship Sets to Download
<font size="2" face="sans-serif, arial, verdana">But then wher are Tholians ? http://forum.shrapnelgames.com/images/icons/icon12.gif
BTW, I made small changes and can send new zip file.
Forum:
Space Empires: IV & V
July 6th, 2004, 11:34 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Yeah, kind of sux. http://forum.shrapnelgames.com/images/icons/icon7.gif But that's the idea. Just think of it : Ship a million of people, with all...
Forum:
Space Empires: IV & V
July 6th, 2004, 11:23 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Looking back on Euro04 and Worldcup02, the reccuring theme is that overpaid "stars" are worthless. They already got more than enough and can not seriously fight for NATIONAL PRIDE or what ever it is...
Forum:
Space Empires: IV & V
July 6th, 2004, 06:27 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
One person in UK won ~ $600 000 by betting on Greece before tournament started. Odds were 120:1 then
Forum:
Space Empires: IV & V
July 4th, 2004, 09:47 AM
Replies:
28
OT: Hubble rulez !
Views:
5,395
Posted By
oleg
Re: OT: Hubble rulez !
I wonder why can't we focus Hubble on the Apolo 11 landing site and clear all conspiracy theories ? Or is NASA reluctant to do it for some strange reason ...
Forum:
Space Empires: IV & V
July 4th, 2004, 09:37 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Yes, I was unclear. Sorry http://forum.shrapnelgames.com/images/icons/icon9.gif What I meant is before AIC used neostandard images from the root...
Forum:
Space Empires: IV & V
July 4th, 2004, 09:28 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">No ! I just want to have more http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
July 3rd, 2004, 10:08 PM
Replies:
28
OT: Hubble rulez !
Views:
5,395
Posted By
oleg
Re: OT: Hubble rulez !
<font size="2" face="sans-serif, arial, verdana">But the base distance between two or more telescopes in space allows the interferometer type experiments to detect Earth size planets across the...
Forum:
Space Empires: IV & V
July 3rd, 2004, 10:02 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
True, but some images can be directly transfered to AIC. For example tiny transport -> starliner; tiny carrier -> escort carrier.
However, my major greep is that I had Neostandard installed in...
Forum:
Space Empires: IV & V
July 3rd, 2004, 05:24 PM
Replies:
28
OT: Hubble rulez !
Views:
5,395
Posted By
oleg
OT: Hubble rulez !
"The discovery will lend support to the idea that almost every sunlike star in our galaxy, and probably the Universe, is accompanied by planets."
http://news.bbc.co.uk/1/hi/sci/tech/3856401.stm
Forum:
Space Empires: IV & V
July 3rd, 2004, 05:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
Two points:
Dogscoff' site has Neostandard images for stock races. Why pack generic pictures into every race folder. Use the already existing race specific pictures ! ...
Forum:
Space Empires: IV & V
July 3rd, 2004, 05:01 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
If Greece wins, Russia will become the best team in Europe as the only one who beat champions http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum:
Space Empires: IV & V
June 27th, 2004, 09:08 AM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Too bad we'll never see Larson playing for Sweden again http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
June 26th, 2004, 06:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
I normally play with MP* as the only bonus trait. It is very difficult to compete with low bonus AI in "not all points connected" setup. My favorite quadrant is "strands". It produces many small...
Forum:
Space Empires: IV & V
June 25th, 2004, 11:08 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
I feel much better tonight. At least we lost to a team with a bunch of world class players. But French... http://forum.shrapnelgames.com/images/icons/shock.gif ...
Forum:
Space Empires: IV & V
June 25th, 2004, 01:28 AM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Yeah, it was pathetic. http://forum.shrapnelgames.com/images/icons/icon9.gif Once ahead, pull midfield players back into penalty box. Kick longballs to isolated forwards and hope for the best....
Forum:
Space Empires: IV & V
June 23rd, 2004, 11:06 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
I suggest to simply low MP* yard rates. MP* got resources production on steroids, if you want more ships, build more baseyard bases, stupid http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
June 23rd, 2004, 10:59 PM
Replies:
4
Quick modding question...
Views:
1,749
Posted By
oleg
Re: Quick modding question...
It is in racename_AI_settings.txt, not setting.txt ! Your idea is sound but you must be carefull to indicate in the release what level of AI bonuses must be used for your AI to avoid AI overspending.
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