The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 500
Search took
0.02
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
Redeyes
Forum:
Dominions 3: The Awakening
September 17th, 2012, 02:04 AM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,896
Posted By
Redeyes
Re: Can you only have one instance of certain summons?
I think they do, like if someone else gets control of your prophet (the prophet starts spreading the other player's dominion).
We should probably discuss the Djinn, who can only exist one at a...
Forum:
Dominions 3: The Awakening
September 16th, 2012, 12:57 PM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,896
Posted By
Redeyes
Re: Can you only have one instance of certain summons?
Well, it gets a different name every time it's summoned. I assumed it was some odd constraint with modding and perhaps not wanting to use a nametype just for it.
Forum:
Dominions 3: The Awakening
September 16th, 2012, 07:59 AM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,896
Posted By
Redeyes
Re: Can you only have one instance of certain summons?
There's a few spells like this, but most give you one of a few possible summons. If another player manages to summon a being before you you can't get it.
There's 3 elemental queens of water and 3...
Forum:
Scenarios, Maps and Mods
September 12th, 2012, 04:17 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
33,441
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
Wondrous
Forum:
Scenarios, Maps and Mods
September 12th, 2012, 03:28 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
33,441
Posted By
Redeyes
Re: Conceptual Balance Mod 1.94 released!
Very nice!
Now that I can assume you're looking at this thread.
I remember you writing about an expanded nations pack at one, which as I understand would implement some mods in a larger package....
Forum:
Scenarios, Maps and Mods
September 5th, 2012, 03:40 PM
Replies:
21
Conceptual Balance mod 1.93 released!
Views:
13,959
Posted By
Redeyes
Re: Conceptual Balance mod 1.93 released!
On the crazy-zaniness scale the colossus falls at least a grendelkin above the automaton. That's essentially what it is, a grendelkin with all the immunities of a mechanical man (and the sieging...
Forum:
Dominions 3: The Awakening
September 2nd, 2012, 06:37 PM
Replies:
30
Info:
Steam Greenlight
Views:
25,083
Posted By
Redeyes
Re: Steam Greenlight
Dom3 would count as an old game anyway, they have games of a similar age on there.[/QUOTE]
They have new release-date games too.
Forum:
Dominions 3: The Awakening
August 30th, 2012, 12:24 AM
Replies:
38
Guide:
Some basic notes on expansion
Views:
14,667
Posted By
Redeyes
Re: Some basic notes on expansion
Not entirely well-known knowledge: Growth 3 makes 120 - 130 % overtaxation + patrolling population loss negligible. That's more than even full order adds! (Exact number depending on mod's effect on...
Forum:
Dominions 3: The Awakening
August 29th, 2012, 08:33 PM
Replies:
19
Duel Tourney: Big money! Big Prizes! I love it!
Views:
9,752
Posted By
Redeyes
Re: Duel Tourney: Big money! Big Prizes! I love it!
A shot whenever someone complains about an unlucky event. Get hospitalized by round ten!
Forum:
Dominions 3: The Awakening
August 29th, 2012, 06:42 PM
Replies:
38
Guide:
Some basic notes on expansion
Views:
14,667
Posted By
Redeyes
Re: Some basic notes on expansion
I believe it is true. In the first and only castle recruiting researchers is a waste of commander recruitment slot. I believe recruiting a site searcher or even spy, commander with special skills,...
Forum:
Dominions 3: The Awakening
August 27th, 2012, 06:09 AM
Replies:
34
Control and horrors
Views:
13,133
Posted By
Redeyes
Re: Control and horrors
Do horrors actually attack other horrors? An all-horror army sounds pretty fun.
Forum:
Dominions 3: The Awakening
August 24th, 2012, 09:34 PM
Replies:
14
Countering Awe & Fear?
Views:
6,274
Posted By
Redeyes
Re: Countering Awe & Fear?
It's pretty good during regular army combat too, as it often causes enemy archers/mages to target the dragonflies at first, and delays the front-line's advance for at least a turn. A dragonfly takes...
Forum:
Dominions 3: The Awakening
August 24th, 2012, 10:20 AM
Replies:
14
Countering Awe & Fear?
Views:
6,274
Posted By
Redeyes
Re: Countering Awe & Fear?
This spell butchers a lot of lone pretenders or thugs/SCs even.
Use it!
