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Showing results 26 to 50 of 136
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Posts Made By:
Warnevada
Forum:
WinSPWW2
June 16th, 2017, 03:02 PM
Replies:
3
Casualty Score
Views:
2,841
Posted By
Warnevada
Re: Casualty Score
Generally, the scores aren't close and I just use the summary for an overview. But in this case the margin is only a few points and the result surprised both my opponent and me, so I decided to do...
Forum:
WinSPWW2
June 15th, 2017, 05:38 PM
Replies:
3
Casualty Score
Views:
2,841
Posted By
Warnevada
Casualty Score
Take a look at the attached final save for a scenario. I can't reconcile the vehicle losses for the Germans against what I see in the roster. The summary shows three AFV losses but the roster only...
Forum:
WinSPWW2
June 11th, 2017, 05:27 PM
Replies:
13
An Observation
Views:
6,841
Posted By
Warnevada
An Observation
Burning vehicles block LOS but burning trees do not. Strikes me as odd.
Forum:
TO&Es
June 8th, 2017, 03:06 PM
Replies:
2
A Small Nit
Views:
3,396
Posted By
Warnevada
A Small Nit
The basic Nationalist Chinese rifle squad, the one armed only with a rifle and grenades, when using a grenade, the visual shows a grenade explosion but the sound is of a SMG or LMG.
Forum:
WinSPWW2
April 26th, 2017, 01:24 PM
Replies:
3
Generating PBEM Battle
Views:
2,755
Posted By
Warnevada
Re: Generating PBEM Battle
This was an odd occurrence. My opponent redid his turn and everything worked fine.
Forum:
WinSPWW2
April 24th, 2017, 02:05 PM
Replies:
3
Generating PBEM Battle
Views:
2,755
Posted By
Warnevada
Generating PBEM Battle
Using 10.01 to generate a player 1 Delay PBEM battle using basic security. I do the unit buy and press Continue. The game exits at this point without giving me an opportunity to deploy. If I send...
Forum:
WinSPWW2
April 17th, 2017, 02:35 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
I don't know if it makes a difference, but the exact sequence for my last save was 1) Fix All, 2) Review (got blank screen).
Forum:
WinSPWW2
April 16th, 2017, 05:27 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
There may be a relationship between types of battles. The first instance went from a meeting engagement to an AI advance (it also went to a different version of the game), then there were a series...
Forum:
WinSPWW2
April 15th, 2017, 07:11 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
After working for several battles, the blank review screen came back. Save attached.
Forum:
WinSPWW2
April 2nd, 2017, 03:52 PM
Replies:
3
Question:
Buy Screen In 10.1
Views:
2,811
Posted By
Warnevada
Re: Buy Screen In 10.1
After more experimentation, it's apparently happening only to the Panzer Gren company shown in the screen print. I've tried quite a few others and they all work normally.
Forum:
WinSPWW2
April 2nd, 2017, 03:43 PM
Replies:
3
Question:
Buy Screen In 10.1
Views:
2,811
Posted By
Warnevada
Buy Screen In 10.1
In a generated PBEM battle the buy screen no longer shows the unit details.
Forum:
WinSPWW2
March 29th, 2017, 01:14 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
The Fix All and the battle preceding it were on v10. I upgraded from 9 to 10 between battles.
Battles 1 - 5 were all meeting engagements and were fought on v9. Battle 6 was a special AI advance...
Forum:
WinSPWW2
March 28th, 2017, 03:44 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
I never ran into this in any previous version and have played many campaigns, so it seems like it's related to v10.
My campaign has progressed beyond that point and now everything is normal.
...
Forum:
WinSPWW2
March 27th, 2017, 11:56 AM
Replies:
3
Odd Stuff
Views:
2,802
Posted By
Warnevada
Re: Odd Stuff
2) So the actual firing is MGs, it's just the sound that's wrong?
Forum:
WinSPWW2
March 26th, 2017, 07:40 PM
Replies:
3
Odd Stuff
Views:
2,802
Posted By
Warnevada
Odd Stuff
Take a look at the attached save.
1) Look at hexes 48,10 48,12 48,14 and 50,10. They're deep water hexes but they don't look it. This a deployment area, what would have happened if units were...
Forum:
WinSPWW2
March 24th, 2017, 05:17 PM
Replies:
7
Question:
Density
Views:
3,455
Posted By
Warnevada
Re: Density
My apologies, I must have been seeing things -- maybe it was something in my drink.
Forum:
WinSPWW2
March 24th, 2017, 05:02 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
This was using a stock OOB. The blank review was for every unit, not just one or two. It was after doing a Fix All. I don't know if this will help but here's the save after the battle ended.
Forum:
WinSPWW2
March 23rd, 2017, 02:49 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Re: Campaign: Review Unit
This is a generated campaign started under v9. It is after the fourth battle, which was a Special battle.
Never had this issue before v10.
Forum:
WinSPWW2
March 22nd, 2017, 02:48 PM
Replies:
14
Odd Problem in V10
Views:
6,312
Posted By
Warnevada
Re: Odd Problem in V10
Finished playing the battle. The sound situation is my vehicles have normal sounds. The AI's vehicles move silently but have sounds when they retreat.
Forum:
WinSPWW2
March 22nd, 2017, 02:44 PM
Replies:
39
Bug:
Campaign: Review Unit
Views:
17,629
Posted By
Warnevada
Campaign: Review Unit
The Review Unit function between battles shows a blank screen.
Forum:
WinSPWW2
March 21st, 2017, 07:16 PM
Replies:
7
Question:
Density
Views:
3,455
Posted By
Warnevada
Re: Density
I've attached the save files. PW is Billg1.
Look around especially in the SW portion of the map. No fighting in that area so no smoke.
The battle date is September, 1942.
Forum:
WinSPWW2
March 20th, 2017, 04:12 PM
Replies:
7
Question:
Density
Views:
3,455
Posted By
Warnevada
Density
I understand the concept of density as related to plant growth, but in a North African battle I see clear terrain hexes with various density values. The terrain is flat, mostly level 0 to level 2. ...
Forum:
WinSPWW2
March 15th, 2017, 06:57 PM
Replies:
14
Odd Problem in V10
Views:
6,312
Posted By
Warnevada
Re: Odd Problem in V10
More info: This was a special battle, an advance/delay with the AI doing the advance. The AI has all the tanks.
The tanks were first spotted either turn 3 or 4. They made their silent advance...
Forum:
WinSPWW2
March 13th, 2017, 01:48 PM
Replies:
14
Odd Problem in V10
Views:
6,312
Posted By
Warnevada
Re: Odd Problem in V10
To be precise, there was no tank movement in the PBEM game. The infantry sounds were very low at a 50% volume setting. When I increased the volume then the combat sounds were very loud.
The tank...
Forum:
WinSPWW2
March 11th, 2017, 03:12 PM
Replies:
14
Odd Problem in V10
Views:
6,312
Posted By
Warnevada
Odd Problem in V10
My friend and I are playing a PBEM game in V10. On my turn the movement, not combat, sounds don't work right. Infantry sounds are very low as to be almost impossible to hear and tank moves are...
Showing results 26 to 50 of 136
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