Forum:
Dominions 3: The Awakening
August 22nd, 2012, 06:18 AM
Replies:
41
Question:
Overcoming the barrier to understand Dom 3?
Views:
17,531
Posted By
Redeyes
Re: Overcoming the barrier to understand Dom 3?
I think many people will agree that MA Marignon is somewhat sorry, even though LA is in a pretty good position.
Forum:
Dominions 3: The Awakening
August 6th, 2012, 10:47 AM
Replies:
9
New content
Views:
4,306
Posted By
Redeyes
Re: New content
The dragons theme for both Jomon and Tien Chi was supposed to be more developped.[/QUOTE]I don't know how many patches you've been around, but Jomon was greatly expanded in two patches which includes...
Forum:
Dominions 3: The Awakening
July 30th, 2012, 06:25 AM
Replies:
14
Question:
Feasibility of WWII total conversion
Views:
5,698
Posted By
Redeyes
Re: Feasibility of WWII total conversion
Well, are you ok with every gun firing an arrow? If you are then the tools you have might be good for what you're going for.
Forum:
Dominions 3: The Awakening
July 29th, 2012, 02:58 PM
Replies:
14
Question:
Feasibility of WWII total conversion
Views:
5,698
Posted By
Redeyes
Re: Feasibility of WWII total conversion
I guess the system could support it, but unfortunately the modding tools don't allow these kinds of changes to be made.
I mean, with a WHOLE LOT of abstraction you can do it.
Forum:
Dominions 3: The Awakening
July 25th, 2012, 11:18 PM
Replies:
46
momfreeek's new magic item browser!
Views:
18,287
Posted By
Redeyes
Re: momfreeek's new magic item browser!
Did the slaves any magic paths? You actually need that for buff spells to carry over to the slave.
Forum:
Dominions 3: The Awakening
July 18th, 2012, 02:56 AM
Replies:
18
How do you fight Death Underwater?
Views:
8,062
Posted By
Redeyes
Re: How do you fight Death Underwater?
In general: you don't need a legion of mages, but the right mage casting the right spells. You should know which provinces the enemy is likely to raid and be able to defend those.
Apparently you...
Forum:
Scenarios, Maps and Mods
July 14th, 2012, 09:42 AM
Replies:
25
CBM 1.92 EDM summons cost increase
Views:
17,408
Posted By
Redeyes
Re: CBM 1.92 EDM summons cost increase
Note: I don't think I want to neuter summons by artificially giving them significant weaknesses. It's the cold-blooded scenario, which doesn't change anything when you go up against any heat-domain...
Forum:
Scenarios, Maps and Mods
July 12th, 2012, 05:09 PM
Replies:
25
CBM 1.92 EDM summons cost increase
Views:
17,408
Posted By
Redeyes
Re: CBM 1.92 EDM summons cost increase
In a similar discussion perhaps the Zmey could do with slightly higher baseline encumbrance? Encumbrance 1 is almost uniquely low.
For the reasons I outlined before - on gem costs and why even a...
Forum:
Dominions 3: The Awakening
July 4th, 2012, 01:50 PM
Replies:
227
The Joys of Overzealous Moderators
Views:
72,701
Posted By
Redeyes
Re: The Joys of Overzealous Mods
That isn't a Swedish comic book hero at all!
Are you going to tell me Prince Valiant is European next?
Forum:
Scenarios, Maps and Mods
July 2nd, 2012, 01:40 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
220,022
Posted By
Redeyes
Re: Conceptual Balance Mod v1.92
That seems a fair starting point to me as well, comparing their quality to that of the various gem based troop summons. But I'm not at all a blood magic hater and would be open to, for instance, a...
Forum:
Scenarios, Maps and Mods
June 30th, 2012, 11:34 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
220,022
Posted By
Redeyes
Re: Conceptual Balance Mod v1.92
What for? Just to nerf all blood powerhouses to the level of pre-CBM EA Agartha?[/QUOTE]
Isn't the question mostly something like "just for fun?" I mean, the suggestion is anti-good and the gem...
Forum:
Scenarios, Maps and Mods
June 30th, 2012, 07:35 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
220,022
Posted By
Redeyes
Re: Conceptual Balance Mod v1.92
I would price most troop blood summons as being worth 2 gems.
Showing results 26 to 50 of 500
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:52 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.